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Il 13/8/2021 at 17:26, PB0_CEF ha scritto:

I made light version of Crisis to help users to have better FPS : less ground and air units. 
For VR my best experience is to use a dedicated server ! I’m not really good with server things but I was able to use my old laptop to run a dedicated server and use it to play in SP : Miguel made a special generation mod for SP with dedicated server : I was able to add 10 FPS to my initial FPS…

There are still few bugs with Hornet Harpoon attacks in Crisis but if you lead anti ship attacks yourself you should be able to avoid mountains 😉

 

In some cases for unknown reasons, the server may lock camp.title _ongoing.miz file preventing execution of the following instructions in MAIN_NextMission.lua:

- rename os.rename ("../" .. camp.title .. "_ ongoing.miz", "../"..camp.title.."/Debriefing/"..camp.title.."_ongoing" ..NbMission .. ". miz");

- miz = minizip.zipCreate ("../" .. camp.title .. "_ongoing.miz").

The consequences are the error: "... attempt to index global "miz " value (a nil value)" and the failure of the generation of the new mission.

a possible solution:
- shut down the server (not just pause it ),
- generate the new mission,
- reactivate the server.

Note: Pausing the server without closing it is not enough to avoid the error  (based on my own experience )

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3 hours ago, markusIV said:

 

In some cases for unknown reasons, the server may lock camp.title _ongoing.miz file preventing execution of the following instructions in MAIN_NextMission.lua:

- rename os.rename ("../" .. camp.title .. "_ ongoing.miz", "../"..camp.title.."/Debriefing/"..camp.title.."_ongoing" ..NbMission .. ". miz");

- miz = minizip.zipCreate ("../" .. camp.title .. "_ongoing.miz").

The consequences are the error: "... attempt to index global "miz " value (a nil value)" and the failure of the generation of the new mission.

a possible solution:
- shut down the server (not just pause it ),
- generate the new mission,
- reactivate the server.

Note: Pausing the server without closing it is not enough to avoid the error  (based on my own experience )

One other problem occurs when you play the first mission on the server and at the end you don't upload the new ongoing mission file on this server and don't delete first mission file and stop playing : next time you will launch the server it will launch automatically the last played mission (first) so if you stop it even if you refuse the end result of the mission DCE will erase the first mission played result and all target and kills will be like at the beginning of the campaign ... 

The solution is to Load the ongoing mission file after playing the firstmission and erase the firstmission before closing the server. Of course if you play the ongoing mission on the same session of the server without shuting it down all will be fine and there's no bug with ongoing mission if you stop the server ...

 


Edited by PB0_CEF

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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On 8/14/2021 at 3:06 PM, PB0_CEF said:

I would definitely recommend light version if you have FPS problems in VR

Pure MP mission generation removed  all IA deck movements except for your wingmen to avoid bugs. 
SP generation should be as cool as normal version (but with less FPS in VR) 

we made (Miguel21 in fact) 2 versions for dedicated server mission generation because off bugs with IA on the CVN deck. It’s not always but it happens and it can be really frustrating when you take time to prepare a mission and you must cancel it because of stuck IAs 😞

So you can try the dedicated normal version with full IA on deck but we can’t assure it will always work nice sorry 😞


Thanks for taking the time to reply.

I see, it’s gonna look cool but is a bit risky.

ive downloaded the campaigns I need but hesitated to start one as I seem to remember that if you have to quit a mission or fail it (both quite likely outcomes for me presently) you can’t replay it. Is this correct? 

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Thanks for taking the time to reply.
I see, it’s gonna look cool but is a bit risky.
ive downloaded the campaigns I need but hesitated to start one as I seem to remember that if you have to quit a mission or fail it (both quite likely outcomes for me presently) you can’t replay it. Is this correct? 
Perhaps DSMC could help?

https://www.digitalcombatsimulator.com/en/files/3316138/

12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

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17 minutes ago, Digitalvole said:


Thanks for taking the time to reply.

I see, it’s gonna look cool but is a bit risky.

ive downloaded the campaigns I need but hesitated to start one as I seem to remember that if you have to quit a mission or fail it (both quite likely outcomes for me presently) you can’t replay it. Is this correct? 

