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Posted

Okay I only have 1 sensor but should be better with 2 although tracking is pretty with only 1 sensor.

 

I have my sensor sitting on top a PC speaker just to the left of my DELL 30"monitor with 2 sensors I would have on left and one right. The sensor is no more than arms length away with the sensor height approximately equal height to the height of the goggles (eye height) this seems to work fine.

 

3 axis adjustments that I use and this setup is certainly not "standard" but it works for me.

 

Height relative to goggles your height in model.

 

Distance relative to googles you position in the model sort of seat position.

 

Sensor Angle relative to goggles centring in the model.

 

Angle of the sensor head seems more a fine height adjustment and as I said I only have the one sensor but I would expect this setup to work with 2 sensors just with better tracking although the two sensors may not make much difference at such a close range.

 

Again not conventional but seems fine with DCS and Rift stuff in general for a seated position, all the models seem to line up pretty much the same so it's not something I need to adjust unless I bump it or someone moves it and boy that messes with you if you are in a model. :D

 

Goggle adjustment do set the eye spacing carefully adjust the angle of the goggle for best top and bottom resolution which will also reduce colour fringing.

 

Set the height for best resolution overall top middle and bottom using the strap over the head.

 

You need to go over those adjustments a few times to fine tune it.

 

You may want to adjust the head band for overall distance eyeball to screen for best focus over all but it does not need to be tight!

 

YMMV

Control is an illusion which usually shatters at the least expected moment.

Gazelle Mini-gun version is endorphins with rotors. See above.

 

Currently rolling with a Asus Z390 Prime, 9600K, 32GB RAM, SSD, 2080Ti and Windows 10Pro, Rift CV1. bu0836x and Scratch Built Pedals, Collective and Cyclic.

Posted
Way to go, you won't regret it. And to the other poster, TrackIR isn't even in the same universe!!!

 

Those now are just hyperboles.

 

The current 5th Gen VR ain't so amazingly different from a TrackIR.

 

Some people are only easily amazed even with some basic things, but even they can see that TrackIR vs VR ain't huge difference.

 

Yes, you will have a change to get the immersion to sit in the cockpit, but not all find it so special after first experiences passing by.

Many, very many (way more people than these forums even shows up) finds that VR is just unusable for their level of requirement for accuracy, operational capability and perceived visuals. Where the TrackIR still offers the clear advantage.

 

No, the difference ain't like "not in same ballpark" and definitely not in "not in same universe". They are more like a movie theater vs 3D movie theater. Both has the advantages, but not huge in the end.

 

A far bigger difference is to try to fly in DCS with keyboard+mouse vs HOTAS. Or HOTAS vs Joypad.

If one would need to choose between VR + keyboard/mouse combo vs TrackIR + HOTAS combo, I don't know how many would be claiming that the VR is so superior that it is far nicer experience.

 

But all that said, the future with VR (if it ever takes off in the current 5th generation form) is becoming better.

 

before that, lots of things needs to be solved. Like guarantee a 90 FPS in 95% of the times, 45 FPS 100% of the times, but for the 80% of the consumer PC level, not just for the top of the line with a unique setup that doesn't suffer from serious FPS drop because DCS doesn't just like the setup (and I talk about setups with i7-7700 or now even i7-8700 with 1080Ti cards that drops in VR for abysmal <30 FPS no matter what you do, while every other game or non-VR DCS runs in top rates as should). And that said, the HMD needs to be something far far better than now. 4K per eye and give at least 120 degree FOV horizontally, instead current ~75 degree.

 

And then we need a natural/easy pointing method for cockpit. Meaning take hand off from hotas and point any position and mouse cursor is there. Click a button in stick and it is like mouse. And way to get that is Leap Motion support.

 

And when you can run natively the better version of this 4K prototype headset.... Then we start to talk about VR fitting to DCS.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
Those now are just hyperboles.

 

The current 5th Gen VR ain't so amazingly different from a TrackIR.

 

Some people are only easily amazed even with some basic things, but even they can see that TrackIR vs VR ain't huge difference.

 

I have been flying in the Rift now for about a year, and to me the difference between that and a Track IR is huge - not even close. Very much amazingly different for me.

 

Very much a personal perception thing. Track IR has long since been retired.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
I had a hell of a time setting up my trackir seeing that I have such a large tv. You can't set it on top "to high" and to far. So I had to make a clear plastic stand that sets on the table at the right height and distance so it works with my cap.

I see the rift has 2 sensors but all the vids are made for small room moving around. Any tips/tricks on setting them up for a stationary sim situation? No doubt I am over thinking this but I always have and always will.

 

The Oculus system works with 1-, 2- or 3-camera (or more). You just plug the cameras to USB ports and run the setup. It will then run you through the typical setup for all, where you just set then your free space to smaller than largest possible if you so want.

 

I have Oculus with a 5x7m size space with a three cameras, not a single tracking problem any any corner or raising hands up. And all the cameras are just on the floor (so tilted upward and all pointing to center such way that the angle covers each others).

