overalien Posted July 26, 2020 Posted July 26, 2020 [Official] SimShaker for Aviators Is there a Sound Module effect for the Cat Launch and Wire Trap in the hornet and Tomcat? I can't find an equivalent sound file in the effects folder for Sound Module and I don't get any noticeable effects through the Sound Module output. Also it seems that the touchdown effects for landing gear are not producing any noticeable effects in Sound Module. I am on latest betas for both. I seem to remember this effect being very noticeable in older versions. Sent from my iPhone using Tapatalk __________________ overalien Hog Driver starting to really like the Tomcat System specs: Intel i7-8700k - OC to 5.0 GHz | 32 GB RAM 3600 MHz | Nvidia 1080ti SLi | Mixed Storage - Win 10 and DCS on Samsung SSD 970 Pro Flightgear: 7 Displays (3 x 1440p, 1 X 1080p, 3 X Lilliput Touch) | 3 x Cougar MFDs | Warthog HOTAS | Thrustmaster TPR Pedals | iBEAM Shaker + Simshaker for Aviators w. Sound Module | Helios | VAICOM Pro + AIRIO | TrackIR 5
markturner1960 Posted July 26, 2020 Posted July 26, 2020 Hi f410, my version of your software is 1.3.13.0, how can I update ( I looked at the installer linked on Andres pages and it is dated 14.04.2019 ?) I just wanted to check proper procedure? Also, I see mentions of beta versions etc in this thread, where are these available please? Secondly some feedback regarding some of the effects, several seem to be more vibrations than thumps or bumps...for example the tailhook I just get a vibration that last the length of the extension, I would expect more of clunk and thump like the refuel probe effect. Cat shot and touch down seem to be just vibratory effects, not the clunk and thump you would expect.... Vibrations are good for some effects, but not for others, or am I just expecting more from the seat and software than is possible? I was using a buttkicker previously, ( which I plan to use again with the seat when it is repaired, as its broken currently), would the buttkicker be better at handling these effects? When it was working, it certainly gave a much more realistic feeling of these more intense movement and bumping through the airframe of the jet. Is the ideal set up a combination of both devices? Thank you! System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
f4l0 Posted July 26, 2020 Author Posted July 26, 2020 Hi f410, my version of your software is 1.3.13.0, how can I update ( I looked at the installer linked on Andres pages and it is dated 14.04.2019 ?) I just wanted to check proper procedure? Also, I see mentions of beta versions etc in this thread, where are these available please? Secondly some feedback regarding some of the effects, several seem to be more vibrations than thumps or bumps...for example the tailhook I just get a vibration that last the length of the extension, I would expect more of clunk and thump like the refuel probe effect. Cat shot and touch down seem to be just vibratory effects, not the clunk and thump you would expect.... Vibrations are good for some effects, but not for others, or am I just expecting more from the seat and software than is possible? I was using a buttkicker previously, ( which I plan to use again with the seat when it is repaired, as its broken currently), would the buttkicker be better at handling these effects? When it was working, it certainly gave a much more realistic feeling of these more intense movement and bumping through the airframe of the jet. Is the ideal set up a combination of both devices? Thank you! Since the seat uses small vibration motors, everything has something to to with vibration. I can change the patterns of the vibration but I can not produce some kind of single bump. That's the reason I also use a buttkicker in parallel. Here it's easier to feel/produce single bumps. f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
markturner1960 Posted July 26, 2020 Posted July 26, 2020 Hi f410, that is great, as that will be my preferred set up when I get my buttkicker back from RMA. Do you have any advice regarding how to best use these devices with each other? The jet seat and your software are able to generate pretty good thumps and clunks, for example the ground roll bumps and the landing gear thumps as they are stowed...so I do think it should be possible to adjust the software output to tune these effects where they could be improved in cat launch and touchdown? Could you just also point me how to update your software correctly please? many thanks, System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
f4l0 Posted July 26, 2020 Author Posted July 26, 2020 The software updates automatically. You can adjust the effects for the soundmodule and the seat independently. PS: The latest stable is 1.3.13.0 f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