At the end of the mission when you quit (there's no failed or win missions in DCE : you win when you come alive to home 😉  )  you will have the choice to accept or not the mission results : I use it mainly when there were a bug in my system but you can use it if you are not happy with your mission management for example : you will then be able to replay the mission !

If you are satisfied by your mission (or want to play on a realistic way) you accept the result and you will generate a new mission. 

 

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[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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More generally DCE is not a campaign in which you must "win" every missions. You are part of a global war and will try to survive, destroy as many enemy targets/planes as possible and try to avoid losses on your side 😉

 

If a mission bugs on the deck you can refuse the result and generate a new mission using the safe option (D). If it's the first mission use "Start campaign" on DCE Manager or "skipmission" for all others ...

 


Edited by PB0_CEF
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[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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That looks very handy indeed, thank you. 
but will it work with DCE? I thought once you quit a mission the campaign updates itself?
Either way this looks very useful for DCS in general, thanks.
You'd have to rename the DSMC saved miz file for DCE, and probably faff a little bit never tried it in DCE tbh. But yes generally it's really useful as a state save for longer missions

12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

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31 minutes ago, PB0_CEF said:

At the end of the mission when you quit (there's no failed or win missions in DCE : you win when you come alive to home 😉  )  you will have the choice to accept or not the mission results : I use it mainly when there were a bug in my system but you can use it if you are not happy with your mission management for example : you will then be able to replay the mission !

If you are satisfied by your mission (or want to play on a realistic way) you accept the result and you will generate a new mission. 

 


This is great news! Failing a mission is one thing, but I’m often having to suddenly return to real life mid mission. Rather frustrating, but can’t be helped.

I also like being able to load up the next mission after finishing one before retiring for the night and checking out the map and objective. This gives me the following day to think about the best way to go about it, then fly it in the evening when the kids are asleep and I might actually get to finish it! 
 

Anyhoo, brilliant Thank you

 

I bought the channel map yesterday so will deffo be downloading the Spitfire campaign tonight


Edited by Digitalvole
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23 minutes ago, Digitalvole said:

I also like being able to load up the next mission after finishing one before retiring for the night and checking out the map and objective. This gives me the following day to think about the best way to go about it, then fly it in the evening when the kids are asleep and I might actually get to finish it! 

Do you know this :

Very useful to prepare missions 😉

 

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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Wow! that looks quite incredible. So much stuff.
 
Do you use this for DCE? 

You mean to generate missions ? No it’s a completely different tool but it’s really useful to prepare missions with kneeboard options quite interesting


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[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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On 8/17/2021 at 9:17 PM, Digitalvole said:

I just can you use this with mission generated by DCE? 🙂

Yes you upload the mission in Combatflite then you will be able to see all your side flightplans or generate screens to put in your kneeboard with detailed flightplan if you like it (not sure it's a good idea to save  this in the original DCE mission but you can put the file in the kneeboard folder of your plane ...

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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I use a lot this program :

A the beginning of the mission I copy/paste this part of briefing for example :

Air Tasking Order:
Sorties    Mission                                                   TOT
6             Battle Group CAP                                     08:54:09
4             CVN-74 John C. Stennis Interception         08:45:32
4             CVN-71 Theodore Roosevelt Interception    08:45:32
2             Dubai Intl                                              08:45:32
2             Battle Group AEW                                     09:46:13
4             CAP Sharjah                                             09:04:11
12            Bandar e Jask airfield                            09:11:51
11            Bandar e Jask airfield Strategics            09:52:15
2             AWACS                                                      12:38:49
2             Tanker KC135                                           13:18:46
2             Tanker Track Center                                 12:07:32
2             Mission Support Tanker                            10:23:48
3             Iranian West frontline 5th Bat                09:48:08
2             Recovery Tanker                                       09:19:49

 

 

 

--- VFA-131 Escort Bandar e Jask airfield  ---
Mission:
Escort a strike mission against the Bandar e Jask airfield. Engage all hostile aircraft posing a threat to the strike package.

