Rlaxoxo Posted November 4, 2016 Posted November 4, 2016 If I load rockets on outer pylons together with bombs I can't use rockets If I load pair on Rockets on each Wing Pylon together with bombs I can only use the inner Rocket pylons on both wings while the outer Rocket pylons are just left sitting there [sIGPIC][/sIGPIC] Youtube Reddit
razo+r Posted November 4, 2016 Posted November 4, 2016 on your PCA, select the rockets, then on the upper row, select the outer ones
Rlaxoxo Posted November 4, 2016 Author Posted November 4, 2016 on your PCA, select the rockets, then on the upper row, select the outer ones That's the thing there is none Only Inner [sIGPIC][/sIGPIC] Youtube Reddit
millenix Posted November 4, 2016 Posted November 4, 2016 Isn't the issue that mixed loadouts are not supported by the aircraft? Meaning mixing rockets + bombs will cause issues per the real aircraft, as the plane wasn't meant to mix air to ground ordinance. Millenix | 68th Virtual Fighter Squadron AV8B | AJS-37 | F-5E | Mig-21bis | P-51D | Spitfire Mk IX | Bf-109 | M-2000C | A-10C | U1-H1 | Ka-50 | FC3
Rlaxoxo Posted November 4, 2016 Author Posted November 4, 2016 I thought that was meant to different type of bomb ordinates not rockets? [sIGPIC][/sIGPIC] Youtube Reddit
razo+r Posted November 4, 2016 Posted November 4, 2016 you shouldn't mix payload, doesn't matter what, just go symmetrical and most things should be ok
Robin_Hood Posted November 4, 2016 Posted November 4, 2016 The manual says (emphasis is mine): The aircraft ballistic computer can only handle one type of Air-to-Ground weapon. Do not load Air-to-Ground weapons mix (e.g.: rockets and bombs, or Mk-82s and Belougas, etc.) since it is probable that the system will not be able to handle the configuration. So, no mixing rockets and bombs either. 2nd French Fighter Squadron
TomCatMucDe Posted November 5, 2016 Posted November 5, 2016 i think so far only the IFF bug is confirmed... IMHO what you report RLAXOXO is not a bug, it is probably intentional.
TomCatMucDe Posted November 5, 2016 Posted November 5, 2016 And the bomb number release as well Sent from my iPhone using Tapatalk
Jinker Posted November 7, 2016 Posted November 7, 2016 Is this valid also for AG cannon? I made a mission with GBUs, and then I wanted to strafe with the AG cannon, but the pipper never goes to position, i.e. the slant range calculation from the radar seems not to be considered High jinks!
some1 Posted November 8, 2016 Posted November 8, 2016 i think so far only the IFF bug is confirmed... IMHO what you report RLAXOXO is not a bug, it is probably intentional. I don't think that's the case, rockets under inner pylons work fine mixed with bombs. Besides, the devs said that they won't prohibit mixed payloads (it's only a ballistic computer limitation in real life). For guns, you have to switch to radio alt source (RS). Don't forget to enable radio altimeter. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Britchot Posted November 8, 2016 Posted November 8, 2016 Also, make sure you're set to K2 on the gun mode selector on the PCA. [sIGPIC][/sIGPIC] CPU - Intel 8088 @ 4.77 MHz; Memory - 128KB; 360KB double-sided 5 1/4" full-height floppy disk drive; 10MB Seagate ST-412 hard drive JG-1 MiG-21bis Checklist
Jinker Posted November 10, 2016 Posted November 10, 2016 Maybe I didn't explain well... Look at the screenshot here below. The pipper points at the sky while I'm diving and already close to the ground. The red arrow shows where my shots land. Simply, the pipper does not give any idea of a ballistic calculation. In this example all of your suggestions are taken into account. The very same happens with rockets in TAS. High jinks!
microvax Posted November 10, 2016 Posted November 10, 2016 Maybe I didn't explain well... Look at the screenshot here below. The pipper points at the sky while I'm diving and already close to the ground. The red arrow shows where my shots land. Simply, the pipper does not give any idea of a ballistic calculation. In this example all of your suggestions are taken into account. The very same happens with rockets in TAS. do you see the ***km on the right. Aircraft has no range at that moment. If that is right or wrong is up for discussion, for TAS. RS should give you an calc no matter wat, if within bank limits. [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
Azrayen Posted November 12, 2016 Posted November 12, 2016 The pipper points at the sky while I'm diving Hi What about diving more? :)
Zeus67 Posted November 12, 2016 Posted November 12, 2016 Maybe I didn't explain well... Look at the screenshot here below. The pipper points at the sky while I'm diving and already close to the ground. The red arrow shows where my shots land. Simply, the pipper does not give any idea of a ballistic calculation. In this example all of your suggestions are taken into account. The very same happens with rockets in TAS. 1. You are flying too low to use rockets. The **** KM is telling you that the radar is pointing at the sky so you have no range. 2. I've been told that a 10º dive is the best for either rocket or gun attacks. That means that you must have some altitude. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Jinker Posted November 12, 2016 Posted November 12, 2016 What is the pipper supposed to show in the M2000C ? 1- the direction where the rockets/shells are shot Or 2- the point on the ground where the rockets/shells will land ? High jinks!
TomCatMucDe Posted November 13, 2016 Posted November 13, 2016 What is the pipper supposed to show in the M2000C ? 1- the direction where the rockets/shells are shot Or 2- the point on the ground where the rockets/shells will land ? I'm talking from my own logic now. Have you noticed that the gun or rocket pipers are always fix? That means that it doesn't show the impact point at all times. There is a ring that decreases and if you read the manual it tells you in which ring interval you can shoot. That means only in this interval the piper fixed point matches the impact point. My own logic again ... Sent from my iPhone using Tapatalk
jojo Posted November 13, 2016 Posted November 13, 2016 It's supposed to show impact point off course. WIP :D Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Zeus67 Posted November 15, 2016 Posted November 15, 2016 What is the pipper supposed to show in the M2000C ? 1- the direction where the rockets/shells are shot Or 2- the point on the ground where the rockets/shells will land ? The piper shows the point of impact at the indicated ranges. Since the range is always changing, the point of impact moves with it. The rockets/shells should land within the piper. Of course, accuracy is affected by aircraft attitude. At shallow dive angles, the impact point drifts too far from when you fired the rockets/gun to when the rocket/shells impact. A high dive angle and you compromise aircraft safety due to low range to impact. That is why a 10º dive is recommended. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
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