markturner1960 Posted July 26, 2020 Posted July 26, 2020 Hi, thanks re the update information! Is adjusting the effects something a user like myself can easily do? Obviously you have spent months tweaking and adjusting the software in line with client feedback, its unlikely that I will be able to just do this myself...I have no idea how the effects are converted from within DCS or adjusted... I can see within your software how to adjust the percentage strength of the various effects, but not how to do this with sound module. Do I need to use banana or something like that? if so, thats probably a bit above my pay grade...! Could you look at increasing the "thump" or "bump" within the touchdown and catapult effects? One final comment regarding the G feeling effect ..... this seems to be present all the time, when it should only kick in when applying G? In straight flight, I get a constant vibration which can only be removed by turning this effect off. This is a shame as otherwise, this effect is really good, it increases very nicely as you pull harder. This is a comment that applies to some of the other effects to a certain extent, the continuous vibration could be lessened as otherwise, you just get several sets of vibration over the top of each other... Finally, just to help me better understand how this works, does your software SSA operate on different information coming out of the sim, or the same as Andres sound module software ? Should I get an additional soundcard to get the best from this? I have onboard sound, pretty good quality, a realtek I believe? Thanks, I hope this constructive feedback is useful, I am not complaining, just want to get the best frrom the product! System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
f4l0 Posted July 26, 2020 Author Posted July 26, 2020 I do not use the G-Feelings effect in planes. So I've no experience which threshold is good or not. But you can change the threshold in the settings tab... SSA reads the data and calculates the effects and then send this data to the sound module: https://simshaker.com/guides/cases/ f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
markturner1960 Posted July 26, 2020 Posted July 26, 2020 OK....... Was it something I said? System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Snake122 Posted July 26, 2020 Posted July 26, 2020 (edited) Hi, thanks re the update information! Is adjusting the effects something a user like myself can easily do? Obviously you have spent months tweaking and adjusting the software in line with client feedback, its unlikely that I will be able to just do this myself...I have no idea how the effects are converted from within DCS or adjusted... I can see within your software how to adjust the percentage strength of the various effects, but not how to do this with sound module. Do I need to use banana or something like that? if so, thats probably a bit above my pay grade...! Could you look at increasing the "thump" or "bump" within the touchdown and catapult effects? One final comment regarding the G feeling effect ..... this seems to be present all the time, when it should only kick in when applying G? In straight flight, I get a constant vibration which can only be removed by turning this effect off. This is a shame as otherwise, this effect is really good, it increases very nicely as you pull harder. This is a comment that applies to some of the other effects to a certain extent, the continuous vibration could be lessened as otherwise, you just get several sets of vibration over the top of each other... Finally, just to help me better understand how this works, does your software SSA operate on different information coming out of the sim, or the same as Andres sound module software ? Should I get an additional soundcard to get the best from this? I have onboard sound, pretty good quality, a realtek I believe? Thanks, I hope this constructive feedback is useful, I am not complaining, just want to get the best frrom the product!I too fly with G effects off with the JetSeat, the pucks still have them on in sound module since they are mounted close to my knees and heels. I find I can't tell the difference between stall effects and Gs with the seat. I have my threshold at 4 Gs which is also about where my 3rd Space vest kicks in. Check that the constant rumble that you are getting is not the engine rumble/prop beat effect as well. EDIT: Forgot to mention you can change all of the effects in both SSA and the sound module if you want to yourself. Sent from my LM-G850 using Tapatalk Edited July 26, 2020 by Snake122 I7-9700KF@5ghz, 32GB DDR4 3200, RTX 3090, Pimax 5k+, Virpil T-50CM2 base with Warthog, F/A-18, T-50cm, and VFX grips, Saitek X65F, Saitek Switch Panel, TM Cougar MFDs, TM TPR pedals, JetSeat and bass pucks, H640P for VRK, PointCtrl 3rd Space Vest project for basic G Seat/G Suit simulation
