mattebubben Posted July 26, 2016 Posted July 26, 2016 I am still having this issue unfortunately even thought I assigned the missile release to a DX button inside DCS. I also tried it just from the keyboard and it did not work either. I think it is something the Belsimtek team needs to look into. JD AKA_MattE Are you sure its the Uncage button preventing you from launching? Since i have a problem where sometimes i cant launch the missiles at all (90% percent of the time when playing on MP and 10% of the time when on SP) I have the Tone the missiles are selected and i press launch button and nothing happens. No difference if im using the Uncage button or not. So might it be that the Uncage feature is not the thing preventing you from launching?.
zerO_crash Posted July 26, 2016 Posted July 26, 2016 Are you sure its the Uncage button preventing you from launching? Since i have a problem where sometimes i cant launch the missiles at all (90% percent of the time when playing on MP and 10% of the time when on SP) I have the Tone the missiles are selected and i press launch button and nothing happens. No difference if im using the Uncage button or not. So might it be that the Uncage feature is not the thing preventing you from launching?. Are you sure that these three are in safe?: Weapon type selector for pylons (Bomb, ripple, etc...), Bomb Nose/Tail fuse selector and finally Jettison switch? If these are not in safe, you are going to be prevented a launch. [sIGPIC][/sIGPIC]
Jugdriver Posted July 26, 2016 Posted July 26, 2016 (edited) Are you sure its the Uncage button preventing you from launching? Since i have a problem where sometimes i cant launch the missiles at all (90% percent of the time when playing on MP and 10% of the time when on SP) I have the Tone the missiles are selected and i press launch button and nothing happens. No difference if im using the Uncage button or not. So might it be that the Uncage feature is not the thing preventing you from launching?. Yes I am sure, I can release the Uncage button and then fire the missile every time. I have had no problems firing the AIM-9's (as long as the uncage button is not depressed), but hitting things is a whole other matter.. I have not been able to get rockets to fire, but that is for a different thread and I think it has been reported already. JD AKA_MattE Edited July 26, 2016 by Jugdriver
ED Team Chizh Posted July 26, 2016 ED Team Posted July 26, 2016 https://www.dropbox.com/s/n9dkxyh239m95ax/AIM-9L%20Standard%20Missile%20Characteristics%201974.pdf?dl=0 https://www.dropbox.com/s/l7tanfl2lbla7s5/Performance%20Improvements%20with%20Sidewinder%20Missile%20Airframe%20Variants.pdf?dl=0 Thanks but we have both already. I meant the AIM-9P. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
mattebubben Posted July 26, 2016 Posted July 26, 2016 Are you sure that these three are in safe?: Weapon type selector for pylons (Bomb, ripple, etc...), Bomb Nose/Tail fuse selector and finally Jettison switch? If these are not in safe, you are going to be prevented a launch. Might be it not sure but it might be (atleast the Jettison switch) Since i usually Jettison the centerline in a hurry before i enter the fighting. But i thought i always put it back to the off position but maby im wrong =P. Hopefully i dont have that problem any more know that i know what to look for when it happens.
wumas0201 Posted July 27, 2016 Posted July 27, 2016 SO... when do we get the correct 9p5 for Tiger2. I must say honestly, the current one is really useless for combat.
MiG21bisFishbedL Posted July 27, 2016 Posted July 27, 2016 SO... when do we get the correct 9p5 for Tiger2. I must say honestly, the current one is really useless for combat. Two weeks. Reformers hate him! This one weird trick found by a bush pilot will make gunfighter obsessed old farts angry at your multi-role carrier deck line up!
ED Team Chizh Posted July 27, 2016 ED Team Posted July 27, 2016 SO... when do we get the correct 9p5 for Tiger2. I must say honestly, the current one is really useless for combat. Will be in the 2.0.3 in this Friday. Changes for 1.5.4 will be in two weeks. 1 Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
Manzanita Posted July 27, 2016 Posted July 27, 2016 Will be in the 2.0.3 in this Friday. Changes for 1.5.4 will be in two weeks. Thank you :thumbup:
mattebubben Posted July 27, 2016 Posted July 27, 2016 Will the Missile fix include a fix when it comes to missile performance and flare sensitivity (since atm its almost 100% likely to follow any flare it sees) or will it just fix the Fov problem (which is the least of its problems)
Sarge55 Posted July 27, 2016 Posted July 27, 2016 Nice, a 2.0 update incoming... been a while. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
ED Team Chizh Posted July 27, 2016 ED Team Posted July 27, 2016 Will the Missile fix include a fix when it comes to missile performance and flare sensitivity (since atm its almost 100% likely to follow any flare it sees) or will it just fix the Fov problem (which is the least of its problems) Both issues fixed. Motor tuned. Единственный урок, который можно извлечь из истории, состоит в том, что люди не извлекают из истории никаких уроков. (С) Джордж Бернард Шоу
mattebubben Posted July 27, 2016 Posted July 27, 2016 Both issues fixed. Motor tuned. Great news =). For the biggest problem by far was the Flares. Since the FOV you can work around. The Poor performance you can counteract somewhat by getting closer and limiting to launching when the enemy is flying straight and level. But it being more or less 100% likely to head for flares was something you could not really do much about (Other then try to approach and launch unseen to the target does not know about the missile). But if all 3 of those problems are fixed then thats great =). im only a bit sad we have to wait for more then a week ^^ but then again i guess the 2.0 guys need to get some F-5E love as well.
Buzzles Posted July 30, 2016 Posted July 30, 2016 How is it in 2.0.3? Fixed? Yes? : http://forums.eagle.ru/showpost.php?p=2859520&postcount=9 Fancy trying Star Citizen? Click here!
Cletust8 Posted July 30, 2016 Author Posted July 30, 2016 Night and day. Locks from the front and the side. Much better range and maneuverability. The Tiger has teeth now! Thanks ED and BST.
IASGATG Posted July 31, 2016 Posted July 31, 2016 Night and day. Locks from the front and the side. Much better range and maneuverability. The Tiger has teeth now! Thanks ED and BST. And Scat, don't forgot me!
IASGATG Posted August 5, 2016 Posted August 5, 2016 The thrust is 10% too low. HTPB has 250-265 isp, not 240. This is before we acknowledge the lack of drag reduction when motor is on in the game. P.S. doesn't have the lift upgrade the AIM-9M and R-73 got. But little steps.
Cletust8 Posted August 5, 2016 Author Posted August 5, 2016 And Scat, don't forgot me! You've been advocating missile changes forever, and I'm sorry I overlooked your contribution. It's clear you know what you are talking about, and I appreciate you caring enough to try to get things changed.
wumas0201 Posted August 6, 2016 Posted August 6, 2016 The thrust is 10% too low. HTPB has 250-265 isp, not 240. This is before we acknowledge the lack of drag reduction when motor is on in the game. P.S. doesn't have the lift upgrade the AIM-9M and R-73 got. But little steps. oh~~ so the 9p5 is not simulated as well?? it can be more better right?? I do really hope the BST will give us a correct 9p5 as soon as possible.
r4y30n Posted August 8, 2016 Posted August 8, 2016 (edited) As of the latest patch the bore sight is aligned with the pipper but now the missile will lock on way beyond visual range, at least from rear aspect on a multi-engine target. Is that accurate? While running the missile training mission I could fly the entire intercept off the tone since it was locking onto the Antonov at mission start. Edited August 8, 2016 by r4y30n
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