The main problem really is that the HMD cable length of 4m + 2m extensions doesn't really cut to the space, why in such large area a wireless would be very welcome. Of course mounting the PC to ceiling etc would fix that as well for most parts.

 

But at any given time I can just pull out the flight pilot seat, plug the HOTAS to PC and just sit down and fly.

 

In the flight club we have five PC with a Oculus, all set in the seated set side by side in 2 front and 3 rear setup. All setups we set so the gaming area is about 1x1.5m. But the real challenge was route the power and set all the cables and cameras permanently so members don't flip them over over beer can or so and require to re-run setup for the guardian system.

 

You don't need to worry about what camera setup you set, it will work. Just like you don't need to re-run the camera setup again if you don't use guardian, as the tracking will work regardless you move the cameras around, but the key is that you just need to re-set your HMD center after cameras moves.

 

As the Oculus camera sensor system works like a TrackIR, it doesn't care what position the sensor is, once you re-set your center. Just hope that no one is touching cameras while someone is using HMD as that is "insta nausea".

 

 

edit- Thanks Lucky. Company seems to be overseas. I can fly quad copters with various goggles but of course you can adjust the camera focus. In vr as with a monitor you can focus your eyes to a certain extent. Question is will that slightly out of whack focus get the best of you and lead to headaches or nausea. My high $$ glasses have 2 lenses for long distance and reading. They meet the mm criteria from Oculus and I also have a few tricks up my sleeve if they are to big. Worst thing would be scratching the glass in the unit. Have to wait and see what awaits me.

 

The HMD in Oculus is build so that the lenses focus the panel like they would be about 2.5-3m distance. Not in infinity. The Oculus as well made special lenses so you will move the HMD up/down on your face so you will get different vertical position of lenses depending what is your eye vision. If you have a stronger correction than HMD lens specs, then you need to either wear a glasses inside, or then order a custom made lenses with adapter that fits inside HMD and then you don't need to use glasses at all with the HMD.

 

10393279_vr-covers-next-project-is-going-to-be-a_tcec29ebc.png

 

With that kind adapter you then walk to your chosen optician and order your specced lenses. Insert inside and enjoy.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted
I have been flying in the Rift now for about a year, and to me the difference between that and a Track IR is huge - not even close. Very much amazingly different for me.

 

Very much a personal perception thing. Track IR has long since been retired.

 

 

I agree. TrackIR is jittery, jumpy, and not at all buttery smooth like Rift. I mean how can it *not* be when there is no concept of 1:1 tracking like there is in VR? By design TrackIR has to track movement with exaggerated distance.

 

JimJam, one more thing. Setup is quite easy. The only thing that a desktop user may find is that intro demo may not be doable because you can't "press the tape deck to close" because your desk is in the way. You have to reach out to the tape deck, and you have to press down on it to close it. But you may find that your desk is in the way. This happened to me because I didn't really bother setting up the limits to my room for VR. It wants you to find the boundaries/walls etc. This will make sense when you run through it. Again, it's simple to setup.

 

There is a step by step instructions on how to setup the sensors. And as other's have said, even one sensor works just fine for DCS.

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
I'm a 42 yr old male who started with f19 stealth fighter and needs reading glasses.

don't worry about your eyes :)

 

the people on here complaining most about VR have 20/20 vision. poor lambs.

all they see are pixels and screen door.

 

the long sighted see a slightly more blurry version of normal DCS.

and are more blown away by the spatial awareness..

 

really its a middle aged mans toy.

 

we don't see the bad graphics because of age related eye degradation.

we don't mess up our hair because of male pattern baldness.

and skin like shoe leather hides the marks left by rift face :)

 

welcome to the club. ;)

 

 

HAHAHA. You may be right there. I kept thinking to myself...what the hell are all these people complaining about? Also, if all you want to see is the screen door effect, and you strain to look for it (with degraded middle aged eyes LOL), you will see it. But if you take a step back and enjoy the VR goggle, you will - well - enjoy it.

hsb

HW Spec in Spoiler

---

 

i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

Posted
Vet simmer, latest greatest Falcon NE build, 1080 ti MSI VR ready card, 38' Sony 4k tv, TM HOG Hotas, track IR....

 

I have all the ingredients but one. I no longer have the drive to spend countless hours tweeking to get something right like I use to. Seeing I will be sitting and simming I assume setting up 2 sensors will be simple. Appears my card has 2 hdmi needed. I DO wear reading glasses which is a major issue in my decision. Also there are reports of failing hdmi issues with the Rift.

 

Do I jump in now at $400 or wait till the major changes with DCS and wait till the dust settles?

 

In other words is VR going to BLOW:yes: this old simmer's mind so go ahead and whip out the CC or leave well enough alone and wait a while longer?

 

if you have a 1080Ti, u have all the reason TO get the rift.

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)

The focus distance in the goggles is fixed at something like 1.5 - 2.0 meters. Doesn't matter if you're looking at objects closer or farther away. So if you don't have the glasses to read the text from 2 meters, then you won't need them in the rift.

 

Enjoy the new toy. I have used my goggles maybe three times in the last two months, the poor res and SDE kill most of the immersion for me. But most people seem to like it :)

Edited by some1

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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