uscstaylor Posted June 7, 2018 Author Share Posted June 7, 2018 This would be my dream if this works. I only wanted this for the community. I'll try when I get home. Can others please try this and post here. Thanks How about the AI are they taking off as well? Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted June 7, 2018 Share Posted June 7, 2018 I will try this ASAP and report here. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
uscstaylor Posted June 7, 2018 Author Share Posted June 7, 2018 Thanks Esac Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted June 8, 2018 Share Posted June 8, 2018 Tested and the spawn is working good again, no under carriage damage, so looks good. BUT. When any LHA mod is inside tech folder the original Tarawa spawn is broken, because the Harrier spawns way to high over the deck and when falling down the under carriage is damaged. So the stock Tarawa is useless. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
gunterlund21 Posted June 8, 2018 Share Posted June 8, 2018 Gentlemen I think we are back. Tested the Essex and Saipan.... No landing gear issue. F@#& Yea!!!!! I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
uscstaylor Posted June 8, 2018 Author Share Posted June 8, 2018 (edited) Great... Esac Pilots have a choice now. I use the LHA mod for real pilots and the Tarawa for AI...try that let me know buddy! ***Update**** The Mod is partially fixed...The Real pilots can now land and takeoff after the last update but the AI are still not taking off. I'm not sure who was responsible for fixing the mod...ED or RAZBAM but thank you. If we can only get the AI to takeoff then this mod will be fully working again... Edited June 8, 2018 by uscstaylor Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted June 8, 2018 Share Posted June 8, 2018 The AI problem is something this mod is not guilty. It was present before. So good news fellas !!! " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
uscstaylor Posted June 8, 2018 Author Share Posted June 8, 2018 Yes that's really great news! I'm looking forward to the day that we can fully have this and our game as a fully functional game. I look forward to the future of DCS as we all do. Baby steps are better then no steps at all. Salute! Link to comment Share on other sites More sharing options...
gunterlund21 Posted June 13, 2018 Share Posted June 13, 2018 Team any chance of doing a San Antonio class or Harper's Ferry/Whidbey Island class ships for the Marine MEU. We have LCAC, how bout a LCU as well. Would be the complete package :-) I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
Angus Posted June 28, 2018 Share Posted June 28, 2018 HI! i want to make an amphibious assault mission with AAV7 and LCAC . AAV7 speed in water is limited at 6 knots no matter my speed settings in ME . OK i suppose it's normal . For LCAC same , they go to 6 knots too ... (If the LCAC takes the properties of AVV7 is also normal.) First question; it's the same for you? ( I may be badly installed the mod) Second question :I would like to increase the speed of LCAC to 30 knots. I tried to edit the file Lua (LCAC Land) but without results... someone would have an idea? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
flo57100 Posted June 29, 2018 Share Posted June 29, 2018 As far as I could understand, the LCAC is considered as an amphibious vehicle (and it is) but subjected to same limitations as the AAV7 and the BTR80, max speed on water 6 knots. Unfortunately, I have absolutely no clue where and how to modify it Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 29, 2018 Share Posted June 29, 2018 As far as I could understand, the LCAC is considered as an amphibious vehicle (and it is) but subjected to same limitations as the AAV7 and the BTR80, max speed on water 6 knots. Unfortunately, I have absolutely no clue where and how to modify it HI! i want to make an amphibious assault mission with AAV7 and LCAC . AAV7 speed in water is limited at 6 knots no matter my speed settings in ME . OK i suppose it's normal . For LCAC same , they go to 6 knots too ... (If the LCAC takes the properties of AVV7 is also normal.) First question; it's the same for you? ( I may be badly installed the mod) Second question :I would like to increase the speed of LCAC to 30 knots. I tried to edit the file Lua (LCAC Land) but without results... someone would have an idea? Hi Guys, I covered this question in a previous post which I have linked below: https://forums.eagle.ru/showpost.php?p=3455300&postcount=91 The faster speed is achievable only using combined arms when driving the LCAC or at least it did the last time I tested it. Hope this helps...Cheers:thumbup: Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
gunterlund21 Posted July 2, 2018 Share Posted July 2, 2018 Hi all Any chance of making a version with a completely clean deck. With the new 2D editor feature it would be nice to load up with statics. Thanks I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
uscstaylor Posted July 2, 2018 Author Share Posted July 2, 2018 I will look into it this weekend Link to comment Share on other sites More sharing options...
Gerbilskij Posted July 4, 2018 Share Posted July 4, 2018 (edited) Possible bug after the last update: the ship is not leaving a trail into the water and I also have blocky and flickering wake around the ship, near the waterline. Moreover, having the mod active causes aircraft not to spawn correctly on the RAZBAM Tarawa (Harrier spawns with no gear extended and floating in mid air over the deck) Edited July 4, 2018 by Gerbilskij Typo Link to comment Share on other sites More sharing options...
uscstaylor Posted July 5, 2018 Author Share Posted July 5, 2018 (edited) Nothing we can do until ED figures out all the bugs and fixes for the game. It was working perfectly when 2.5 rolled out then after ED started making tons of updates things went quirky..We'll have to wait and see.. Update I just checked my install with the latest patch and I'm still fine.....Just AI are still not taking off. You may have something installed incorrectly. Heres a Screenshot Edited July 5, 2018 by uscstaylor Link to comment Share on other sites More sharing options...
uscstaylor Posted July 8, 2018 Author Share Posted July 8, 2018 With the latest update I have noticed that AI do takeoff from the LHA's in a vertical takeoff but you must make their load out weight acceptable for them to takeoff still. ED is getting closer to fixing the AI issues...At least they can take off now..... Link to comment Share on other sites More sharing options...
AG-51_Razor Posted July 8, 2018 Share Posted July 8, 2018 I recently made a mission with AI launching off the Tarawa and they took off normally. By recently, I mean within the last week. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
AG-51_Razor Posted July 8, 2018 Share Posted July 8, 2018 Just now went back to that mission and saw the AI sitting there on the deck with their nozzles pointed straight down and burning a hole in the flight deck! :wallbash: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
uscstaylor Posted July 9, 2018 Author Share Posted July 9, 2018 Razor give them 50% fuel and lighten the payload.They should take off but in hover mode. Link to comment Share on other sites More sharing options...
AG-51_Razor Posted July 9, 2018 Share Posted July 9, 2018 I would certainly do that if all I wanted was to see AI launch from the ship. Loading them up light enough to get off the deck kind of removes them from actually contributing to the mission. It's going to have to be an air start for now. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
uscstaylor Posted July 9, 2018 Author Share Posted July 9, 2018 I just hope ED can get it sorted ...I've been using the AI for taking out sam sites. That works... Link to comment Share on other sites More sharing options...
ED Team m4ti140 Posted July 16, 2018 ED Team Share Posted July 16, 2018 (edited) Could you add TACAN to your ships? EDIT: Also: the ramp start position is too close to the island for the Huey on Essex. The Osprey model on Essex is also missing textures - have you considered making a clear deck version, now that we can populate decks however we want in the editor? Edited July 16, 2018 by m4ti140 Link to comment Share on other sites More sharing options...
uscstaylor Posted July 16, 2018 Author Share Posted July 16, 2018 For missing textures, you may not have all the ships installed. Make sure all lha's are installed the ships share textures. I can do a blank version for you but don't think you can populate them without adding it to the lau file. Link to comment Share on other sites More sharing options...
uscstaylor Posted July 17, 2018 Author Share Posted July 17, 2018 (edited) Version 4 is the only supported Mod now..... Edited July 22, 2018 by uscstaylor Link to comment Share on other sites More sharing options...
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