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Posted

hello

 

for a mission, i'd like to hide and unhide a static ariplane with some conditions during the time of the mission.

Is it possible to do this ?

 

thanks

Posted

I don't think there's a way to hide static objects. What if you made the plane late-activated with zero fuel so that it just sits there after being activated. Just a thought.

Posted (edited)

Check the "hidden" checkbox below the Heading box.

To unhide open the Group list and filter "statics", DoubleClick hidden in the status column to quickly change the state...

46ccd4c8154a58026a604abb2e2e3dcc.jpg

Edited by shagrat

Shagrat

 

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Posted
I don't think there's a way to hide static objects. What if you made the plane late-activated with zero fuel so that it just sits there after being activated. Just a thought.

It's not necessary to set the fuel at zero. If you set them to uncontrolled, the aircraft are waiting for the pilots to enter them by the triggering system. They're not static objects so they'll be parked in the correct slots just like client aircraft. You can also make them late activated if you want to.

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Posted
It's not necessary to set the fuel at zero. If you set them to uncontrolled, the aircraft are waiting for the pilots to enter them by the triggering system. They're not static objects so they'll be parked in the correct slots just like client aircraft. You can also make them late activated if you want to.

Do not populate the airports with lots of "uncontrolled" planes, unless they have a task later in the mission. Each uncontrolled unit requires an additional CPU cycle to check for an activation trigger.

A static plane object is simply monitored for collisions with bullets or other objects...

In larger missions that already use a lot of CPU this can make a difference. :smartass:

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted (edited)
Check the "hidden" checkbox below the Heading box.

To unhide open the Group list and filter "statics", DoubleClick hidden in the status column to quickly change the state...

But this only hides it on the map, doesn't it? Edited by kontiuka
Posted
But this only hides it on the map, doesn't it?

Yes, I thought that was the point?

 

If I misunderstood and there is the need to "spawn" a static object late in the mission that's only possible with scripting.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

in fact, there is what i'm trying to do :

* It s a Stolen Mission

 

Player has to steal a Bf-109 from an airport.

After landing the P51, press Esc and jump into the Bf109.

I d like to see the Bf109 parked on the airport to have better immersion.

 

What i did :

* place a Bf-109 as client, not active. This one is activated later, after landing (so player cannot 'hack' the mission with jumping into the 109 before landing)

* place some static Bf109 at the exact same parking space of the playable Bf109. So, player can see which 109 he has to steal

 

What i need :

* as the moment player jumps into the playable 109, the static one disapear ... to avoid overlapping planes.

Posted

You mean dynamically hide static objects on the F10 map during the Mission?

As far as I'm aware there is no option to do that other than really going into lua scripting and I'm not even sure you can switch attributes like "hidden" during the mission, or after object spawn...

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

Hmm, ok. Interesting, I have to think about that and try some ideas.

I would still try using a prespawned plane, uncontrolled, and prevent the player from entering the plane from the ESC menu... But I need to check this in the ME and/or script options.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
What i need :

* as the moment player jumps into the playable 109, the static one disapear ... to avoid overlapping planes.

 

There is no way to have a Player/Client take the place of another aircraft. A Client can only spawn at the location set in the mission editor. If there is something in that location on spawn there will be damage/death to the Client.

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Posted

That is the point, I guess. Deactivating the static plane when somebody enters the plane in the lobby, before it spawns. ;)

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
That is the point, I guess. Deactivating the static plane when somebody enters the plane in the lobby, before it spawns. ;)

 

yes , it s the way i want to do it.

 

1 - unspawn the static object ( i cannot use an AI objet because we cannot place a plane to the same parking space, even the spawing is delayed)

2 - activate the one the player can use

Posted
Do not populate the airports with lots of "uncontrolled" planes, unless they have a task later in the mission. Each uncontrolled unit requires an additional CPU cycle to check for an activation trigger.

A static plane object is simply monitored for collisions with bullets or other objects...

In larger missions that already use a lot of CPU this can make a difference. :smartass:

 

Ok....soooooooo not to hijack the thread buuuuut do we know if the parking spots at Nellis and other bases on the Nellis Map that are wrong are being corrected so static aircraft face the correct direction?

 

Not looking for a hard date, I'd just like to know if it's something they plan to fix or are something we're just going to live with.

 

Sierra

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Posted
Ok....soooooooo not to hijack the thread buuuuut do we know if the parking spots at Nellis and other bases on the Nellis Map that are wrong are being corrected so static aircraft face the correct direction?

 

Not looking for a hard date, I'd just like to know if it's something they plan to fix or are something we're just going to live with.

 

Sierra

If you add a plane as static objects you need to place and align them manually.

 

If you spawn uncontrolled planes in parking spots, they are aligned from the Sim... I guess, if it is acknowledged that parking spots are wrong, they will take care. Nevada is undergoing considerable changes and updates as mentioned by ED/Wags in the last newsletters and update thread.

 

Anyway, it is still alpha/early access, so I won't worry too much.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
If you add a plane as static objects you need to place and align them manually.

 

If you spawn uncontrolled planes in parking spots, they are aligned from the Sim... I guess, if it is acknowledged that parking spots are wrong, they will take care. Nevada is undergoing considerable changes and updates as mentioned by ED/Wags in the last newsletters and update thread.

 

Anyway, it is still alpha/early access, so I won't worry too much.

 

SON OF A...:mad::mad::mad:

 

Yeah...You are 100% correct Shagrat. I didn't think that question through...my apologies.

 

Sierra...

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