Golo Posted August 5, 2016 Posted August 5, 2016 Hi, can somebody tell me why are modifications of view luas restricting me to access servers due to integrity check fail? I personally prefer to modify max/min zoom to my setting that i am used to, which are 10/90 and not some zoom out view to 140 or some such. There is nothing else changed in those files just this prefered numbers of mine and I cant join anymore? Cant you make exception of integrity check to views?
rel4y Posted August 6, 2016 Posted August 6, 2016 I find this counterproductive as well, as I have set my zoom levels (30 to 105) for each aircraft individually and the standard zoom levels are awful. I dont gain any unfair benefit from changing the values, so I dont see why it is even picked up by the integrity check. Please fix this ED! Cougar, CH and Saitek PnP hall sensor kits + shift registers: https://forums.eagle.ru/showthread.php?t=220916 Shapeways store for DIY flight simming equipment and repair: https://www.shapeways.com/shops/rel4y-diy-joystick-flight-simming
Weta43 Posted August 6, 2016 Posted August 6, 2016 You might feel Your changes don't give you an advantage. There are changes that could be made that some would feel do provide an advantage. Let's assume you're right about the changes you made. How does the server tell the difference between a change you made that doesn't provide assistance, and one someone else made that does ? How do others flying on the server know you're using a 'good' mod, not a 'bad' one? What about if you don't think it gives an advantage, but someone else does ? If you really don't want to zoom in too far or out too far, and you're using an axis for zoom, maybe edit the saturation (?) of the axis in the controls set up to reduce the available range. The IC won't see that. Cheers.
SUNTSAG Posted August 6, 2016 Posted August 6, 2016 Hi All, FWIW I would like to chip in here if I may.....I agree with both Golo and Rel4y bearing in mind I run a three screen setup for use in DCS and I hasten to add so do many others. With this kind of setup it is a forgone conclusion, that you will have to modify the view files to ensure you have a workable cockpit view. Weta43 your suggested method incorporating saturation for the zoom axis, simply will not work, having already tried that method previously myself. You also go on to mention what others may consider an advantage that some users wouldn't......In that case does a three monitor setup provide an advantage?? Does exporting MFCDs and dials to a separate screen?? Do rift owners benefit from having perceived better control due to immersion?? I could go on but i will refrain lol. The view adjustments are in essence personal preference dependent upon the hardware available and as such please ED do not alienate those in the community whom have supported your sim for many years now. I feel the integrity checks associated the whole views scenario (and some others Starway's & Barthek's Mods) should perhaps be revisited in more detail. I realise many will disagree with my persepctive here and its not meant to be argumentative nor is it a demand........just an alternate view on the topic. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
SharpeXB Posted August 6, 2016 Posted August 6, 2016 Yes, it's frustrating that the zoom FOV goes so wide. And sometimes you can only use the saturation adjustment in-game if your axis allows inverting on the controller itself. I don't see how setting a max limit on the zoom is considered a cheat that must be checked online. So few people play DCS online, why does it matter? i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
rel4y Posted August 6, 2016 Posted August 6, 2016 You might feel Your changes don't give you an advantage. There are changes that could be made that some would feel do provide an advantage. Let's assume you're right about the changes you made. How does the server tell the difference between a change you made that doesn't provide assistance, and one someone else made that does ? How do others flying on the server know you're using a 'good' mod, not a 'bad' one? What about if you don't think it gives an advantage, but someone else does ? Sorry, but this is nonsense. It takes two lines of code to hard limit the FOV settings. I even decreased my max FOV for convenience, but my main point is the default FOV. I dont "feel" there is no advantage, there is objectively no advantage whatsoever limiting my FOV to a smaller angle than ED choose for me. And this is not a mod this is basic FOV adjustment which should be for everyone free to choose in a valid envelope. What if I dont want the standard settings ED has chosen for me? Well I can change it in a valid envelope, thats how it works for graphics settings, for keybinds, etc. So why shouldnt it be possible for another basic adjustment such as FOV? This ridiculous standard 140° setting looks rather psychedelic and could probably be considered more of an unfair advantage than changing it to a more reasonable angle. Then there is the problem with multi monitor setups, they certainly need to adjust their FOV and are now basically cut off from the multiplayer community by integrity checks. How is that a logical thing to do? Solution: Just hard limit the envelope ED deems valid dependng on single/multi monitor setup and leave the rest to personal preference. Cougar, CH and Saitek PnP hall sensor kits + shift registers: https://forums.eagle.ru/showthread.php?t=220916 Shapeways store for DIY flight simming equipment and repair: https://www.shapeways.com/shops/rel4y-diy-joystick-flight-simming
