Jump to content

Recommended Posts

Posted

Hi,

I'm working on a airfield-attack mission where there are some Tu-95 bombers parked on the ground and are primary targets.

Problem is: it is extremely difficult to actually have those planes killed!:wallbash:

Even when dropping bombs or shooting at them with a 30mm cannon to a point where the wings are blown off the fuselage - the bomber is still "alive"...

Using a "unit damaged" trigger is problematic since it will be set true even if the target aircraft has a minor scratch (took a small caliber bullet i.e....:crash:)

I also tried setting a trigger like:

Condition "unit damage" (target) => action "Explode unit (Target), (explosion value)"

The problem with this method is that if the explosion value is high enough to actually kill the aircraft, it is also powerful enough to damage other target bombers parked nearby. This actually causes a chain of explosions which - although nice to see - is not realistic if the target bombers are parked in spaced, protected parking slots.

Any ideas would be welcomed!

Thanks in advance,

Assaf.

Posted

Disregard, seems you tried that with no success...

 

Unit live less than 60% > Unit explode 5...

"simulates" an internal explosion.

:music_whistling:

  • Like 1

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 11 | Ryzen 9 7900X3D  | 64GB | GeForce RTX 4090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
The problem with this method is that if the explosion value is high enough to actually kill the aircraft, it is also powerful enough to damage other target bombers parked nearby. This actually causes a chain of explosions which - although nice to see - is not realistic if the target bombers are parked in spaced, protected parking slots.

Any ideas would be welcomed!

 

Did you try playing with different explosion values?

i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg.

 

DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?).

 

Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!

Posted (edited)

It's always been more difficult to destroy flyable aircraft when they are sitting on the ground so if you can add your parked bombers as static objects, they are then rather easily dispatched with a 500lb dumb bomb or two, or cannon hits.

Edited by Winston 60
  • Like 1

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

HD: SanDisk 480gb SSD OS: Win7 Pro 64bit

VIDEO CARD: EVGA GTX 980ti FTW

MONITOR: LG 34" Ultrawide 2560x1080

MP SERVER: ibuypower i7-4810MQ w/Win7 Home 64bit

GEAR: Saitek X-52 Pro; Combat Rudder Pedals; Throttle Quadrants. Thrustmaster MFD's, TrackIR 5 w/Pro Clip, Turtle Beach X-12 Headset

Posted
It's always been more difficult to destroy flyable aircraft when they are sitting on the ground so if you can add your parked bombers as static objects, they are then rather easily dispatched with a 500lb dumb bomb or two, or cannon hits.

 

This. Parked 'active' aircraft have ridiculous amounts of health and will take about as much damage as a buried bunker to destroy. Unless you need them to react in some way, or for the survivors to take off or similar, using static aircraft objects gives them a much more realistic health value and they're much more realistically susceptible to damage.

  • Like 1

System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit.

 

Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

Posted

Hi There,

 

If you don't wish to use static aircraft why not reduce the AI bombers health to around 40 to 50% that seems to work well for me. Just tried a Gau8 run on a row of 95s with a sound trigger linked to unit dead and hey presto destroyed...... took two runs at 50% health setting but worked none the less. :thumbup:

 

cheers

  • Like 1

Callsign: NAKED

My YouTube Channel

 

[sIGPIC][/sIGPIC]

Posted

Dumb fix but maybe worth mentioning...sometimes the obvious stuff just slips by..can you use UNIT'S HEALTH LESS THAN instead of UNIT DEAD for your success condition? You won't have smoking craters but the guy with his wing shot off on the ramp will count as dead that way.

 

Good call on the starting health, too, SUNTSAG...that one didn't occur to me. :thumbup:

  • Like 1
Posted

Thanks for all the inputs everyone,

Indeed, I somehow overlooked the "Unit's life less than" condition:idiot:

After some experimentation I found the following setup as the most suitable:

Units life less than 80% => action Explode unit (volume 150) + set trigger value.

When the bomber gets some hits (GAU-8...) It activates whatever trigger needed + gives a nice explosion but not too powerful so as not to damage any other parked bomber which is not too close by (at least one parking slot away).

 

I'll upload the mission if/when finished :pilotfly:,

 

Thanks!

Assaf.

  • 2 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...