Target:
Bandar e Jask airfield (100%)
- Bandar e Jask airfield Hangar 1
- Bandar e Jask airfield Hangar 2
- Bandar e Jask airfield Hangar 3
- Bandar e Jask airfield Hangar 4
- Bandar e Jask airfield Hangar 5


Package:
Task       Num    Type                  Base                                    Callsign      
Strike    4       AV8BNA               LHA_Tarawa                           Chevy31       
Escort    4       FA-18C_hornet    CVN-71 Theodore Roosevelt    Pontiac61    (player)
Escort    4       FA-18C_hornet    CVN-71 Theodore Roosevelt    Pontiac71    


Flight:
CallSign    Designated aircraft number
Pontiac61       049
Pontiac62       06
Pontiac63       022
Pontiac64       042


Bullseye:
 bullseye Name Qeshm Island


Flightplan:
WP    Descr          Altitute          Speed       ETA
0      Departure    0 ft AGL          0 kts       09:00:32
1      Join            19900 ft MSL    310 kts    09:04:10
2      Nav             19900 ft MSL    415 kts    09:07:57
3      IP               22000 ft MSL    415 kts    09:08:27
4      Egress         22000 ft MSL    415 kts    09:12:44
5      Nav             19900 ft MSL    415 kts    09:13:14
6      Split          19900 ft MSL    415 kts    09:19:11
7      Land            19900 ft MSL    415 kts    09:19:29


Radio Navigation:
CVN-71 Theodore Roosevelt TACAN: 37X / CTR
CVN-71 Theodore Roosevelt ICLS: Channel 11
Tanker Shell91, TACAN 58Y / TKR
Tanker Texaco31, TACAN 49Y / TKR
Tanker Arco91, TACAN 41Y / TKR
Tanker Shell51, TACAN 46Y / TKR


Communication:
Package: 315.5 MHz,   Radio 1 / Channel 1
CVN-71 Theodore Roosevelt: 127.5 MHz,   Radio 2 / Channel 1
AWACS: 368.7 MHz, Wizard51,   Radio 2 / Channel 2
AWACS: 370.7 MHz, Focus81,   Radio 2 / Channel 3
EWR:  325.55 MHz, Axeman,   Radio 2 / Channel 4
EWR:  312.075 MHz, Warrior,   Radio 2 / Channel 5
Tanker: 260.875 MHz, Shell91,   Radio 2 / Channel 6
Tanker: 250.8 MHz, Shell51,   Radio 2 / Channel 7
Tanker: 324.225 MHz, Arco91,   Radio 2 / Channel 8
Tanker: 383.25 MHz, Texaco31,   Radio 2 / Channel 9
CAP: 295.025 MHz, Ford71,   Radio 1 / Channel 2
CAP: 269.8 MHz, Springfield41,   Radio 1 / Channel 3


Strike: 315.5 MHz, Chevy31,   Radio 2 / Channel 10
Strike: 133.675 MHz, Uzi41,   Radio 2 / Channel 11
Strike: 303.575 MHz, Enfield31,   Radio 2 / Channel 12


LHA_Tarawa Takeoff time on the platform at ...
 08:50 - Pack 7 - 4 AV8BNA - VMA 311 - Strike 1.
CVN-71 Theodore Roosevelt Takeoff time on the platform at ...
 08:59 - Pack 7 - 4 FA-18C_hornet - VFA-131 - Escort 1 - Player
 09:12 - Pack 14 - 1 S-3B Tanker - 174 ARW - Refueling 2.
 09:21 - Pack 8 - 4 FA-18C_hornet - VFA-131 - Escort 1.
 09:23 - Pack 8 - 3 FA-18C_hornet - VFA-131 - Escort 2.
 09:35 - Pack 5 - 1 E-2C - VAW-125 - AWACS 2.
 10:15 - Pack 12 - 1 S-3B Tanker - 174 ARW - Refueling 2.
CVN-74 John C. Stennis Takeoff time on the platform at ...
 09:36 - Pack 1 - 2 F-14B - VF-32 - CAP 3.


Meteo:
Good flying weather due to influence of a high pressure system in theater of operations, expected to remain dominant for next 3 days.

METAR 070845 29002KT CAVOK NSW SKC Q1029=

 

 

So I have really quickly the main informations with just one button staying in game ( And I can add Target coordinates quickly in game too)

[/url]All known Dynamic Campaign Engine Campaigns

Last DCE news : Crisis in PG - Blue version

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Had a very quick go today, I took the risk of not taking the safe option for carrier takeoffs and it bit me in the bum. Mission failure after circling the boat a few times and realising my three AI hombres had got stuck behind a poorly parked f18.
 

