Ala12Rv-watermanpc Posted September 21, 2017 Share Posted September 21, 2017 (edited) Hi pals, just wondering if there is any news about the AA stuff in DCS...since the launch of the 2.1 version, Wagner stated that we should avoid using MSAA due to incompatibilities and/or huge performance drop...since then, I haven't had any other info about this matter and would like to be able to use some kind of AA to be honest. Right now I use a SMAA through Reshade but its very limited. So the question is, are they working on a new AA method? thanks! Edited September 21, 2017 by watermanpc Take a look at my MODS here Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 21, 2017 ED Team Share Posted September 21, 2017 No news, its a WIP. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Precog Posted September 21, 2017 Share Posted September 21, 2017 I sure hope so. The shimmering with all those trees in Normandy without AA in VR is pretty bad. Check out my 'real world' video series [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
hannibal Posted September 21, 2017 Share Posted September 21, 2017 im hoping DCS will go DX12 after DCS 2.5 1 find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
Mustang Posted September 21, 2017 Share Posted September 21, 2017 Temporal AA (TXAA) would be great, there is actually a TemporalAA.fx file in DCS World 2 OpenAlpha\Bazar\shaders\deferred so here's hoping. 2 Link to comment Share on other sites More sharing options...
Ala12Rv-watermanpc Posted September 22, 2017 Author Share Posted September 22, 2017 Oh, yeah!, a TXAA would be amazing in DCS, really looking forward to see it implemented at some point! Take a look at my MODS here Link to comment Share on other sites More sharing options...
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