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Posted

If I load rockets on outer pylons together with bombs I can't use rockets

 

If I load pair on Rockets on each Wing Pylon together with bombs I can only use the inner Rocket pylons on both wings while the outer Rocket pylons are just left sitting there

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Posted

Isn't the issue that mixed loadouts are not supported by the aircraft? Meaning mixing rockets + bombs will cause issues per the real aircraft, as the plane wasn't meant to mix air to ground ordinance.

Millenix | 68th Virtual Fighter Squadron

AV8B | AJS-37 | F-5E | Mig-21bis | P-51D | Spitfire Mk IX | Bf-109 | M-2000C | A-10C | U1-H1 | Ka-50 | FC3

Posted

The manual says (emphasis is mine):

 

The aircraft ballistic computer can only handle one type of

Air-to-Ground weapon. Do not load Air-to-Ground weapons mix

(e.g.: rockets and bombs, or Mk-82s and Belougas, etc.) since it

is probable that the system will not be able to handle the

configuration.

 

So, no mixing rockets and bombs either.

Posted

Is this valid also for AG cannon?

I made a mission with GBUs, and then I wanted to strafe with the AG cannon, but the pipper never goes to position, i.e. the slant range calculation from the radar seems not to be considered

High jinks!

Posted
i think so far only the IFF bug is confirmed... IMHO what you report RLAXOXO is not a bug, it is probably intentional.

 

I don't think that's the case, rockets under inner pylons work fine mixed with bombs. Besides, the devs said that they won't prohibit mixed payloads (it's only a ballistic computer limitation in real life).

 

For guns, you have to switch to radio alt source (RS). Don't forget to enable radio altimeter.

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Posted

Maybe I didn't explain well...

Look at the screenshot here below. The pipper points at the sky while I'm diving and already close to the ground. The red arrow shows where my shots land. Simply, the pipper does not give any idea of a ballistic calculation.

In this example all of your suggestions are taken into account. The very same happens with rockets in TAS.

Screen_161110_175406.thumb.jpg.e7d3815840c81f2474e1ec25a4c12b7c.jpg

High jinks!

Posted
Maybe I didn't explain well...

Look at the screenshot here below. The pipper points at the sky while I'm diving and already close to the ground. The red arrow shows where my shots land. Simply, the pipper does not give any idea of a ballistic calculation.

In this example all of your suggestions are taken into account. The very same happens with rockets in TAS.

 

do you see the ***km on the right. Aircraft has no range at that moment.

 

If that is right or wrong is up for discussion, for TAS.

RS should give you an calc no matter wat, if within bank limits.

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted
Maybe I didn't explain well...

Look at the screenshot here below. The pipper points at the sky while I'm diving and already close to the ground. The red arrow shows where my shots land. Simply, the pipper does not give any idea of a ballistic calculation.

In this example all of your suggestions are taken into account. The very same happens with rockets in TAS.

 

1. You are flying too low to use rockets. The **** KM is telling you that the radar is pointing at the sky so you have no range.

 

2. I've been told that a 10º dive is the best for either rocket or gun attacks. That means that you must have some altitude.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

Posted

What is the pipper supposed to show in the M2000C ?

1- the direction where the rockets/shells are shot

Or

2- the point on the ground where the rockets/shells will land

?

High jinks!

Posted
What is the pipper supposed to show in the M2000C ?

1- the direction where the rockets/shells are shot

Or

2- the point on the ground where the rockets/shells will land

?

 

 

 

I'm talking from my own logic now. Have you noticed that the gun or rocket pipers are always fix? That means that it doesn't show the impact point at all times. There is a ring that decreases and if you read the manual it tells you in which ring interval you can shoot. That means only in this interval the piper fixed point matches the impact point.

 

My own logic again ...

 

 

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Posted
What is the pipper supposed to show in the M2000C ?

1- the direction where the rockets/shells are shot

Or

2- the point on the ground where the rockets/shells will land

?

 

The piper shows the point of impact at the indicated ranges. Since the range is always changing, the point of impact moves with it. The rockets/shells should land within the piper.

 

Of course, accuracy is affected by aircraft attitude. At shallow dive angles, the impact point drifts too far from when you fired the rockets/gun to when the rocket/shells impact. A high dive angle and you compromise aircraft safety due to low range to impact.

 

That is why a 10º dive is recommended.

"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."

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