MBot Posted April 3, 2017 Share Posted April 3, 2017 Anyone found a smart way to stop AI fighters with a Search Then Engage task to strafe aircraft on the ground? Limiting the engagement distance is not an option, as this is about escorts for strike packages that will lead them to the enemy airbase eventually. Since AWACS in DCS apparently detects parked aircraft on the ground, an F-15C with a Search Then Engage task will immediately after take off head to the enemy airbase in an attempt to strafe them! I appreciate that ground attack aircraft can attack (strafe, bomb) parked aircraft if set up with the appropriate Search Then Engage task. I also see that there are situations where you want to have fighters strafe aircraft on the ground, such as in WWII. But modern fighters, abandoning their route, flying across half the map and attempting to strafe parked aircraft cued by AWACS is quite ridiculous. Link to comment Share on other sites More sharing options...
AegisFX Posted April 3, 2017 Share Posted April 3, 2017 Hmm. I noticed in the editor you can restrict a2g/a2a attacks under "set options"if it's an option, maybe holding a2g would do it, if it's available.. Owned: Ryzen 3900x, MSI AMD 470x mobo, 32gb 3200MHz ram, Gtx 1660 Ti, 970 Evo Plus 500GB, MsFFB2, TIR5, TMWH+18c Stick, MFG Crosswinds, Buttkicker/SSA, WinWing F-18C . Next is VR for simpit Art Of The Kill: Link to comment Share on other sites More sharing options...
MBot Posted April 3, 2017 Author Share Posted April 3, 2017 Nice idea, unfortunately it doesn't work. Link to comment Share on other sites More sharing options...
Dudikoff Posted April 3, 2017 Share Posted April 3, 2017 Perhaps the airplanes on the ground are still treated as airplanes, hence why they're attacked and the options don't work. Was it always like this or it's a recent thing? i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar! Link to comment Share on other sites More sharing options...
MBot Posted April 4, 2017 Author Share Posted April 4, 2017 Perhaps the airplanes on the ground are still treated as airplanes, hence why they're attacked and the options don't work. Was it always like this or it's a recent thing? I suspect so too. I first noticed this some months ago but was too busy to give it a thorough check (and it didn't affect my F-5E campaign due to positioning of the targets). Now I am trying to do something with the F-15C and this problem is highly disruptive. I am surprised this didn't come up before. Link to comment Share on other sites More sharing options...
MBot Posted November 27, 2018 Author Share Posted November 27, 2018 This is still a problem and a mission breaker. AI fighters with Search and Engage tasks suicidally head to airbases within their engagement distance and strafe uncontrolled aircraft on the ground*. Is this acknowledged by ED (or shall I bother to open another report in the AI bugs subsection)? It is absolutely silly to watch F-14 and F-15 throw themselves against airbases until everyone is dead. *and hitting the ground while doing so half of the time, but that is yet another AI issue... Link to comment Share on other sites More sharing options...
JayBird Posted November 28, 2018 Share Posted November 28, 2018 You could make the aircraft invisible until they takeoff F-14 | F/A-18C | F-16C | AJS-37 | M-2000C | A-10C | UH-1H | F-5E | P-51 | Bf 109 Nevada | Persian Gulf | Normandy | Supercarrier YouTube | Steam | Discord: JayBird#4400 i7-7700K | GTX 980 | 32gb RAM | 500gb SSD | 2TB HDD| Track IR | TM Warthog HOTAS | Logitech Pro Pedals Link to comment Share on other sites More sharing options...
feefifofum Posted November 28, 2018 Share Posted November 28, 2018 Not when uncontrolled, because they won't execute their advanced waypoint actions until activated. THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Kang Posted November 28, 2018 Share Posted November 28, 2018 Not when uncontrolled, because they won't execute their advanced waypoint actions until activated. Can't you set them to invisible through the script, just like you give them the start command later? Link to comment Share on other sites More sharing options...
MBot Posted November 28, 2018 Author Share Posted November 28, 2018 The thing is, I want uncontrolled aircraft on the ground to be targeted by AI. But by specifically tasked strikes with suitable weapons and tactics. I don't want the escort fighters of such strikes to go down and do strafing runs. I will probably just have to remove all gun ammo for fighter escorts. It's not a pretty solution but better than the AI committing mass suicide over airbases. Link to comment Share on other sites More sharing options...
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