kontiuka Posted February 4, 2017 Posted February 4, 2017 Anyone else experiencing this? There are a couple of buildings in Las Vegas where, if I do a close fly-by over them in the C-101, I get extreme drops in frame rate. One is the New York City skyline and the other is the more eastern airport terminal at McCarren. I don't have this problem with other modules. I'm just wondering if it's a collision model problem.
Vibora Posted February 5, 2017 Posted February 5, 2017 I confirm the frames drop, and we'll investigate it, but so far, we don't know what can be the reason. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
Coxy_99 Posted February 6, 2017 Posted February 6, 2017 I went through ME with no other units, Im not sure if you can see the frames?
razo+r Posted February 6, 2017 Posted February 6, 2017 ^ 42 42 43 50 33 on what settings are you playing?
Coxy_99 Posted February 6, 2017 Posted February 6, 2017 (edited) System specs are in sig Edit: Im running a 4k monitor with Gsync on. Maybe you guys could give me your settings and ill run it again? Edited February 6, 2017 by Coxy_99
kontiuka Posted February 6, 2017 Author Posted February 6, 2017 Well, in the first post, I'm specifically talking about an extreme frame rate drop (as in almost a complete freeze for a couple of seconds) when I fly over certain buildings. But I do find that the C-101 seems to suffer from more stutter than other modules. I brought up the specific problem above because I'm wondering if it is symptomatic of a bigger issue.
kontiuka Posted February 6, 2017 Author Posted February 6, 2017 Could you locate the building? If possible?I mentioned the buildings in the first post.
SnowTiger Posted February 7, 2017 Posted February 7, 2017 I have found this to Always be the case right from when NTTR was first released. For me, the drop in Frame Rate is Most Serious when I have ANY civilian traffic and/or ANY vehicles (i.e. 1 vehicle) moving along WP's within the city (Custom Mission). Of course I also get serious frame rate issues if/when flying near or even just looking at or towards Smoke from fires and explosions etc (in both DCS World 1.5 and 2). Sometimes this is worse than others. I don't have the best Video Card in the world but it exceeds the minimums and I have tons of RAM/8 Core PC/Water Cooled etc etc bla bla bla. I know if I had $400-$700 more to put into a higher-end video card PLUS more $$ for an SSD, things would be better (problems probably resolved) but like MOST People, I cannot afford to do this. SnowTiger AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard Geforce RTX 4090 Gaming Trio X - 24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM
kontiuka Posted February 7, 2017 Author Posted February 7, 2017 (edited) ^ The issue I'm speaking of is only in the C-101 and has been confirmed by Vibora. EDIT: I also wonder if it might be an SFM issue. Someone would have to test with the Mig-29 or Su-33. I don't have those modules installed. Edited February 7, 2017 by kontiuka
Vibora Posted February 7, 2017 Posted February 7, 2017 I haven't seen it in other SFM a/c. Tested it with MiG-29. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
kontiuka Posted February 9, 2017 Author Posted February 9, 2017 I did a bit more testing with this. The C-101 seems to have a problem with some static objects. I put a C-101 on the tarmac at Nellis along with a static F-15 and an AI-controlled F-15. When I taxied close to the static F-15, I had the same drastic slow down in frame rate. When I taxied close to the AI F-15, I didn't have the slow down.
peyvolt Posted February 13, 2017 Posted February 13, 2017 Hi Guys: I have found the problem of the frames, is about collision model, I am checking it now, the frames will be good in the next update.
kontiuka Posted February 13, 2017 Author Posted February 13, 2017 Hi Guys: I have found the problem of the frames, is about collision model, I am checking it now, the frames will be good in the next update.awesome! thanks!
peyvolt Posted February 13, 2017 Posted February 13, 2017 (edited) take this collision model folder and replace from coremods shapes folder, tell me if they work ( I have reedited again, please download if anyone did before)SFM_LODS.zip Edited February 13, 2017 by peyvolt
Coxy_99 Posted February 13, 2017 Posted February 13, 2017 take this collision model folder and replace from coremods shapes folder, tell me if they work Nice, Will try these later.
Vibora Posted February 13, 2017 Posted February 13, 2017 Tested the new collision model and it's OK now. You can test it by yourself using the files that Peyvolt uploaded in previous post (be sure you use the last version, as he re-uploaded it). Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
kontiuka Posted February 14, 2017 Author Posted February 14, 2017 Problem fixed. And overall frame rate has significantly improved. It was pretty terrible before. Thanks much.
Vibora Posted February 14, 2017 Posted February 14, 2017 Problem fixed. And overall frame rate has significantly improved. It was pretty terrible before. Thanks much. :thumbup: Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
kontiuka Posted April 2, 2017 Author Posted April 2, 2017 Thanks, AvioDev, for putting this patch into the open beta. I've noticed a significant FPS improvement over the release branch. Speaking of which, I tried copying the SFM_LODS and AFM_LODS from the open beta branch to the release branch but it didn't seem to improve the frames in the release branch. Are there other files I would have to copy or do the files have to be tailored for the release branch? Thx.
Vibora Posted April 2, 2017 Posted April 2, 2017 You are welcome Kontiuka, and thanks to you also. I think those are the files involved, but the modeler, Peyvolt, should answer it. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
kontiuka Posted April 9, 2017 Author Posted April 9, 2017 Hi. This problem seems to have crept up again in the latest version of DCS 2.0. I tried replacing the LODS folders with the ones provided in this thread but it didn't make a difference.
Vibora Posted April 10, 2017 Posted April 10, 2017 Hi. I don't see the issue with extreme low fps when flying over some buildings reproducing. If you mean just lower fps it could be a DCS issue itself. We didn't change anything which could affect that. Can you describe exactly the problem you see? Thank you. Roberto "Vibora" Seoane Alas Rojas [sIGPIC][/sIGPIC]
kontiuka Posted April 11, 2017 Author Posted April 11, 2017 Are you running the latest version of DCS 2.0? The problem isn't quite as severe as when I first reported it when I first opened this thread but it's quite noticeable. Just generally choppy frames. I don't have the issue with other modules. Maybe another user could check and report back. Possible it's just on my machine.
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