Barthek Posted February 11, 2023 Posted February 11, 2023 5 hours ago, Miguel21 said: Here, tell me if it works. Miguel, you've done it! Works like a charm! Thank you so much. 1
Barthek Posted February 14, 2023 Posted February 14, 2023 (edited) Hello. After updating the ScriptsMod I cannot generate any Intercept tasks. I've checked different campaigns and same problem appears. When testing my campaign, I receive the following error: Can anyone reproduce this bug? Barthek EDIT: I've reverted to the previous version of ScripsMod and the intercept mission generated nicely. Edited February 14, 2023 by Barthek
Miguel21 Posted February 14, 2023 Posted February 14, 2023 (edited) 3 hours ago, Barthek said: Hello. After updating the ScriptsMod I cannot generate any Intercept tasks. I've checked different campaigns and same problem appears. When testing my campaign, I receive the following error: Can you give me your ATO_Generator.lua file that you use? Thanks Edited February 14, 2023 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted February 14, 2023 Posted February 14, 2023 ok, found, try this ATO_Generator.lua FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Barthek Posted February 14, 2023 Posted February 14, 2023 (edited) 50 minutes ago, Miguel21 said: ok, found, try this ATO_Generator.lua 148.47 kB · 0 downloads Tried and I get this error now: And when I test Crisis in PG-Apache-GC22 I get the following: Edited February 14, 2023 by Barthek
Miguel21 Posted February 14, 2023 Posted February 14, 2023 FormatSpeed(a) in UTIL_Fonctions ? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted February 14, 2023 Posted February 14, 2023 3 hours ago, Barthek said: Tried and I get this error now: Try again ^^ DC_Briefing.lua ATO_FlightPlan.lua FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
RedeyeStorm Posted February 18, 2023 Posted February 18, 2023 Hi guys, Question. I am running a Harrier PG campaign. I am tasked to bomb an airfield. Hangers to be precise. I hit it with a 1000 pound bomb but hanger remains. How many bombs does it take to get destructrion?
Miguel21 Posted February 18, 2023 Posted February 18, 2023 (edited) 24 minutes ago, RedeyeStorm said: Hi guys, Question. I am running a Harrier PG campaign. I am tasked to bomb an airfield. Hangers to be precise. I hit it with a 1000 pound bomb but hanger remains. How many bombs does it take to get destructrion? interesting message ^^ I've been working on the problem and I've discovered two things: we have to wait 1 second after the impact to launch the script of detection of the level of life of the buildings, DCE did not do it. - we reported a bug to ED on the announced value of the initial life of the buildings example: healt0: 1000 After Hit: 1500 After His 1s: 1233 We'll see if ED fixes this quickly, if not we'll set up a life level memory system, like on the Boats. If not, the future scriptsMod will be able to improve this by detecting 1s after Edited February 18, 2023 by Miguel21 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted February 18, 2023 Posted February 18, 2023 2 hours ago, RedeyeStorm said: Hi guys, Question. I am running a Harrier PG campaign. I am tasked to bomb an airfield. Hangers to be precise. I hit it with a 1000 pound bomb but hanger remains. How many bombs does it take to get destructrion? in fact, the calculation after one second and the simplification of the "declaration" of destroyed building has already been added in the last update of DCE 30.63.302. Even if the building was not visually destroyed, did DCE count it as destroyed during the debriefing ? (if it is indeed an item listed in the targetList of this campaign) FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
RedeyeStorm Posted February 18, 2023 Posted February 18, 2023 (edited) 1 hour ago, Miguel21 said: in fact, the calculation after one second and the simplification of the "declaration" of destroyed building has already been added in the last update of DCE 30.63.302. Even if the building was not visually destroyed, did DCE count it as destroyed during the debriefing ? (if it is indeed an item listed in the targetList of this campaign) No I didin't. The airfield in question is Bandar-e-Jask. I bombed the two fuel tanks (these were not the target so no report), The big hanger to the north and the 'hanger' to the east of it (a building part of the scenery). Both buildings are named as targets in the mission brief (airfield attack, 6 hangars from memory). The weird thing is, it only seems to apply to player flights. Pure AI flights make short work of those same targets. Edited February 18, 2023 by RedeyeStorm Additional info
Miguel21 Posted February 18, 2023 Posted February 18, 2023 1 hour ago, RedeyeStorm said: No I didin't. thank you which version of scriptsMod do you have? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
RedeyeStorm Posted February 19, 2023 Posted February 19, 2023 11 hours ago, Miguel21 said: thank you which version of scriptsMod do you have? That was 20.61.286. I just updated to 20.63.302. I will report if I see this issue again.
Gorn557 Posted February 26, 2023 Posted February 26, 2023 Separate question- is it possible to "win" a DCE campaign (short of reducing all the enemy's units to zero)?
