TekaTeka Posted October 7, 2006 Share Posted October 7, 2006 DOWNLOAD (ZIP:690KB) LoMan Compatible This mod will remove the trees which pop up when you come close to the buildings. The trees will be more sparse, especially when the SCENES setting is Medium. See this Before and After Comparison (SCENES = High) No FPS gain or loss expected from this mod. But, because the buildings LOD changes will be less noticeable, you might want to lower the 'lod' setting in Config\graphics.cfg and gain some FPS. I don't recommend the lod less than 1 though. TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
TekaTeka Posted October 7, 2006 Author Share Posted October 7, 2006 Small corrections I made small corrections and updated the file. 1.1 is the latest. If the mod's version is 1.0, please download again and replace. Sorry for the inconvenience. TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
A.S Posted October 7, 2006 Share Posted October 7, 2006 u are the man i think if it comes to mods....:thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ED Team Glowing_Amraam Posted October 7, 2006 ED Team Share Posted October 7, 2006 Great work tekateka, this will come in handy for movies :D https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page Link to comment Share on other sites More sharing options...
SuperKungFu Posted October 7, 2006 Share Posted October 7, 2006 very nicel although i never did notice the tree poping in a lot, however the buildings do pop in rather than fade in. Is it possible for you to create something similar for that? Btw...does this mod remove any trees outside of towns/city? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
TekaTeka Posted October 8, 2006 Author Share Posted October 8, 2006 very nicel although i never did notice the tree poping in a lot, however the buildings do pop in rather than fade in. Is it possible for you to create something similar for that? That's a shader thing. I can not handle that. In LockOn 1.00 they faded in nicely. It's a pity ED changed it. Btw...does this mod remove any trees outside of towns/city? No. Only the trees by the buildings. 1 TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
Kuky Posted October 11, 2006 Share Posted October 11, 2006 This is a very usefull mod... I like it :) No longer active in DCS... Link to comment Share on other sites More sharing options...
Lt.Seahawk Posted October 11, 2006 Share Posted October 11, 2006 great stuff DCS F-14 Tomcat Alley Discord Server: https://discord.gg/ceS859w Link to comment Share on other sites More sharing options...
Swartz (LT) Posted October 11, 2006 Share Posted October 11, 2006 Anyway to put this straight into the game without using loman? I have been having problems lately with loman so i have uninstalled it. But i want this mod for movies. ANybody know about where to put this? Link to comment Share on other sites More sharing options...
TekaTeka Posted October 12, 2006 Author Share Posted October 12, 2006 Anyway to put this straight into the game without using loman? I have been having problems lately with loman so i have uninstalled it. But i want this mod for movies. ANybody know about where to put this? Well, I don't recommend this because unistallation can be troublesome. Do it at your own risk. Installation: 1) Backup all files in \LockOn\Bazar\Terrain\Structures\High\ 2) Unzip the mod file. 3) Copy all .cmd files to \LockOn\Bazar\Terrain\Structures\High\ 4) Copy all .tga files to \LockOn\Bazar\TempTextures\ Uninstallation: 1) Put back the backedup files to \LockOn\Bazar\Terrain\Structures\High\ 2) Delete .tga files from \LockOn\Bazar\TempTextures\ The tga filenames are ~0.tga and each file size is 1KB. There are 20 files. TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range. Link to comment Share on other sites More sharing options...
SuperKungFu Posted October 15, 2006 Share Posted October 15, 2006 thanks ill try that. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
madcat- Posted October 19, 2006 Share Posted October 19, 2006 it didnt sove my problem. tekateka, cn u help me out with this one? http://forum.lockon.ru/showthread.php?t=19133 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Kuky Posted October 20, 2006 Share Posted October 20, 2006 Anyone figured out exactly what these parameters in graphics.cfg do: FogParam1 = xxx; FogParam2 = xxx; ObjectFogMultiplier = xxx; ???? ps: xxx is for some number ;) No longer active in DCS... Link to comment Share on other sites More sharing options...
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