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Posted
3 hours ago, =475FG= Dawger said:

There are a few options with regard to text messages. 
 

The first option is to separate the Air to Air frequency from the Strike frequency. This is done in the real world because A/A gets very busy. We basically already have this in Cold War to some extent. As an example for Blue, Overlord bot and Human GCI could operate on 251.000 and Mission target status messages could be broadcast on 256.000 and 30.000 FM. The donation message should remain on text. However, I would suggest re-formatting. 
 

The second option is to retain the text messages but re-format them to be less intrusive. Single line messages are ideal in this regard. The target status messages could be staggered in time so that no more than one is visible at a given time. 
 

The donation message could be broken into a series of one line messages. 
 

I would prefer moving mission status messages to an SRS strike channel for the simple fact that it forces all players into SRS. 
 

 

 

Putting things on different frequencies sounds good, while keeping 124 MHz and 251 MHz as the main frequencies for Red and Blue. Just to be clear though, have you tried this on others servers? And if so, is this simulated EWR/AWACS too good and sees more than it should?

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Posted
48 minutes ago, Alpenwolf said:

 

Putting things on different frequencies sounds good, while keeping 124 MHz and 251 MHz as the main frequencies for Red and Blue. Just to be clear though, have you tried this on others servers? And if so, is this simulated EWR/AWACS too good and sees more than it should?

I have not used the overlord bot. I will try to change that shortly. 
 

however, I have experimented with using SRS text to speech to replace the text messages provided by the EWRS script. My test involved using the script to provide a picture report from a bull’s-eye position. It did not give individual bra reports. That system relies on the endgame sensors just like the ingame GCI.

 

The Overlord bot may “see” too much since it is using Tacview input, which sees everything. Before you commit to using that particular system, we would need to investigate.

 

In any case, there are options for moving away from the game GCI towards SRS based automatic GCI

 

If you wanted a simple “picture” report on a set time interval, that doesn’t seem to be too difficult to achieve. 

 

 

 

 

 

 

 

EDsignaturefleet.jpg

Posted (edited)
17 minutes ago, =475FG= Dawger said:

I have not used the overlord bot. I will try to change that shortly. 
 

however, I have experimented with using SRS text to speech to replace the text messages provided by the EWRS script. My test involved using the script to provide a picture report from a bull’s-eye position. It did not give individual bra reports. That system relies on the endgame sensors just like the ingame GCI.

 

The Overlord bot may “see” too much since it is using Tacview input, which sees everything. Before you commit to using that particular system, we would need to investigate.

 

In any case, there are options for moving away from the game GCI towards SRS based automatic GCI

 

If you wanted a simple “picture” report on a set time interval, that doesn’t seem to be too difficult to achieve. 

 

 

 

 

Understood.

 

I'm going to be a bit busy over the upcoming 1-2 weeks, so if you have the time to investigate I'd very much appreciate that.

Edited by Alpenwolf

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Posted
15 minutes ago, Alpenwolf said:

 

Understood.

 

I'm going to be a bit busy over the upcoming 1-2 weeks, so if you have the time to investigate I'd very much appreciate that.

 

I will look into it and report back

 

 

 

 

EDsignaturefleet.jpg

Posted

Operation Eye for an Eye:

 

The mission will go online this Saturday, 18.09.2021, and will kick off around 1800 zulu.

 

The server will be locked! Be on TeamSpeak minutes prior to the event for a quick briefing and to get the password.

 

Signups are not necessary.

 

Note that I use the TeamSpeak 3 channel of the 104th Phoenix server.

When tuned in, scroll all the way down to see it.

TeamSpeak 3 IP: ts50.gameservers.com:9132

TeamSpeak 3 passowrd: phoenix

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Posted

Latest OB update today 😄

 

"Added a new feature into the payloads panel in the mission editor: Loadout per pylon restriction. The main goal for this feature is to give mission designers more tools to control their mission environment in multiplayer. It will allow the ability to restrict any weapon or other store for a specific pylon on the MP aircraft slot. Feature is WIP and we will adjust and add more functionality to it."

 

Unfortunately doesn't appear to be a MiG21 low speed handling or Viggen speed bug fix yet though.

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Ryzen 5800x@5Ghz | 96gb DDR4 3200Mhz | Asus Rx6800xt TUF OC | 500Gb OS SSD + 1TB Gaming SSD | Asus VG27AQ | Trackhat clip | VPC WarBRD base | Thrustmaster stick and throttle (Deltasim minijoystick mod).

 

F14 | F16 | AJS37 | F5 | Av8b | FC3 | Mig21 | FW190D9 | Huey

 

Been playing DCS from Flanker 2.0 to present 😄

Posted
26 minutes ago, Sideburns said:

...

 

Unfortunately doesn't appear to be a MiG21 low speed handling or Viggen speed bug fix yet though.

 

I wouldn't count on any fixing in that regard any time soon. The issues are very old and the developers didn't even hint at acknowlegding them.