markturner1960 Posted July 26, 2020 Posted July 26, 2020 Hi Snake, thanks, to change the effects, I would need to extract the individual files and edit them with something like audacity, correct? If so, that is probably too far for me, perhaps f410 will tweak them. I cant figure how to separately adjust the effects in sound module and SSA - only SSA GUI seems to have that facility in my sound module GUI there is a test tab listing the files, but no way to adjust them I can see,,,,, System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Snake122 Posted July 26, 2020 Posted July 26, 2020 To everyone: another thing I would say in general is that I highly recommend curating your effects to what you like with the levels in each plane. Fin your most important to feel effects and focus on those and not as much on the other things. A plane like the F/A-18 that auto deploys the flaps constantly, it may not be as important to feel the flaps at a high level or even at all. The JetSeat and bass shakers are great but if you run everything at a high level close to each other it all muddles together and you can't really tell what is important. The high AOA and G effect both being on really taught me this. Hi Snake, thanks, to change the effects, I would need to extract the individual files and edit them with something like audacity, correct? If so, that is probably too far for me, perhaps f410 will tweak them. I cant figure how to separately adjust the effects in sound module and SSA - only SSA GUI seems to have that facility in my sound module GUI there is a test tab listing the files, but no way to adjust them I can see,,,,, See page 14-18 of the SSA manual (which will open via the SSA help menu) for the JetSeat changes to edit the .uwv files, which a then a separate part of SSA tool will do. f4l0 is a busy guy and already puts a lot of time into this when we already have the tools to make it exactly like you want for the JetSeat. Yes, for the Sound Module (which is Andre's side of the house), you have to edit the .wav files which would take a audio editor like Audacity. But you can see and feel the effects in Sound Module Test mode to see what you like and get an idea of what you would like to change. It's not that hard then, https://dreamsimteam.blogspot.com/p/simshaker-sound-module-user-guide.html"]the guide[/url] shows you how to save them. Now that I'm back to my main computer, one other thing you asked is separate sound card. I highly recommend this so you get no audio bleed into your bass shaker system and it will only do the vibration and not get into the audible range as much (also the sound module's compression factor really helps with this as well). But the Jetseat should be ran via USB so you get the zone effect of the different motor locations. I7-9700KF@5ghz, 32GB DDR4 3200, RTX 3090, Pimax 5k+, Virpil T-50CM2 base with Warthog, F/A-18, T-50cm, and VFX grips, Saitek X65F, Saitek Switch Panel, TM Cougar MFDs, TM TPR pedals, JetSeat and bass pucks, H640P for VRK, PointCtrl 3rd Space Vest project for basic G Seat/G Suit simulation
BMGZ06 Posted July 26, 2020 Posted July 26, 2020 To everyone: another thing I would say in general is that I highly recommend curating your effects to what you like with the levels in each plane. Fin your most important to feel effects and focus on those and not as much on the other things. A plane like the F/A-18 that auto deploys the flaps constantly, it may not be as important to feel the flaps at a high level or even at all. The JetSeat and bass shakers are great but if you run everything at a high level close to each other it all muddles together and you can't really tell what is important. The high AOA and G effect both being on really taught me this. See page 14-18 of the SSA manual (which will open via the SSA help menu) for the JetSeat changes to edit the .uwv files, which a then a separate part of SSA tool will do. f4l0 is a busy guy and already puts a lot of time into this when we already have the tools to make it exactly like you want for the JetSeat. Yes, for the Sound Module (which is Andre's side of the house), you have to edit the .wav files which would take a audio editor like Audacity. But you can see and feel the effects in Sound Module Test mode to see what you like and get an idea of what you would like to change. It's not that hard then, https://dreamsimteam.blogspot.com/p/simshaker-sound-module-user-guide.html"]the guide[/url] shows you how to save them. Now that I'm back to my main computer, one other thing you asked is separate sound card. I highly recommend this so you get no audio bleed into your bass shaker system and it will only do the vibration and not get into the audible range as much (also the sound module's compression factor really helps with this as well). But the Jetseat should be ran via USB so you get the zone effect of the different motor locations. I am going to try out a USB sound card to see if it helps me as well. The odd effects for some things like flaps g-effect I turned off as well. I have audacity but no idea how to edit these properly. The AB effect is either super aggressive or mild in the 18 and 16. The F14 is better for some reason an also with the buffet stall effects. In the F18 and F16 the buffet stall effect is a pulsating and not a shudder or shake like it was in the demo software. Overall the software is helpful but there is a lot of fine tuning to do that I have not figured out yet. I got the USB sound card to hopefully filter out the vibration when Jester talks or other AI. System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.
