Johnny Dioxin Posted October 23, 2016 Posted October 23, 2016 Is there an easy way to set a couple of AI aircraft to fly orbits. Currently I just set a number of waypoints in a circuit and do enough that it will last long enough (hopefully), as per the screenie. Is there a way to set this without having to set so many waypoints? I don't know jack about scripting - so if that's the solution, I'll just carry on as it is, thanks! Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
joey45 Posted October 23, 2016 Posted October 23, 2016 (edited) Waypoint options. The orbit is racetrack* bewtween waypoints You can have them switch to another waypoint as well. *Orbit is circling a waypoint Racetrack is switching between 2 waypoints Edited October 23, 2016 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
predattak Posted October 23, 2016 Posted October 23, 2016 (edited) Yes it is ! Just like Joey said , Orbits! Do this, add you aircraft add a waypoint select waypoint 0 click on ADVANCED WAYPOINT ACTIONS click add, (a new options menu will appear) on TYPE select Perform Task on Action select Orbit on PATTERN select Race-Track set the speed and altitude DONE Remember this when you make the mission: If the aircraft is damaged by enemy, the ai will stop orbiting and RTB on the nearest friendly airport. If there is no such thing he will land on neutrals too. The same will happen if the AI runs out of fuel. Edited October 23, 2016 by predattak
Johnny Dioxin Posted October 23, 2016 Author Posted October 23, 2016 Thanks guys - that'll save me some time! Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
ESAc_matador Posted October 23, 2016 Posted October 23, 2016 (edited) Bigger orbits... Im doing this. I put wp1 and wp2. In advanced task in wp2 I put go to wp1. It's a loop. And they fly in a station Edited October 24, 2016 by ESAc_matador
Johnny Dioxin Posted October 23, 2016 Author Posted October 23, 2016 Sounds like a plan - I'll try that, too, thanks. Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
joey45 Posted October 23, 2016 Posted October 23, 2016 It's somewhere in a manual... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Johnny Dioxin Posted October 23, 2016 Author Posted October 23, 2016 Well your method has worked very nicely. I wasn't able to set the parameter to fly back to WP 1 though - not in the list of tasks, anyway. There wasn't an option to specify the size of the orbit pattern that I could see, and it does seem to be a bit tight. I also set altitudes and the AI don't seem to be too particular about keeping to them - some do, some don't (I have 5 orbiting aircraft, two of which have ignored the set altitudes) and I also set starting altitudes different from the default and not one of them started from where I wanted - they all started from the default altitude, which meant they had to do some serious climbing - almost to the point of stalling. I'll look in the manual :) Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
joey45 Posted October 23, 2016 Posted October 23, 2016 ADVANCED (WAYPOINT ACTIONS) > EDIT > Perform Command > Switch waypoint > TO WAYPOINT 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Johnny Dioxin Posted October 23, 2016 Author Posted October 23, 2016 Ah - ta! :thumbup: Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
shagrat Posted October 24, 2016 Posted October 24, 2016 Well your method has worked very nicely. I wasn't able to set the parameter to fly back to WP 1 though - not in the list of tasks, anyway. There wasn't an option to specify the size of the orbit pattern that I could see, and it does seem to be a bit tight. I also set altitudes and the AI don't seem to be too particular about keeping to them - some do, some don't (I have 5 orbiting aircraft, two of which have ignored the set altitudes) and I also set starting altitudes different from the default and not one of them started from where I wanted - they all started from the default altitude, which meant they had to do some serious climbing - almost to the point of stalling. I'll look in the manual :) For the Racetrack orbit you need two waypoints to define the "leg". The circular orbit uses the next waypoint to define the diameter of the circle, if I remember correct. Long time not set a circular one. There also is a stop condition for actions. You can set a time to fly an orbit and after that the unit continue the route... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
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