Scorzy Posted August 2, 2016 Posted August 2, 2016 (edited) The tests reveal that currently these rockets possess some sort of self-destruction fuse, whereas I've never heard of anything like this for this rocket, neither succeeded to find anything relevant in docs or blueprints http://archive.is/LKNi4 - no traces of time delay fuses whatsoever, only contact ones. Is it done as intended? I'd really appreciate to get poked by some proofs if this is the case :). Edited August 2, 2016 by Scorzy
Art-J Posted August 2, 2016 Posted August 2, 2016 Yep, it was acknowledged in one of post-1.5.3 threads, as something to fix (for contact fuse only) in next updates. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Scorzy Posted August 3, 2016 Author Posted August 3, 2016 (edited) Thank you, Art_J. Another stuff I noted that they work with any settings on the armament panel (main switch ein/aus + any position of bomb fusing), except for the case mentioned here: http://forums.eagle.ru/showthread.php?t=169743 - bombs + r4m mix won't let you use the latter ones at all, despite any settings applied. Are these known issues too? Unfortunately I don't have any docs on this matter, but the behavior seems odd - as ability to launch rockets with any settings may result in simultaneous launch + bomb drop if both type of ammunition are present. Edited August 3, 2016 by Scorzy
Flying-Kane Posted August 3, 2016 Posted August 3, 2016 I noticed that too. I can fire rockets as soon i activate the master arm switch. Should'nt work that way. Btw, when gets the mailfunction on the SZKK fixed? It's there since beta release of the Dora... :huh: AMD Ryzen 7 5800X | 32GB DDR4 RAM | NVidia RTX4080 | MSI B550 TOMAHAWK | Creative X-Fi Titanium | Win 10 Pro 64bit | Track IR4 Pro | Thrustmaster Warthog | Thrustmaster TPR Pedals
shagrat Posted September 1, 2016 Posted September 1, 2016 The tests reveal that currently these rockets possess some sort of self-destruction fuse, whereas I've never heard of anything like this for this rocket, neither succeeded to find anything relevant in docs or blueprints http://archive.is/LKNi4 - no traces of time delay fuses whatsoever, only contact ones. Is it done as intended? I'd really appreciate to get poked by some proofs if this is the case :). On the mentined document it says "Annäherungszünder (geplant)" meaning a proximity-fuse was planned... no proof, but a possible explanation? Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Scorzy Posted September 19, 2016 Author Posted September 19, 2016 Nope, a bug according to the same thread in Russian. Not fixed yet, unfortunately.
rel4y Posted September 20, 2016 Posted September 20, 2016 (edited) The R4M rockets certainly had a timed fuse. It coupled the combustion chamber to the explosive charge via a small metal plate which was only perforated if the propellant burned at or above a specific threshold. This was important as rockets sometimes got stuck on the rail if the propellant burned improperly, which would have caused a rocket exploding on the wing rack and most definitely a loss of plane and pilot firing the rocket. If documentation is necessary I can provide detailed german reports about this mechanism. edit: added production sketch from Nov 1944 Edited September 20, 2016 by rel4y Cougar, CH and Saitek PnP hall sensor kits + shift registers: https://forums.eagle.ru/showthread.php?t=220916 Shapeways store for DIY flight simming equipment and repair: https://www.shapeways.com/shops/rel4y-diy-joystick-flight-simming
Scorzy Posted September 21, 2016 Author Posted September 21, 2016 The R4M rockets certainly had a timed fuse. It coupled the combustion chamber to the explosive charge via a small metal plate which was only perforated if the propellant burned at or above a specific threshold. This was important as rockets sometimes got stuck on the rail if the propellant burned improperly, which would have caused a rocket exploding on the wing rack and most definitely a loss of plane and pilot firing the rocket. If documentation is necessary I can provide detailed german reports about this mechanism. Oh, sharing docs would really be nice, as I've failed to find any traces of such fuses anywhere.
rel4y Posted September 21, 2016 Posted September 21, 2016 (edited) The first report deals with the development of the timed fuse while the second report is the final report before production which shows detailed pictures. www.deutscheluftwaffe.de/archiv/Dokumente/ABC/f/Flakraketen/R4M%20Orkan/Text/Zeitlinie/1945/Februar/Februar%201945.pdf www.deutscheluftwaffe.de/archiv/Dokumente/ABC/f/Flakraketen/R4M%20Orkan/Text/Zeitlinie/1945/Mearz/Mearz%201945.pdf Edited September 21, 2016 by rel4y Cougar, CH and Saitek PnP hall sensor kits + shift registers: https://forums.eagle.ru/showthread.php?t=220916 Shapeways store for DIY flight simming equipment and repair: https://www.shapeways.com/shops/rel4y-diy-joystick-flight-simming
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