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Posted
16 minutes ago, Alpenwolf said:

Server News:

 

- The server is being updated to the latest Open Beta update which was released today. The server will go online once updated.

- Also, don't forget to update your SRS.

This update includes a change to Integrity Check that will fail any modded file in Cockpit/Scripts

 

This will have a tremendous impact on Cold War server as many of us are using mods that fit this category. 

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Posted
1 hour ago, Alpenwolf said:

 

I wouldn't count on any fixing in that regard any time soon. The issues are very old and the developers didn't even hint at acknowlegding them.

 

Well HB appear to be on the Viggen and did adjust the drag situation recently, the MiG21 however I will concede doesn't appear to be getting much attention.

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F14 | F16 | AJS37 | F5 | Av8b | FC3 | Mig21 | FW190D9 | Huey

 

Been playing DCS from Flanker 2.0 to present 😄

Posted
1 hour ago, =475FG= Dawger said:

This update includes a change to Integrity Check that will fail any modded file in Cockpit/Scripts

 

This will have a tremendous impact on Cold War server as many of us are using mods that fit this category. 

 

All good on my side and I use some mods for the MiG-21's sound, the trees in Caucasus, etc.

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Posted
On 9/13/2021 at 6:15 AM, rossmum said:

 

"and the first one is increasing blue's helicopter count and particularly their Gazelle L count."

 

Only issue with that is the rarity of good Gazelle pilots. Very few and far between. I would rather see less Hinds, or give us something to shoot them down with when they want to float around at 6000 feet. My Huey has to drop 300 rounds into the darn things. But, still fun in any form.

Posted (edited)
1 hour ago, Alpenwolf said:

 

All good on my side and I use some mods for the MiG-21's sound, the trees in Caucasus, etc.

I have 20 mods that are now unusable in MP because of this change. Most of them are quality of life stuff. I only use 3 of them in Cold War but the F5 RWR fix is one of them and this one will have a pretty big impact on the F5 users, as most of them use this mod to make the F5 RWR usable.

 

Apparently there is a Viggen RWR mod affected by this as well.

Edited by =475FG= Dawger
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Posted
I have 20 mods that are now unusable in MP because of this change. Most of them are quality of life stuff. I only use 3 of them in Cold War but the F5 RWR fix is one of them and this one will have a pretty big impact on the F5 users, as most of them use this mod to make the F5 RWR usable.
 
Apparently there is a Viggen RWR mod affected by this as well.
Yup.
Lot's of unhappy users today. List your Borken mods here.

https://r.tapatalk.com/shareLink/topic?url=https://forums.eagle.ru/topic/282040-custom-cmds-lua-now-breaking-ic/&share_tid=282040&share_fid=74365&share_type=t&link_source=app

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Posted
1 hour ago, =475FG= Dawger said:

I have 20 mods that are now unusable in MP because of this change. Most of them are quality of life stuff. I only use 3 of them in Cold War but the F5 RWR fix is one of them and this one will have a pretty big impact on the F5 users, as most of them use this mod to make the F5 RWR usable.

 

Apparently there is a Viggen RWR mod affected by this as well.

 

 

Well, that sucks!

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Posted (edited)
18 hours ago, MMI_Grim said:

SRS Option please, no more text. 🙂

NO!, Remember that not all of us speak English perfectly and it is difficult for us to communicate with SRS.

Edited by Tavo89
Posted

Regarding the missile load of the Viggen, F5 and Mig-21:

MiG-21BIS introduced in 1972, Viggen in 1971 and F-5E in 1972, each aircraft has its capabilities, advantages and disadvantages, for example the F5 is very good at dogfighting, the AJS-37 is a ground attack aircraft with a secondary task as fighter, on the contrary the Mig-21Bis is a interceptor and its wing design is not good for dogfighting, it loses a lot of energy with any sharp turn.

 

I fly against the F-14 tomcat with my Mig-21Bis, against a plane that is superior in many aspects and with an artificial intelligence in the back seat ... And I am not complaining, I accept the challenge in a good way.

 

One solution is to ask the developers for variants that work better as fighters, for example the JA-37 which is an interceptor and can carry a greater variety of air to air weapons. Reducing the number of missiles on a plane like the Mig-21Bis doesn't make any sense to me!.

Posted
3 hours ago, Tavo89 said:

NO!, Remember that not all of us speak English perfectly and it is difficult for us to communicate with SRS.

 

Just get it and listen to the best of your ability.......

Posted

- The pylons restrictions are mainly to give Su-25T's and MiG-29A's access to R-60M's while MiG-21's can't.

- In addition, and in order to decrease the number of pilots treating the Viggen as a fighter, I'll restrict its load out to 4 or maybe even 2 air-to-air missiles.

- In operation Close Air Support Mi-24P's will be restricted to 4 x Sturm missiles instead of having 8.

- Maybe restrict the Ka-50 to 6 Vikhr's instead of 12?! That just occurred to my while I was writing this post.

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