Ala12Rv-Tundra Posted July 26, 2020 Posted July 26, 2020 The F14 is better for some reason an also with the buffet stall effects. Heatblur guys provided a lot of feedback to SSA creator :thumbup: i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak
BMGZ06 Posted July 26, 2020 Posted July 26, 2020 Heatblur guys provided a lot of feedback to SSA creator :thumbup: Well makes sense since it is the most fun and alive feeling plane in the game. System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.
f4l0 Posted July 27, 2020 Author Posted July 27, 2020 Heatblur guys provided a lot of feedback to SSA creator :thumbup: Yes, they even added some extra exports just for SSA :-) f4l0 Developer of Simshaker for Aviators Feel the brrrrttt: [Official] SimShaker for Aviators Forums thread at ED forums SimShaker for Aviators (simshaker-for-aviators.github.io)
=Andre= Posted July 27, 2020 Posted July 27, 2020 One final comment regarding the G feeling effect ..... this seems to be present all the time, when it should only kick in when applying G? In straight flight, I get a constant vibration which can only be removed by turning this effect off. This is a shame as otherwise, this effect is really good, it increases very nicely as you pull harder. The default settings may be not good for everyone. What if you try to adjust the effect dead zone like this? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
markturner1960 Posted July 27, 2020 Posted July 27, 2020 (edited) Hi Andre, that sorted it, I had not noticed that tab...thank you I have been doing some tuning and its getting there now. A couple of issues still though, which if addressed, would be great? 1) tail hook effect - this manifests as a series of vibrations and clunks that repeat all the time the hook extends or retracts. This does not feel correct, I think the effect should be almost exactly like that of the refuel probe, which has a nice clunk as the door opens and the probe engages, and thats it apart from some low key vibration...can this effect be easily copied to the tail hook? 2) Ground roll and bumps - these effects are good, but persist when stationary, after I land on the carrier, which is not great. Any way to make them correspond to movement ? 3) Likewise the wiretrap effect - this should only play when you hit the wire, but it persists until the wire disengages the hook, which again, if you are stationary, does not feel right, you get this banging and clunking and vibrating. Can this be tuned to just play when you catch the wire then stop? 4) Catapult effect could do with a good thump like you get when the landing gear stows, its a very violent procedure and despite having it set at 100 for the buttkicker and 50 on the jet seat, I don't get any bumps or thumps. These effects are there in other effects so hopefully could be added? Thanks, I am loving the combined effect of the jet pad and buttkicker.... Edited July 27, 2020 by markturner1960 System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Snake122 Posted July 27, 2020 Posted July 27, 2020 Hi Andre, that sorted it, I had not noticed that tab...thank you I have been doing some tuning and its getting there now. A couple of issues still though, which if addressed, would be great? 1) tail hook effect - this manifests as a series of vibrations and clunks that repeat all the time the hook extends or retracts. This does not feel correct, I think the effect should be almost exactly like that of the refuel probe, which has a nice clunk as the door opens and the probe engages, can this effect be easily copied to the tail hook? 2) Ground roll and bumps - these effects are good, but persist when stationary, after I land on the carrier, which is not great. Any way to make them correspond to movement ? 3) Likewise the wiretrap effect - this should only play when you hit the wire, but it persists until the wire disengages the hook, which again, if you are stationary, does not feel right, you get this banging and clunking and vibrating. Can this be tuned to just play when you catch the wire then stop? Thanks, I am loving the combined effect of the jet pad and buttkicker.... 