Miguel21 Posted February 26, 2023 Posted February 26, 2023 1 hour ago, Gorn557 said: Separate question- is it possible to "win" a DCE campaign (short of reducing all the enemy's units to zero)? yes although this is a part we don't test often ^^ What campaign are you playing with now? FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Gorn557 Posted February 26, 2023 Posted February 26, 2023 (edited) IRIAF Tanker War. And I'm having a great time with it, I was just wondering if the usual end state was someone deciding "I've flown enough of this campaign" once they get to 50 missions or something. Sounds like it is BTW I got a very similar error to Barthek the last time I tried to generate a mission but I didn't get a picture of it- I will if it happens again. Edited February 26, 2023 by Gorn557
Miguel21 Posted February 26, 2023 Posted February 26, 2023 Ah, yes, I can see a condition of defeat, but not of victory. That said, this is a campaign created by @Polia He probably wanted to make a historical campaign, and that there is no end to it.... FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
Miguel21 Posted February 26, 2023 Posted February 26, 2023 oops, wait, I said something wrong. I don't have the right version The campaign is over when you pass the 20/08/1988 FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
jojojung Posted March 6, 2023 Posted March 6, 2023 Can I close this by myself? After the new ScriptMod version is loaded the window doesnt close itself. When I close it by myself its still the old version showing as installed. null While pushing Reset there comes this message. nullIts really sad that such a great product has so many problems
Barthek Posted March 6, 2023 Posted March 6, 2023 Rename the old "ScriptsMod.NG" in Saved Games\DCS.openbeta\Mods\tech\DCE\ to "ScriptsMod.NG_old" and run the updater again. See if it helps.
bephanten Posted March 10, 2023 Posted March 10, 2023 i downloaded the p47 dce mission for normandy, flew first mission. when i quit at the end of mission i get this error. its my first time trying dce. also all the airfields seem to be neutral in the mission. i cant contact with ground crew and refuel etc. null
Miguel21 Posted March 10, 2023 Posted March 10, 2023 31 minutes ago, bephanten said: i downloaded the p47 dce mission for normandy, flew first mission. when i quit at the end of mission i get this error. its my first time trying dce. also all the airfields seem to be neutral in the mission. i cant contact with ground crew and refuel etc. null Hi The DCE WW2 is no longer monitored by its designer, so it will be difficult to help you. I can guide you on some tips, but I don't guarantee that it will work. 1/ open the Init/base_mission.miz with the DCS mission editor, move a ground unit a few meters, and save the mission (this puts that mission in the latest DCS standart) 2/ your error message appears because mod MissionScripting is not installed or used properly, see the FAQ in my signature to fix this. 3/Use DCE_Manager to install the campaigns "correctly" and download the latest version of ScriptMod 4/ Generate a new firstMission so that all path information is correctly registered in the mission. Hope this helps. Translated with www.DeepL.com/Translator (free version) FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
RootBeerTuna Posted March 26, 2023 Posted March 26, 2023 For some reason, after reinstalling my campaigns, I can't get them to progress to the next mission, or stay active, they all just say inactive in-game. How do I fix this? It *may* have been answered already, but I didn't go through 146 pages of posts to find an answer, my apologies for that. I have quite a few of these campaigns installed, but I'm really only currently playing Crisis in PG - Warthog and Crisis in PG - Viper. Also, is there a way to play concurrently in SP and in MP? I'm trying to play the Warthog campaign with a friend while also playing it on my own, is that at all possible? Or can I only play it once basically?
Miguel21 Posted March 26, 2023 Posted March 26, 2023 14 minutes ago, RootBeerTuna said: For some reason, after reinstalling my campaigns, I can't get them to progress to the next mission, or stay active, they all just say inactive in-game. How do I fix this? It *may* have been answered already, but I didn't go through 146 pages of posts to find an answer, my apologies for that. I have quite a few of these campaigns installed, but I'm really only currently playing Crisis in PG - Warthog and Crisis in PG - Viper. Also, is there a way to play concurrently in SP and in MP? I'm trying to play the Warthog campaign with a friend while also playing it on my own, is that at all possible? Or can I only play it once basically? /1/ At the end of a mission, does the DOS window open automatically to propose you to accept or not the result of the mission? If you do not have this window, it is because the script_mod (sanitize) is not installed, it must be reinstalled after each update of DCS. /2/ Do you (also) accept the mission in DCS? /3/ Yes, you can continue a campaign in SP or MP on the same PC. However, if you use a dedicated server, it is more complicated, but feasible. You have to edit the path in the camp_status of the .miz file. Translated with www.DeepL.com/Translator (free version) FAQ DCE (Cef & Miguel'version) In case of problem with a mission generated by CEF's DCEs, please post as many elements as possible: - the mission + the tacview + a screenshot of the bug window + Give the name of the campaign + version of the scriptsMod
lei Posted March 29, 2023 Posted March 29, 2023 A basic question, do i always have to quit DCS after each mission and start it again to be able to load the new mission generated? or is there a smart way to refreash the mission list in the campaign?
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