tn_prvteye Posted June 14, 2022 Posted June 14, 2022 7 hours ago, Miguel21 said: good news a priori, with the addition of the WW2 planes in the data file and the passage of the basemission in the mission editor, I managed to generate missions without crashing (I haven't tried the mission in DCS, I don't know if I have what it takes for that) I'd be happy to test for you!
Miguel21 Posted June 15, 2022 Posted June 15, 2022 16 hours ago, snake_61 said: Hi, I'm having issues with "Hornet over PG" campaign. I think it's since last update (2.7.14.24228) - "Falcon over PG" works fine. The mission generator cannot create missions, or it takes several attempts and then I only get CAP missions. Even the ScriptsMod_234 could not solve my problem. Tried even a new save of "Hornet over PG_first.miz" and"Hornet over PG_ongoing.miz"...no help. Is that ment by "re-register" ? As to be seen on the screenshot... in conf_mod file, test with StrikeOnlyWithEscorte = false, FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
snake_61 Posted June 15, 2022 Posted June 15, 2022 Thanks Miguel, but didn't work . It says "not enough ready aircrafts for all clients" although it's first mission beeing generated and there are supposed to be 16 planes. Is it possible that the update changed some F18 data needed for proper mission generation ?
Miguel21 Posted June 15, 2022 Posted June 15, 2022 On 6/14/2022 at 7:53 PM, snake_61 said: Hi, I'm having issues with "Hornet over PG" campaign. I think it's since last update (2.7.14.24228) - "Falcon over PG" works fine. The mission generator cannot create missions, or it takes several attempts and then I only get CAP missions. Even the ScriptsMod_234 could not solve my problem. Tried even a new save of "Hornet over PG_first.miz" and"Hornet over PG_ongoing.miz"...no help. Is that ment by "re-register" ? As to be seen on the screenshot... yes, bug confirmed FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
71st_AH Rob Posted June 15, 2022 Posted June 15, 2022 Any chance you could add the MiG-15bis to the appropriate files while you are updating the WWII a/c?
Miguel21 Posted June 15, 2022 Posted June 15, 2022 if, the Mig15 is in the data file. well, on the other hand I have just lost my hard disk with DCS, so, it may take a little more time... FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
71st_AH Rob Posted June 16, 2022 Posted June 16, 2022 4 hours ago, Miguel21 said: if, the Mig15 is in the data file. well, on the other hand I have just lost my hard disk with DCS, so, it may take a little more time...
Miguel21 Posted June 16, 2022 Posted June 16, 2022 (edited) On 6/14/2022 at 7:53 PM, snake_61 said: Hi, I'm having issues with "Hornet over PG" campaign. I think it's since last update (2.7.14.24228) - "Falcon over PG" works fine. The mission generator cannot create missions, or it takes several attempts and then I only get CAP missions. Even the ScriptsMod_234 could not solve my problem. Tried even a new save of "Hornet over PG_first.miz" and"Hornet over PG_ongoing.miz"...no help. Is that ment by "re-register" ? As to be seen on the screenshot... for the moment, I suggest you deactivate the F18 CAP in oob_air Because you should know that DCE offers CAP and interception to the player, only if he "knows" that an enemy flight will pass in the range. This is to avoid frustrating the player if there is nothing... And since the task force is far from the front, well, nothing happens. Moreover, it's all or nothing, the CAP monopolizes 100% of a squadron. I add this problem in the todo list ^^ Translated with www.DeepL.com/Translator (free version) Edited June 16, 2022 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
snake_61 Posted June 16, 2022 Posted June 16, 2022 Ok Miguel, will deactivate CAPs... Thanks for the explanation and for working on that issue.
