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Posted (edited)

Ok all, I know this is dumb ? But all my Google Fu, you tube searching, reading the manual. I still don't under stand basic flag use.. I have the basic trigger sfuff.

 

I am building a mission for my group.( First mission too btw) and I am trying to get a message chain to play. Between triggers. I have my first group flying into a trigger zone. That starts the chain and do their activity but say min later I want an info message to generate. between 2 units as if they were talking.And the last message tasks the actual flying group to another point on map.

 

Ex. My 4 ship eagles are going to do tanker ops. And when they get there and start tanking is when I want the chain. To start.

 

( Non playable but AWACs is telling another unit to go check out this area, and then grid and distance and such back and forth. But the last message between them is " Nickel flight good work you can RTB, break Ford flight you are tasked for high cap. Head 118 for 75, angels 20 grid an 1234 5678. "

 

I got the message. The message to work and the voice sound. But I can't figure out how to do the conversation part ( Awacs and ford). Between when the eagles get in zone to tank. When they get tasked to move. I've tried time more, group in zone and stuff but nothing all the messages play at once when I test. Please help. I am new to MB so yellow book version would be great. Thank you so much in advance.

 

Backdraft.

Edited by Backdraft
Posted

Hey Backdraft! Use time since flag for that. So you get to the tanker and you set up flag 10 when unit / part of group is in tanker moving zone. Then you set up “time 60 since flag 10” and do “play sound” & “message to” and set up flag 11. Then you just run a number of triggers as “time sonce flag 11” and add alternating messages from tanker / flight lead. Hope this makes sense. Cheers!

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Posted

Ok, I think this is where im, confused you say flag is 10, the 11,12 etc. But how are they set? So here is what I have

 

1 Trigger( TanK) No event----->All group in zone( Eagle Flight)-----> Sound to all,message to all.25sec.

 

 

So what's next is where I'm lost as well as Flag 10 you say. And for example the radio talk is about 7 minutes total with 10 messages in between. My trigger above. And the following one I have here.

 

 

1 Trigger (On Station) No Event------> All Group in Zone(eagle flight)------->

Sound to All, Messgae to all 25 sec.

Posted

In that first trigge of yours just add “Flag ON 10” (or whatever number). That means that when all eagles are in zone, Flag 10 will turn on amd you will be able to set triggers starting from that moment (time since flag = time since the flag was set to on).

 

So set another trigger with reply Time (10) since flag 10 -> reply

And another one Time (20) since flag 10 -> another message etc

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Posted

So Baltic in last colum.

 

Sound to all

Message to all

Flag On

Flag 10

 

Next entry

 

1 Trigger 12345(no event)------->Time since flag 120----> Sound to all

Message to all(30sec)

Flag ON

Flag. 11

 

 

Is this right??

Posted

Here's what it would look like all together. This will assume you have created a trigger zone with a half mile radius called "halfmile", your Eagle is called "Eagle", and your tanker is called "Tanker"

 

1st trigger

Type:

1 ONCE (Eagles join formation, NO EVENT)

Condition:

UNIT INSIDE MOVING ZONE (Eagle, halfmile, Tanker)

Triggered Actions:

MESSAGE TO ALL ('Colt 1-1, joining formation', 10)

FLAG ON (10)

 

2nd trigger

Type:

1 ONCE (Tanker chatter 1, NO EVENT)

Conditions:

TIME SINCE FLAG (10, 10)

Triggered Actions:

MESSAGE TO ALL ('Colt 1, Texaco. We have you visual, continue.', 10)

 

3rd trigger

Type:

1 ONCE (Tanker chatter 2, NO EVENT)

Conditions:

TIME SINCE FLAG (10, 20)

Triggered Actions:

MESSAGE TO ALL ('Colt 1-1, roger, moving to precontact', 10)

 

Etc. etc. etc.

Posted

You know the old saying, a mission says more than a thousand images. ;)

 

I took the liberty of setting up a simple mission with a bit of chatter between CAP and AWACS.

 

And on the way to becoming the next George Lucas, I recorded a track of it as well. :smartass:

 

All free of player interaction, Caucasus map, no asset packs required. Done in 2.5.1, but should probably be compatible with other versions.

time_since_flag_demo.miz

time_since_flag_demo.trk

Posted (edited)

You guys are awesome and moespeeds too if you are out here. Ok now all that worked and my timings are down best as I can get them in testing. But 2 issues I can't figure out how to fix. I did some more yputubing and forum search and saw a couple examples. And tried theirs and still doesn't work. So I'll try here. And sorry if it simple.

 

#1 I have an AI plane I want to RTB from an orbit when it's triggered. By another plane coming in. And this is how I have it.

 

AI Plane WP 1,2,3,4,5(normal route) WP 6 advance waypoint-add- perform task-orbit, WP 7 advance wp triggered action ( trigger zone RTB<current>, 7landing)

 

Trigger Zone.

 

1 Once(Bingo)--->part of group in zone(bingo)--->Sound to all

Message to all

AI Task push(Recce Flight Rtb)

 

But nothing works he just still orbits. What am I missing.

 

#2 I have an AI AAA gun i want to not shoot/go hot till a certain time. Or A\C enters an area, How do I do this. It moves to position good. But is taking out eveything.

Edited by Backdraft
Posted (edited)

If you're in the current 2.5.1 open beta version, AI TASK PUSH is broken. The issue has been reported to ED.

 

For #2, set his ROE to weapon hold using an advanced waypoint action and create a trigger zone where you want him to shoot. Add a triggered action for ROE: weapon free.

 

Then create a trigger

3 SWITCHED CONDITION (AAA weapon free, NO EVENT)

 

TIME MORE (whatever)

OR

PART OF COALITION IN ZONE (blue, AAAzone)

 

AI TASK PUSH (AAA 1. ROE WEAPON FREE)

 

If you want him to turn back off, add a triggered action for weapon hold and create the following trigger

 

3 SWITCHED CONDITION (AAA hold, NO EVENT)

 

ALL OF COALITION OUT OF ZONE (blue, AAAzone)

 

AI TASK PUSH (AAA 2. ROE WEAPON HOLD)

Edited by feefifofum
Posted
If you're in the current 2.5.1 open beta version, AI TASK PUSH is broken.

 

Oddly enough, I stumbled upon this problem in my demo mission. Near the end, I wanted the Hornets to RTB via AI TASK PUSH, but they never did. That's when I remembered that you'd just recently reported this. Hope it'll get fixed soon!

Posted

We need a mission editor for dummies the at the end add in the lua scripts like moose, Ctld, mist etc.

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted

Yeah buddy, I have no idea how to even attempt to read a lua, ajnd the Mist,CLTD. And my missions are probably weaker cause I dont. And that's a bummer.

  • 2 weeks later...
Posted

From today's changelog for the OpenBeta:

 

"The aircraft will not ignores the task via triggered action for changing waypoint."

 

Checked it out and it's indeed working again. :thumbup:

Posted
We need a mission editor for dummies the at the end add in the lua scripts like moose, Ctld, mist etc.

 

The next problem is integrating multiple large scripts like these, and making sure they're optimized. They all poll for stuff, and you can quickly overwhelm your cpu if you're not careful. At least that's what I saw. (speaking as an ancient programmer)

Posted

Backdraft maybe we can help each other you know where the scripts go i understand what the script is saying or doing.

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

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