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Posted
Probably just not yet implemented, but there are no difference between the fast and the slow firerate of the gun

 

There seems to be a difference for me in the actual fire rate, but the sound effect is the same. Or, maybe I'm just seeing things...

 

Gun is mighty effective in either mode--if you're able to hit anything with it :)

 

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Posted

Sound of gun also seems off. I don’t know if it is a straight copy of f-15 gun sounds for early access but the sound of gun firing is not accurate for the f18. Also normally less tracers.

Posted
There seems to be a difference for me in the actual fire rate, but the sound effect is the same. Or, maybe I'm just seeing things...

 

Gun is mighty effective in either mode--if you're able to hit anything with it :)

 

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Weird, maybe i'm just blind. I checked the amount of ammo used in both mode, and they both looked the same!

Posted
Weird, maybe i'm just blind. I checked the amount of ammo used in both mode, and they both looked the same!

 

You could be right, I suck with the cannon in the F/A-18 so haven't used it much :)

 

Actually, I find the F-15 and F-18 guns not very accurate. They're very hard to get hits with. The Russian guns in the MiG-29 and Su-27 seem much better to me.

 

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--Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way!

If man was meant to fly, he would have been born with a lot more money!

Posted

Thread title is tagged: "[NO BUG]Gun ROF HI/LO is the same". I can only read it that way that in the real aircraft there is no RoF difference and therefore the missing RoF difference it is modelled correctly.

 

What are those functions then meant for? Just some leftovers of some never fully implemented feature? Or is it something completely different, like long and short bursts?

Posted
According to some sources, the GAU-8 fires 1,800 rounds per minute, with the higher 4200 rd/min rate having been deleted in the 1980s. However, the A-10 can only fire in high rate, which is 3900 rounds per minute. Low rate went out with the use of the batelle gas diverting device, and although the A-10 no longer uses the batelle device, the limit on high rate only has remained, since it made no tactical sense to fire in low rate and have to spend that much more time on final to get the same number of rounds on target.

 

Might be the same for the M-61?

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Posted
Thread title is tagged: "[NO BUG]Gun ROF HI/LO is the same". I can only read it that way that in the real aircraft there is no RoF difference and therefore the missing RoF difference it is modelled correctly.

 

What are those functions then meant for? Just some leftovers of some never fully implemented feature? Or is it something completely different, like long and short bursts?

 

It's [NO BUG] because there's no bug (the bracketed part is added by ED).

 

The gun in the hornet has the correct 4000rpm rate of fire in LO and 6000rpm in HI. They sound the same but the rate of fire is different.

It takes 5.7 seconds to empty the gun in HI, and 8.7 seconds in LO.

Posted
It's [NO BUG] because there's no bug (the bracketed part is added by ED).

 

The gun in the hornet has the correct 4000rpm rate of fire in LO and 6000rpm in HI. They sound the same but the rate of fire is different.

It takes 5.7 seconds to empty the gun in HI, and 8.7 seconds in LO.

 

What a difference a few words more than those two in the title can make. Thanks for clarifying.

Posted
It's [NO BUG] because there's no bug (the bracketed part is added by ED).

 

The gun in the hornet has the correct 4000rpm rate of fire in LO and 6000rpm in HI. They sound the same but the rate of fire is different.

It takes 5.7 seconds to empty the gun in HI, and 8.7 seconds in LO.

 

That still makes it a "bug" in the audio part which should be addressed rainbowdashwink.png

dcsdashie-hb-ed.jpg

 

Posted
That still makes it a "bug" in the audio part which should be addressed rainbowdashwink.png

I don't think there would be that much difference in real life in the sound between the RPM's. If you have a video reference somewhere that has gun sound at both HI & LO that would be nice. Otherwise ED just needs to alter the gun sound to be almost the same as F-16, in cockpit, instead of the A-10 one that we have now.

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