Miguel21 Posted June 16, 2022 Posted June 16, 2022 ScriptsMod_248.zip here are the last modified files of ScriptsMod. For those who want to test. FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted June 16, 2022 Posted June 16, 2022 WWII_Normandy_Spitfire.zip And here is the Init folder of the campaign "WWII Normandy Spitfire" that we try to update (I voluntarily removed path.bat so that it does not overwrite yours) This is a test, tell me if it works or not ^^ (to be placed in a WWII Normandy Spitfire installation already done) (the updated files of ScriptsMod uploaded above, must be installed too) If this WWII campaign works, we can consider updating the others too. Translated with www.DeepL.com/Translator (free version) 1 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Sirchuzzalot Posted June 16, 2022 Posted June 16, 2022 (edited) Hey everybody. It's been sometime since I've played these campaigns. I've been playing with Liberation for a while. I thought I'd come back to them for something different. I really like the new DCE Manager program as that has made installation really easy. I've installed a mirage campaign - created the first mission without any errors etc but when I go into DCS and select campaigns I can see the DCE option but there's no campaigns listed there. Any ideas what I've done wrong? **** Solved - I didn't have the PG map installed Edited June 16, 2022 by Sirchuzzalot 1
Miguel21 Posted June 16, 2022 Posted June 16, 2022 Hello Which campaign and which version of DCE_Manager do you use? Because the last version is in my signature FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
71st_AH Rob Posted June 17, 2022 Posted June 17, 2022 (edited) Bad news. First mission will work fine, ends and generates a second. The second mission can be flown but does not end and generate the next mission. No report is generated for the mission and the CMD window does not open. Updated the scripts mod, tried both NG and 20.38.01 same result. Edited June 17, 2022 by 71st_AH Rob
71st_AH Rob Posted June 17, 2022 Posted June 17, 2022 As a control, I ran Falcon in PG all ran well except when I was given an intercept mission, that came up with this error. I opened the ongoing mission in the editor and changed it and all was well. every intercept mission after was fine.
Miguel21 Posted June 17, 2022 Posted June 17, 2022 3 hours ago, 71st_AH Rob said: As a control, I ran Falcon in PG all ran well except when I was given an intercept mission, that came up with this error. I opened the ongoing mission in the editor and changed it and all was well. every intercept mission after was fine. This is a multiplayer mission with client planes that spawn in the air (recovery) the options are badly done (ETA lock or Speed), but that does not prevent the mission from being launched, only from being modified by the mission editor. For that, don't do multiplayer missions, or disable the recovery option in the conf_mod FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted June 17, 2022 Posted June 17, 2022 4 hours ago, 71st_AH Rob said: Bad news. First mission will work fine, ends and generates a second. The second mission can be flown but does not end and generate the next mission. No report is generated for the mission and the CMD window does not open. Updated the scripts mod, tried both NG and 20.38.01 same result. Hi, strange, this corresponds to a bad path in the second mission. However the path is added to the mission when it is created, by getting it from the path.bat file path.bat which is automatically updated when opening DCE_Manager (the last version) So, I think there is a mix of second mission. It's not the one you generated at the end of the first one. If you send me back this mission, I think I will find that it is the original one, not modified. When in doubt, do a skipMission But it's weird that the first one works and not the second one. Translated with www.DeepL.com/Translator (free version) FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
snake_61 Posted June 17, 2022 Posted June 17, 2022 Some feedback from me with new "scripts_mod_248" : "Hornet over PG" Singleplayer here -F18 CAP in oob_air have to be disabled in order to make mission generator work correctly -2nd mission is generated normaly, choice of strike missions and escort missions
Miguel21 Posted June 17, 2022 Posted June 17, 2022 35 minutes ago, snake_61 said: Some feedback from me with new "scripts_mod_248" : "Hornet over PG" Singleplayer here -F18 CAP in oob_air have to be disabled in order to make mission generator work correctly -2nd mission is generated normaly, choice of strike missions and escort missions Thanks FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted June 17, 2022 Posted June 17, 2022 6 hours ago, snake_61 said: ...de rien mais d'où tu sorts à me parler Français comme ça? serais-tu un Frenchy? ^^ FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
snake_61 Posted June 17, 2022 Posted June 17, 2022 Je suis de Belgrade (serbia), mais je ne suis pas un "Frenchy" ... j'habite en Allemange. Et mon francaise n'est pas tres bonne
Miguel21 Posted June 17, 2022 Posted June 17, 2022 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
71st_AH Rob Posted June 18, 2022 Posted June 18, 2022 19 hours ago, Miguel21 said: Hi, strange, this corresponds to a bad path in the second mission. However the path is added to the mission when it is created, by getting it from the path.bat file path.bat which is automatically updated when opening DCE_Manager (the last version) So, I think there is a mix of second mission. It's not the one you generated at the end of the first one. If you send me back this mission, I think I will find that it is the original one, not modified. When in doubt, do a skipMission But it's weird that the first one works and not the second one. Translated with www.DeepL.com/Translator (free version) I'm certain that it generated a new mission, it is when you end the mission that the problem manifests itself. WWII Normandy Spitfire_ongoing.miz
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