1. Are you talking in the F/A-18 or F-14? It's hard because F-14 is kneeling and taking its time and not just a quick event so you need more feedback that it is still in movement. if you are flying only the F/A-18, try editing the .uwv of the tailhook to match the refueling door. Note this is a new feature to SSA. 2. They are the waves moving the ship then. :D Note that it's hard for f4l0 to code because DCS doesn't actually detect aircraft on the carrier as on the ground since they are not at 0 AGL with the deck height, I believe he's mentioned this with this effect. But I sure do like the idea of it being the waves. 3. I would make this event intense at first but still felt while hooked. You'd still somewhat feel the braking effect the wire has. f4l0 has tuned this to the Gs of deceleration so if you are still feeling the effect in the seat you would still be slammed against your harness, but maybe not as hard. Again, this is a new feature to SSA. You can probably edit the .uwv and make it a shorter duration effect but if you go too short it may cycle quickly through it as the Gs are going down. They do make things much more fun and gives good information! I7-9700KF@5ghz, 32GB DDR4 3200, RTX 3090, Pimax 5k+, Virpil T-50CM2 base with Warthog, F/A-18, T-50cm, and VFX grips, Saitek X65F, Saitek Switch Panel, TM Cougar MFDs, TM TPR pedals, JetSeat and bass pucks, H640P for VRK, PointCtrl 3rd Space Vest project for basic G Seat/G Suit simulation
BMGZ06 Posted July 27, 2020 Posted July 27, 2020 I am not getting any clunk or feel in the f14 for the landing gear deploy and retract until well after the gear has locked down or retracted up. It can take 10 seconds or more to feel it once the in game action is completed. System Specs: 13900K, Strix Z790 Gaming E, MSI 4090 Sprim Liquid X OC'd, 64gb Gskill Trident Z DDR5, Samsung 980 PRO M.2 SSD,. Winwing throttle, Winwing panels/MIPs and VKB GF3/MCGU stick, MFG Crosswind V2, HP REVERB G2.
markturner1960 Posted July 27, 2020 Posted July 27, 2020 (edited) Hi, where are the .umv files found? I am talking about the Hornet, the trap effect continues even when stationary, but still hooked to the wire..... cheers Edited July 28, 2020 by markturner1960 System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
=Andre= Posted July 28, 2020 Posted July 28, 2020 .umv files? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
markturner1960 Posted July 28, 2020 Posted July 28, 2020 sorry, .uwv System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Snake122 Posted July 28, 2020 Posted July 28, 2020 sorry, .uwvAgain, see pages 14-18 in the SSA manual accessible from the help menu in SSA. I believe it doesn't export files until you create a folder but it's been awhile so I may not be remembering that correctly. Sent from my LM-G850 using Tapatalk I7-9700KF@5ghz, 32GB DDR4 3200, RTX 3090, Pimax 5k+, Virpil T-50CM2 base with Warthog, F/A-18, T-50cm, and VFX grips, Saitek X65F, Saitek Switch Panel, TM Cougar MFDs, TM TPR pedals, JetSeat and bass pucks, H640P for VRK, PointCtrl 3rd Space Vest project for basic G Seat/G Suit simulation
HayMak3r Posted July 29, 2020 Posted July 29, 2020 I searched through the thread, but it IS 280 pages.. When in the viper. The engine sound doesn't seem to sound right to me? I was just curious if it is supposed to have a "thumping" type sound? Almost like it is piston driven somehow. Do I just need to tune airborne piston engine rumble setting more? Or is there something else I should do? It just doesn't seem to match the sound or feel that I would expect. Outside of that, adding this to my setup has been great!! I am using an aura bass shacker for now in mono mode. I am using the sound blaster x G1 for the sound output going to an 80 watt 2 channel amp. Cheers! Intel i7 8700K @ 4.8Ghz, Asus RoG Maximus X Formula, 32GB G.Skill Trident Z 3200, EVGA Geforce 2080 Super, 1TB Samsung Evo 970 M.2, 500GB Samsung Pro 860 SSD. TM Warthog, Saitek Pro Rudder Pedals, Acer 23" x2, Oculus Rift S, FSSB3 Lighting
markturner1960 Posted July 29, 2020 Posted July 29, 2020 Hi, most users turn off the engine effect, I think its designed more for the prop planes......there is a setting adjuster on the 2nd page tab for this. In jets, I find that in normal flight, you dont really want to be sitting in a vibrating chair and should only feel various effects when pulling, moving shooting, braking, landing etc....but thats just me. System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
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