Deezle Posted August 7, 2016 Posted August 7, 2016 This ridiculous standard 140° setting looks rather psychedelic and could probably be considered more of an unfair advantage than changing it to a more reasonable angle. Then there is the problem with multi monitor setups, they certainly need to adjust their FOV and are now basically cut off from the multiplayer community by integrity checks. How is that a logical thing to do? I have to change all the aircraft FOVs to 160º to have a usable cockpit view with three monitors. I haven't played online since the IC became a thing. Shame really. Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
Weta43 Posted August 7, 2016 Posted August 7, 2016 .In that case does a three monitor setup provide an advantage?? Does exporting MFCDs and dials to a separate screen?? You "LOL" aside, obviously, both these things do* I can't see how you would seriously suggest otherwise. if an object is 1 pixel by 1 pixel on a 1920x1080 monitor, then if the horizontal FOV is the same, but the image is spread across 5760X1080, the same object will be 3 pixels by 3 pixels = 9 times as easy to see. If the 3 monitor user makes the centre monitor cover the same amount of FOV as a single user at default FOV, they can see 3x as much of the scene around them - much better SA. I usually fly with 2 monitors @1920 x 2160. That means at moderate zoom I can see the instruments and the outside world at the same time. That's an advantage over single screen use. & Of course porting instruments to a second screen gives the user an advantage - with their peripheral vision they can monitor the outside world / fly actively at the same time as they monitor MFD's / target displays / RWR / weapon status / HDD. Players without this have to stop looking at the outside world / their target / the bandit engaging them to look at these things. Porting instruments gives the user a significant edge in maintaining SA. That's why people do it !!! Going back to the original FOV question - for any of the WWII, Korean war aircraft (or the F-5), being able to zoom in a little bit more means the player can do a visual ID just that little bit earlier - which in a distinct advantage in either A2A or A2G combat (*as does a 50" 4k monitor over an old 17" CRT) 1 Cheers.
Knock-Knock Posted August 7, 2016 Posted August 7, 2016 (edited) Copy server.lua from your DCS installation (Config/view), and put it on your Users/Username/Saved Games/DCS/Config/view folder. Inthere, edit what your normally do in the given planes view.lua. If the given plane doesnt exist in the Server.lua, copy it from the given planes view.lua. To get the correct name, look in your snapview.lua. Passes IC check, no problem. Or go here, grap his server.lua and go from there. http://forums.eagle.ru/showthread.php?t=166239 Edited August 7, 2016 by Knock-Knock - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
Knock-Knock Posted August 7, 2016 Posted August 7, 2016 (edited) Also, if you use buttons for zoom in/out/normal, instead of an axis (like Throttle tension thing on the Warthog), then you dont need to use the server.lua, if you are content with the Zoom level it gives you. You can simply edit your snapview.lua in your saved games (if you have enabled snapview saving in your options) for the given plane. You might need to load the plane up, and make view change of sorts, for it to save the snapview part for the given plane. Just move the seat/eyepoint a little forward or back or something, and save it. Right CTRL + RIGHT Shift + / and * (on numpad), moves your view forward/back Right CTRL + RIGHT Shift + 8 and 2 (on numpad), moves your view up/down / and * (on numpad), decreases / increases your FOV, if you want to find something quick, and then you can just see in the snapview, what value it is, and use that for the other planes. Alt Gr + numpad 0, saves your default snapview. [13] = {--default view viewAngle = 75.000000,--FOV Always #13 for every plane. Hitting 'Normal' zoom after having zoomed in/out, resets the view to that FOV in your snapview. Edit: I changed from using server.lua editing to only snapview, and went from using the Tension Handle for zoom, to using the Radio HAT on the throttle for zoom. Took me about two minutes to get used to, and actually works better imo. I use the Zoom In slow, Zoom out Slow, and Zoom normal functions. There are Zoom In and Zoom out too, but they are super fast. Edited August 7, 2016 by Knock-Knock - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals |
SUNTSAG Posted August 7, 2016 Posted August 7, 2016 You "LOL" aside, obviously, both these things do* I can't see how you would seriously suggest otherwise. if an object is 1 pixel by 1 pixel on a 1920x1080 monitor, then if the horizontal FOV is the same, but the image is spread across 5760X1080, the same object will be 3 pixels by 3 pixels = 9 times as easy to see. If the 3 monitor user makes the centre monitor cover the same amount of FOV as a single user at default FOV, they can see 3x as much of the scene around them - much better SA. I usually fly with 2 monitors @1920 x 2160. That means at moderate zoom I can see the instruments and the outside world at the same time. That's an advantage over single screen use. & Of course porting instruments to a second screen gives the user an advantage - with their peripheral vision they can monitor the outside world / fly actively at the same time as they monitor MFD's / target displays / RWR / weapon status / HDD. Players without this have to stop looking at the outside world / their target / the bandit engaging them to look at these things. Porting instruments gives the user a significant edge in maintaining SA. That's why people do it !!! Going back to the original FOV question - for any of the WWII, Korean war aircraft (or the F-5), being able to zoom in a little bit more means the player can do a visual ID just that little bit earlier - which in a distinct advantage in either A2A or A2G combat (*as does a 50" 4k monitor over an old 17" CRT) Forgive me but obviously my sarcasm is lost on you so I shall be succinct in my response. Of course these can be an advantage and anyone could class anything as an advantage should they have an overly competitive nature. Case in point I decided to build a 3 monitor setup not because of any advantage it may give me but the immersive element I believe it provided at the time (prior to VR). I hadn't even flown in DCS prior to the build. Pit builders use helios to export their dials not necessarily to gain an advantage but again for the level of immersion they wish to achieve. Those whom adjust their FOV even with a single monitor often don't appreciate the ridiculously elongated zoomed out view created as a standard. Some of those individuals may use the keyboard as a zoom function and not have the ability to adjust saturation. My point is what do you do next ban multi monitor setups, helios users, people with monitors that refresh at 144hz, those that have faster CPUs or GPUs and the list could go on. Please stop seeing cheats around every corner, a personal preference is exactly what it says on the tin......just that......... a personal preference. Again this is just an alternate perspective and should be taken as such. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Golo Posted August 7, 2016 Author Posted August 7, 2016 Also, if you use buttons for zoom in/out/normal, instead of an axis (like Throttle tension thing on the Warthog), then you dont need to use the server.lua, if you are content with the Zoom level it gives you. You can simply edit your snapview.lua in your saved games (if you have enabled snapview saving in your options) for the given plane. You might need to load the plane up, and make view change of sorts, for it to save the snapview part for the given plane. Just move the seat/eyepoint a little forward or back or something, and save it. Right CTRL + RIGHT Shift + / and * (on numpad), moves your view forward/back Right CTRL + RIGHT Shift + 8 and 2 (on numpad), moves your view up/down / and * (on numpad), decreases / increases your FOV, if you want to find something quick, and then you can just see in the snapview, what value it is, and use that for the other planes. Alt Gr + numpad 0, saves your default snapview. [13] = {--default view viewAngle = 75.000000,--FOV Always #13 for every plane. Hitting 'Normal' zoom after having zoomed in/out, resets the view to that FOV in your snapview. Edit: I changed from using server.lua editing to only snapview, and went from using the Tension Handle for zoom, to using the Radio HAT on the throttle for zoom. Took me about two minutes to get used to, and actually works better imo. I use the Zoom In slow, Zoom out Slow, and Zoom normal functions. There are Zoom In and Zoom out too, but they are super fast. Yes that is how I have it set up zoom in FOV 10 for close view if I need, normal FOV around 60ish for dogfighting, and zoom out FOV 90 for general flying, formations ... I did set it up this way (radio swith) long time ago and I am used to that. I edit the luas cos I dont like how it is set up, and I dont see reason why it should cause any restriction for MP.
rel4y Posted August 7, 2016 Posted August 7, 2016 (edited) Copy server.lua from your DCS installation (Config/view), and put it on your Users/Username/Saved Games/DCS/Config/view folder. Inthere, edit what your normally do in the given planes view.lua. If the given plane doesnt exist in the Server.lua, copy it from the given planes view.lua. To get the correct name, look in your snapview.lua. Passes IC check, no problem. Or go here, grap his server.lua and go from there. http://forums.eagle.ru/showthread.php?t=166239 Got it to work! Thanks for the tip, working just as before and no integrity check problems whatsoever. So much for sensible restrictions via integrity check... :doh: Edited August 7, 2016 by rel4y Cougar, CH and Saitek PnP hall sensor kits + shift registers: https://forums.eagle.ru/showthread.php?t=220916 Shapeways store for DIY flight simming equipment and repair: https://www.shapeways.com/shops/rel4y-diy-joystick-flight-simming
terence44 Posted August 18, 2016 Posted August 18, 2016 Hi, I do not understand, why he forbids the access to the players who added mods unity in their game ? :noexpression: In what it disturbs that I have or not added a mod in my game ? :huh: Now to play on the server (Blueflag, 104th etc.) I have to remove the units that I installed while the mission does not use them ....... [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic104172_5.gif[/sIGPIC] Steam: http://steamcommunity.com/id/terence44/
uboats Posted August 18, 2016 Posted August 18, 2016 Integrity check - Views? If you create a mod and claim it su-27, then it's cheat Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
terence44 Posted August 18, 2016 Posted August 18, 2016 If you create a mod and claim it su-27, then it's cheat Sent from my iPhone using Tapatalk Here is the mod that I use for some of my missions and videos and which prevents me of connect on some server: http://www.digitalcombatsimulator.com/en/files/1546536/ It's cheating ? (Sorry for my bad english) [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic104172_5.gif[/sIGPIC] Steam: http://steamcommunity.com/id/terence44/
uboats Posted August 18, 2016 Posted August 18, 2016 Not for you, but in case someone Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
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