But that was my own silly fault.

 

Hats off to you guys, there’s so much going on and the frame rate is great!

So cool watching the tomcats coming into land as I’m (auto) starting my f18.

I really like Liberation for the mission planning but it ends up a bit of a pain in the bum when there’s so much to plan and or you only have an hour or two spare. Also it runs nowhere near as good as this.

Like others have said, this feels like you are a pilot with a job to do.

I have more questions but I’m going to spend some time to see if I can work it out for myself.


Bloody brilliant! Can’t wait to try out the Spitfire campaign over he channel.

 

thank you! 
 

 

 

 

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image.png

 

Hi,
What version of the campaign are you using?

And can you upload your mission (the old one is in the
"Mods\tech\DCE\Missions\Campaigns\India-Pak War-71 - MiG-19\Debriefing"


Edited by Miguel21

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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1 hour ago, Miguel21 said:

image.png

 

Hi,
What version of the campaign are you using?

And can you upload your mission (the old one is in the
"Mods\tech\DCE\Missions\Campaigns\India-Pak War-71 - MiG-19\Debriefing"

 

 

I'm currently using v5.1. And here's a link to the old mission file: https://drive.google.com/file/d/1fbg3nHiuGdrCSKBDQqerjOMxXsmGjm22/view?usp=sharing

 

1.PNG

 

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1 hour ago, QuirkyChloe said:

I'm currently using v5.1. And here's a link to the old mission file

this mission is almost empty

have you ever managed to play a mission in this campaign?
the first one? (India-Pak War-71 - MiG-19_first.miz)
or the following ones? (India-Pak War-71 - MiG-19_ongoing.miz)

If yes, please send me the last mission you played that was buggy

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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oops, I see you didn't manage to play a mission
So, I don't know if you know how to play DCE, but initially you have to generate the missions
For the first one: you have to click on "Start Campaign".
This will open a DOS window, follow the instructions and finally you will have to accept the mission

Then, in DCS, start the campaign again

but normally, we made a PDF on it, try to follow it

 

image.pngimage.pngimage.png

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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31 minutes ago, Miguel21 said:

 

oops, I see you didn't manage to play a mission
So, I don't know if you know how to play DCE, but initially you have to generate the missions
For the first one: you have to click on "Start Campaign".
This will open a DOS window, follow the instructions and finally you will have to accept the mission

Then, in DCS, start the campaign again

but normally, we made a PDF on it, try to follow it

 

image.pngimage.pngimage.png

 

I was able to launch a mission by manually editing the frequency of my squadron in the mission planner screen. here's the updated version of my latest mission: https://drive.google.com/file/d/1Z94VHD9XS8a2BWKNyGX7R06XKvTvg33t/view?usp=sharing

 

seems like all mig19s are automatically set with invalid radio frequencies.

 

ps: the first mission too: https://drive.google.com/file/d/1AIqq1uP5e3CuK9KVjLXs6qGTe8Uy0B81/view?usp=sharing


Edited by QuirkyChloe
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ok thanks
the frequency you change in the mission editor, is it the general frequency of the group or a frequency assigned to a radio channel?

 

I think they must have changed the allowable frequency range of the group

FAQ DCE (Cef & Miguel'version)

In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible:

  • - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod

DCE_Manager


News : Crisis in Persian Gulf, one campaign, 13 modules (29/12/2023)

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Hi there,

I'm playing the Viper over Caucasus campaign (DCS 2.7.5, latest scripts) and noticed that the radio command to get the whole package to RTB doesn't work. I tried both radios, then F10, F4 but what was left of the package just kept flying the route. I can get my wingmen to fly back the usual way. Is there anything special I need to do to get the package to RTB?

 

 

Also I have an idea / suggestion: can you please add options like "package sead rtb", "package strike rtb" etc, to get only part of the package to rtb? I was in a strike mission (1 strike and 2 escorts) where we encountered a Russian strike and escort package directed our way so we had to fight it out. In this case the right thing to do is to send our strike home, and the escorts remain to fight it out. I can't send the whole of my package home else I'll get killed 🤣


Edited by bonfor
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