Badger633 Posted November 6, 2017 Posted November 6, 2017 I have just set up a mission for two coop spits where they attack a series of German trains. I can set the trains up and got them to be activated via zone triggers. When the trains are activated they are not visible on the f10 map and there is no red dot label ( using them in vr). They can be attacked and do stop and burst into flames but do not trigger a unit min speed condition. What is the functionality of the trains at the moment can they be designated as German ground targets which die etc like other ground targets. Just want to check if I am doing something wrong or is it that this functionality has yet to be installed. Thanks F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2 ------------------------------------------------------------------------- I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.
feefifofum Posted November 6, 2017 Posted November 6, 2017 Perhaps try UNIT'S LIFE LESS THAN to detect if the train has been damaged? I haven't tried to do anything much with them yet but if the speed isn't working that might be worth a shot. Trains I think are still very much WIP; the ability to late activate them was just added last patch. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Badger633 Posted November 7, 2017 Author Posted November 7, 2017 Thanks for the reply. Yes will try that. F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2 ------------------------------------------------------------------------- I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.
Grimes Posted November 7, 2017 Posted November 7, 2017 Yeah still heavily WIP. Trains are a little weird because its basically virtual unit and it appears that most triggers and scripting functions simply don't work with them yet. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Snacko Posted February 7, 2018 Posted February 7, 2018 How do trains work? Not like normal vehicles? I put one on a track with waypoints and added cars to the engine. But it's not visible in the game or map ingame. Only works with triggers?? Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
dmatsch Posted February 8, 2018 Posted February 8, 2018 How do trains work? Not like normal vehicles? I put one on a track with waypoints and added cars to the engine. But it's not visible in the game or map ingame. Only works with triggers?? I'd like to know the answer to this one too. I haven't been able to use trains yet. They never appear in-game.
Emmy Posted February 8, 2018 Posted February 8, 2018 I'd like to know the answer to this one too. I haven't been able to use trains yet. They never appear in-game. Have you tried LCTL + F12? There should be multiple trains running all over the map... IIRC, you have to set the date to the 1940s to see the correct period equipment for WWII. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
QuiGon Posted February 8, 2018 Posted February 8, 2018 IIRC, you have to set the date to the 1940s to see the correct period equipment for WWII. Are you sure about that? That sounds pretty odd to me, as you might want to use this equipment in post WW2 missions which would be impossible then. :huh: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Snacko Posted February 8, 2018 Posted February 8, 2018 I put it on the Nevada map! I doubt they would have put restrictions on when/where you could put a vehicle type object. I read some old posts from last summer that indicated it needed to be triggered in script. I hope that's not the case. Of course like any other object triggering would be an option. Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
Blech Posted February 8, 2018 Posted February 8, 2018 Hi, Map : Nevada Mission Date : 1st February 2018 Civ. Traffic : LOW Cimney Smoke Density : 0 Don`t try CTRL + 12 - it will become a click-orgy wagon for wagon of the Civilian Trains Place a other unit near the starting point of the WW2-train and watch with F7
Emmy Posted February 9, 2018 Posted February 9, 2018 Are you sure about that? That sounds pretty odd to me, as you might want to use this equipment in post WW2 missions which would be impossible then. :huh: I guess to be more accurate, year affects existing AI Trains. Current Date: Modern Trains 1940s: WWII Trains I'll also assume you can choose whichever you like with equipment you add. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Recommended Posts