Deadpoetic6 Posted May 31, 2018 Posted May 31, 2018 Probably just not yet implemented, but there are no difference between the fast and the slow firerate of the gun
Aluminum Donkey Posted May 31, 2018 Posted May 31, 2018 Probably just not yet implemented, but there are no difference between the fast and the slow firerate of the gun There seems to be a difference for me in the actual fire rate, but the sound effect is the same. Or, maybe I'm just seeing things... Gun is mighty effective in either mode--if you're able to hit anything with it :) AD Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
strikerdg Posted June 1, 2018 Posted June 1, 2018 Sound of gun also seems off. I don’t know if it is a straight copy of f-15 gun sounds for early access but the sound of gun firing is not accurate for the f18. Also normally less tracers.
Deadpoetic6 Posted June 6, 2018 Author Posted June 6, 2018 There seems to be a difference for me in the actual fire rate, but the sound effect is the same. Or, maybe I'm just seeing things... Gun is mighty effective in either mode--if you're able to hit anything with it :) AD Weird, maybe i'm just blind. I checked the amount of ammo used in both mode, and they both looked the same!
Aluminum Donkey Posted June 10, 2018 Posted June 10, 2018 Weird, maybe i'm just blind. I checked the amount of ammo used in both mode, and they both looked the same! You could be right, I suck with the cannon in the F/A-18 so haven't used it much :) Actually, I find the F-15 and F-18 guns not very accurate. They're very hard to get hits with. The Russian guns in the MiG-29 and Su-27 seem much better to me. AD Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
Flagrum Posted June 10, 2018 Posted June 10, 2018 Thread title is tagged: "[NO BUG]Gun ROF HI/LO is the same". I can only read it that way that in the real aircraft there is no RoF difference and therefore the missing RoF difference it is modelled correctly. What are those functions then meant for? Just some leftovers of some never fully implemented feature? Or is it something completely different, like long and short bursts?
Svend_Dellepude Posted June 10, 2018 Posted June 10, 2018 According to some sources, the GAU-8 fires 1,800 rounds per minute, with the higher 4200 rd/min rate having been deleted in the 1980s. However, the A-10 can only fire in high rate, which is 3900 rounds per minute. Low rate went out with the use of the batelle gas diverting device, and although the A-10 no longer uses the batelle device, the limit on high rate only has remained, since it made no tactical sense to fire in low rate and have to spend that much more time on final to get the same number of rounds on target. Might be the same for the M-61? [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
VKing Posted June 10, 2018 Posted June 10, 2018 Thread title is tagged: "[NO BUG]Gun ROF HI/LO is the same". I can only read it that way that in the real aircraft there is no RoF difference and therefore the missing RoF difference it is modelled correctly. What are those functions then meant for? Just some leftovers of some never fully implemented feature? Or is it something completely different, like long and short bursts? It's [NO BUG] because there's no bug (the bracketed part is added by ED). The gun in the hornet has the correct 4000rpm rate of fire in LO and 6000rpm in HI. They sound the same but the rate of fire is different. It takes 5.7 seconds to empty the gun in HI, and 8.7 seconds in LO.
Flagrum Posted June 10, 2018 Posted June 10, 2018 It's [NO BUG] because there's no bug (the bracketed part is added by ED). The gun in the hornet has the correct 4000rpm rate of fire in LO and 6000rpm in HI. They sound the same but the rate of fire is different. It takes 5.7 seconds to empty the gun in HI, and 8.7 seconds in LO. What a difference a few words more than those two in the title can make. Thanks for clarifying.
Canada_Moose Posted June 10, 2018 Posted June 10, 2018 Gun dispersion is not right though. There is a thread in about it somewhere......
Eldur Posted June 13, 2018 Posted June 13, 2018 It's [NO BUG] because there's no bug (the bracketed part is added by ED). The gun in the hornet has the correct 4000rpm rate of fire in LO and 6000rpm in HI. They sound the same but the rate of fire is different. It takes 5.7 seconds to empty the gun in HI, and 8.7 seconds in LO. That still makes it a "bug" in the audio part which should be addressed
SCU Posted June 13, 2018 Posted June 13, 2018 That still makes it a "bug" in the audio part which should be addressed I don't think there would be that much difference in real life in the sound between the RPM's. If you have a video reference somewhere that has gun sound at both HI & LO that would be nice. Otherwise ED just needs to alter the gun sound to be almost the same as F-16, in cockpit, instead of the A-10 one that we have now. HOTAS: Thrustmaster Warthog PC: it's much better now
dotChuckles Posted June 13, 2018 Posted June 13, 2018 Well 4000rpm is about 65Hz and 6000rpm is 100Hz. You really should be able to hear that difference I would have thought. [sIGPIC][/sIGPIC]
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