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Posted (edited)

Hey Guys

This is for Razor, Crazy Eddie, Hawkeye, Skate, and any other guru out there that can answer me this question please.

 

I wanna do a nice skin pack for this modded plane from here:

 

https://www.digitalcombatsimulator.com/en/files/1895607/?sphrase_id=6329772

 

I have some skins already done in DX5 format but not sure of the folder structure's skins name or the EDM livery structure. In other words what would the folder's name be for the liveries to go into, example F-16A?

Then also what is the data needed for the description file inside the skins folder.

 

I have ten skins already done and I would like to place them up for download for 1.5+ and 2.0+ versions. I just need a little assistance with those 2 things. If I can get that help I can have these skins ready in a few days for download.

 

Thanks in advance for any help!

Edited by uscstaylor
Posted (edited)

hey Taylor, as i see on the screenshots that mod uses the official old external model(s) of the F-16.

you should use these names: (2 for F-16A/MLU and 2 for the 16C - what you can find in the "DCS World\Bazar\Liveries" folder as well)

 

f-16a

f-16a mlu

 

f-16c bl.50

f-16c bl.52d

 

good luck :smilewink:

Edited by NRG-Vampire

sign-pic4.jpg

Posted

The F16 is a complete buggers muddle for skinning. There are 4 versions of the model in the game but only 2 edm's, so they share some wing skins and working that out took me forever !!! I'm not sure if I ever actually got it right.

 

I'm on my way abroad at present so this is from memory ...

 

You have 2 texture files per aircraft - 1 Body/Tail and 1 Wings - example - def-r2 (body and tail) and def-l2 (wings) or okras-r4 and l4 if it uses the older references.

 

Each texture is recognised by the id ref in the lua - id 0 through to id 10

The skins that relate to those ref are numbered one number in advance - so id 0 refers to the skin texture with the number 1, example - id 2 = skins R3 and L3, etc

Some aircraft share a wing texture, but the bod/tail textures are unique

 

Some versions use the texture files with OKRAS in the title and some use the other skin title version with PAINT in the tile.

 

You just have to match up the skins you want to use with the id ref then work out if its a PAINT texture file or an OKRAS texture file, change the desc.lua to what it is you want to call it and using JSGME change the Liveries files. Put the texture files in your temp textures folder and the game will see those.

 

Another option, which I have never tried. Look in the Liveries file at the f-16c bl.52d. In there they recently added a few Greek skins and those appear to have a unique desc.lua that recognises additional skins. I expect if you follow that and use the same method it might overcome all of the problems above.

 

Sorry cant be more precise, my memory isnt what it used to be and I'm a long way from home etc etc - lame excuse I know. Ask me again in about 10 days time.

Posted

here are 2 examples :smilewink: first for id=0, second for id=1 (arg70) - i prefer the 2nd what uses less textures

--------------------------

 

livery = {

{"texture f-16-okras-l1.bmp f2 g0",0,"f-16a-ita-h40k-fuselage.bmp",false};

{"texture f-16-okras-l3.bmp f2 g0",0,"f-16a-ita-h40k-fuselage.bmp",false};

 

{"texture f-16-okras-r.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false};

{"texture f-16-okras-r1.bmp f2 g0",0,"f-16a-ita-h40k-tail.bmp",false};

{"texture f-16-okras-r3.bmp f2 g0",0,"f-16a-ita-h40k-tail.bmp",false};

{"texture f-16-okras-r3.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false};

 

{"texture USA-ZNAK-LIGHTGRAY.TGA f2 g0",0,"empty",true};

{"texture USA-ZNAK-DARKGRAY.TGA f2 g0",0,"empty",true};

{"texture nomera.tga f2 g0",0,"empty", true};

 

{"texture F-16.tga f2 g0",0,"f-16-glass.bmp",false};

 

}

id = 0

name = "ITA AF 40000 hours"

countries = {"ITA",}

 

--------------------------

 

livery = {

{"texture f-16-okras-l2.bmp f2 g0",0,"f-16a-ita-h40k-fuselage.bmp",false};

 

{"texture f-16-okras-r.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false};

{"texture f-16-okras-r2.bmp f2 g0",0,"f-16a-ita-h40k-tail.bmp",false};

{"texture f-16-okras-r2.bmp f0 g0",0,"f-16a-ita-h40k-tail.bmp",false};

 

{"texture USA-ZNAK-LIGHTGRAY.TGA f2 g0",0,"empty",true};

{"texture USA-ZNAK-DARKGRAY.TGA f2 g0",0,"empty",true};

{"texture nomera.tga f2 g0",0,"empty", true};

 

{"texture F-16.tga f2 g0",0,"f-16-glass.bmp",false};

 

}

id = 1

name = "ITA AF 40000 hours"

countries = {"ITA",}

 

--------------------------

this is mainly usable for USAF F-16A but

there are many more material and texture possibilities for insignias, country flag/logo, tactnumbers, tail with drogue-chute etc. (for the MLU by arg27)

so if you got problems then tell me

 

cheers

sign-pic4.jpg

Posted

The F-16s use the Old Texture method, that's why it's so complicated,

 

hopefully a new model replaces them soooooon.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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Posted (edited)

Guys real quick how do I get rid of the AC numbers that are showing up in the Quick Mission. I know there's a file I need to place in the skins folder and a line in the description file. Once I get that I can place for download. Thanks

 

Never mind I got it worked out. Needed a file called nomera.tga that was created special for this and then I added line to description file

 

{"texture nomera.tga f2 g0", 0, "nomera.tga", false};

Worked great. Ill post skin pack tomorrow

 

Thanks for all the input gang.

Edited by uscstaylor
Posted

If memory serves correct, (in Japan right now), if you put nothing in BORT in mission editor, you get no tail numbers.

I don't need no stinkin' GPS! (except for PGMs :D) :pilotfly:

[sIGPIC][/sIGPIC]

 

Posted
hopefully a new model replaces them soooooon.

 

Ah, so we need to wait only 83.5 years more. Until the next century.

Or...You (or Wags) should surprise us by some screenshots of the new model. If it's true.

May the THRUST be with you

  • 2 weeks later...
Posted
The F-16s use the Old Texture method, that's why it's so complicated,

 

hopefully a new model replaces them soooooon.

 

Two Weeks?

 

(Ducking and covering)

Sierra

[sIGPIC][/sIGPIC]

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