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Posted

Generally speaking, the afterburners in DCS aren't great. I'm not referring to the flame, but to the part inside the afterburner chamber/nozzle. This affect also the Mirage, if you look inside the nozzle in full A/B, it's just not bright enough, you can still see the turbine blades and geometry of the engine, but it should be full of bright fire and you shouldn't see much else. Compare with pictures and videos, and for those of you who have seen aircraft IRL, the "inside" of the engine is very bright when in full A/B, while the flame is less visible during the day.

 

I would like to suggest if possible to make it look "fuller" and brighter. The MiG-21 does a fair job with this.

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Posted

I would love to do it my self but the coding is probably out of my reach for that

Didn't invest time into that much but I know what you mean ... it's bothering me as well

 

For F-15 it's not bad because the engines are pretyy small but for Mirage it's a huge engine and it looks really pixaleted and rotating quite strangely

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Posted
I would love to do it my self but the coding is probably out of my reach for that

Didn't invest time into that much but I know what you mean ... it's bothering me as well

 

For F-15 it's not bad because the engines are pretyy small but for Mirage it's a huge engine and it looks really pixaleted and rotating quite strangely

 

I find the A/B on the F-15 awful.

The way I see it / understand it is that now they are using 3D shapes for the afterburner, while in the past it was a set of textures (kinda like a Gif animation). So with the texture you could just repaint it, now with the 3D model I don't know....

The best would be a particle emitter IMO.

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Posted
Until 1.5.3 the afterburnereffect of the Mig-21 was good. But after the 1.5.4 release almost nothing! View the picture!

 

Rendering engine changed with 1.5.4 if i remember... i guess the old shader no longer work properly.

Posted (edited)

The best would be a particle emitter IMO.

 

a good shader with some smartly used polygons is all you need... but that need some work for a good result...

Edited by sedenion
Posted

It is only a visual thing in daytime, but it is huge tactical impacter in low-light environment where in dogfight or so you will see other easily.

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Posted

And the afterburner at night should also be treated by HDR a bit like looking at the sun.

It should blind the view somewhat and even produce lens flares (same thing should be said for landing lights, explosions etc). But for now I'd be happy with an improved AB for the Mirage ;)

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Posted
And the afterburner at night should also be treated by HDR a bit like looking at the sun.

It should blind the view somewhat and even produce lens flares (same thing should be said for landing lights, explosions etc).

 

This would be true only if the camera is very close to light source, otherwise it shouldn't.

Posted
Hi,

 

Here is a picture of Rafale's afterburner, you can clearly see the inside of the engine.

 

Exactly. The engine should just have a heat distortion effect to make it difficult to see the turbine etc.

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Posted (edited)

And here a picture of mirage 2000 you can't see inside of the engine, and another here ... AB density depend on athmospheric conditions + ambiant lighting... there is no "true AB color/density/luminosity", there is some average or common colors according common conditions. So, creating AB in a game is more a question about "what appear cool" or not...

 

And if your are not conviced, there are videos in daylight:

 

https://youtu.be/NS-O6_gH-XA?t=1m42s

Edited by sedenion
Posted

Not one of the examples you provided shown the point of view of the picture I gave as an example.

 

So yes if you don'the look in front of it, the multiple layers of particules makes it brighter.

 

Same point of view with Rafale would have an identical AB effect.

Posted
Not one of the examples you provided shown the point of view of the picture I gave as an example.

 

So yes if you don'the look in front of it, the multiple layers of particules makes it brighter.

 

Same point of view with Rafale would have an identical AB effect.

 

Sure, but you don't know at what stage of AB this rafale is when the photo was taken...

 

What do you think of this ? http://www.crazyhorseap.be/Airshows/2013/Sanicole%20Sunset%202013/011.jpg

 

Not only the " layers of particules " (incandescent gaz), but after some time, the entire AB channel's metal emit light due to extreme heat :

https://upload.wikimedia.org/wikipedia/commons/thumb/6/60/J58_AfterburnerT.jpeg/754px-J58_AfterburnerT.jpeg

 

As you can see with this EF photo, this is exacly what happen : http://img.youtube.com/vi/J1fA_wVY4KA/hqdefault.jpg

[url=https://upload.wikimedia.org/wikipedia/commons/thumb/6/60/J58_AfterburnerT.jpeg/754px-J58_AfterburnerT.jpeg][/url]

Posted

View Angle Affects the intensity just as much as Ambient Light and temperature.

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Posted

I think here you have to talk to ED... the AB flame of the M2k is the standard DCS AB flame... it is pretty cool, but yes, some blue is missing in this flame...

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