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Posted
4 hours ago, rogorogo said:

Dear Serverrunner, may I ask an HONEST and EARNEST question out of actual technical interest (and I have not flown DCS for a while now.. and I only ever visit the Cold War Server, not matter how bad I am, because it is the only COHESIVE and COHERENT server).

Where does this neverending myth come from that the "21er" radar overperforms. While this might or is very true when it comes to codelines - the reality in a normal scenario presents itself differently. 
Ever so often, wheter in COMP or NORM, whether in normal dish orientation or with "terrain" (2% upward) I can never pick up signatures (not IFF, signatures) for planes even I can see with my poor specs, looking upwards, planes that are close, are skylining, with no terrain maskiing, no terrain interference.

The "overperformance" applies only in a combination of factors that have nothing to do with the module but the complete lack of things we cannot mention here... from my limited understanding of a few decades in a related field in topically relevant functions.

That no one could change but the core product provider and franchise holder and its symptoms arise arbitrarily, not globally and not systemically.

So - again - I ask.. why does this keep popping up by people (not you) who "should" know better as they are that involved in a high intensity in the product consumption and server attendance?

Again, I am "bad at <enter what you want here>", and a total irrelevant bystander - but that persistence and insistence to misinterpret and misunderstand (maybe even "twist") something honestly and earnestly intrigues me.
 

I have a hard time into reading between lines here and do not understand post fully.

Only one thing I can say as someone who was co-creator of first MiG-21 squadron in DCS (well it was created one day after 21 release) and still flying it. MiG-21 radar IS overperforming. Although all of noticed discrepancies were reported and process of addressing that is in motion as I see it. I can't say how much boost it gives because I use radar in mig-21 like I was using it 5 years ago, when we were flying it on 104th against 4th gen planes, turn it on for 3 seconds check contacts in front and turn off to not appear on RWR for too long. If others got used to its overperforming maybe they can get some excessive info out of it, importance of which for practical fight and approach I can't judge myself.

Remark about whole history of things like that I've noticed. Unlike some other issues with BLUE side aircraft, people on RED side report issues for their side and achieve fixes and there is proven history of that:

R-13M, R-3S, RS-2US missiles having same IR seeker (4 or so years ago, fix achieved)

R-60 - missile not reacting to flares  (I was reporting 3 or so years ago fix achieved)

R-3S and R-13 missiles refactoring after reports about performance started from BLUE guys and then detailed by us when saw no reaction (refactoring was done (around 2 years ago)

Afterburner IR signature being less visible than non AB one (around 2 years ago reported by me and others fix achieved)

Then things were done where I was not really playing a role, but we got MiG-21 over G wing damage not just out of nowhere too.

Maybe I did not remember all cases and others can chip in, but you get the notion.

AKA LazzySeal

Posted

It's all good, keep the circle-validation up instead of trying to actually issue-trace.
You do not have to mind me, for I am truly and earnestly irrelevant. I was asking a question, I got my answer and to everything I typed instantaneously perfect examples were provided.

That does not take anything away from the great experience on the CW server, does take nothing away from the positive spirit.

It just shows that zero admonishment from the consumer role for systemic issues is even theoretically possible, and actual change for the desired outcome has to be instigated from an entirely different vector (highly unlikely and even if in a few years the earliest).

So instead of anything else, let us all cross our fingers together.

/topic

Posted (edited)

I am a much more prolific user of the radar than most. It does affect gameplay but a little less than people think. The biggest issue is actually the lack of lock warning, not that it sees things it shouldn't - you can lock someone 20km out, then just follow the contact on the scope until they're directly on your nose. With that said, I've noticed some players won't even react to a radar lock from an aircraft which does give warning, so I don't know how many easy kills would have happened anyway due to overconfidence/RWR in wrong mode/RWR muted/etc.

As far as spotting things goes, you can go into a situation knowing beforehand roughly how many aircraft there are and who is or isn't friendly. This is probably its most useful side effect after the above, but it's only really useful when there's no GCI - when there is one, it's not giving you any new info that they haven't already given you. When it comes to R-3R kills, let's just say you have to be pretty stupid to try some 1v1 neutral merge BFM lunacy in a live combat environment. You practically have to fly into an R-3R to be hit by it, I have no pity for anyone who dies to a head-on joust and I don't think they'd be any better off if the radar functioned properly. At that point they're nearly as likely to be killed by the gun (or, if we still had them, R-60M).

I'm hoping we get a radar fix soon, both so I can stop picking up bad habits and have one less thing to worry about being modelled wrong on my favourite module. It is a factor, however it's one that does also get played up for whatever purpose - for every time I'm able to stealth-lock someone 20km out at low altitude and follow through to an R-3R kill, there's another time where the radar resolutely refuses to hold a steady track on a target a few kilometres off my nose which I can visually see and which isn't manoeuvring especially violently.

It's not the only radar with issues (F-5 can lock in ground clutter consistently, if you know what you're doing, and is totally unaffected by either weather or chaff), but it's got the worst issues by quite a large margin.

Edited by rossmum
  • Like 1
Posted

Hello everyone.


Yesterday's "When the Mountains cry" ended with a victory for the Red team, but the Blue side was just as exciting in their air battle.
While I was on Red's TacCmdr, I saw a Viggen that did some great bombing towards the end of the mission, so I'll leave it here along with some other images.

I'm not very good at taking pictures, and the picture quality is not very good, but I hope you enjoy watching it.

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Screen_211031_022040.jpg

Screen_211031_022439.jpg

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  • Like 3

Phantom Forever

F-4EJ / F-4EJ Kai 1971-2021

Sorry, I don't speak English, so I use DeepL Translate. Well, I can speak Japanese.

Posted

MiG-15's Being Alone on Comms:

We all know that MiG-15's operate on different frequencies, so they're literally left all alone. I enabled "unrealistic" comms on the server for about 3 weeks a while ago, so that MiG-15's can communicate with everyone else and vice versa. The problem was, Red players started operating on 251 MHz which is the default freq. (Ciribob told me it's tough to change to something else. It'd require changing lots of basics in the script). So, we ended up having players operating on 251 MHz and others on 124 MHz. It literally split the team in half on comms. If only players would still dial to 124 MHz (good luck with that), but they didn't and I was urging everyone for that period of time continuously. Red EWR's operate on 124 MHz as you all know, the briefing says that, and with players operating on random frequencies it was simply chaos.

One argument was: "Well, Su-25's and MiG-29A's are dialed to 251 MHz upon spawning". Yes, they are. And they dial to 124 MHz manually, because that's the normal format everyone on Red is used to and knows well. There are always exceptional situations where some random player doesn't do it, but since when random is a valid argument when talking about normality? Casuals are always there.

I literally had players asking me what's going on with comms. Why the chaos and why does the briefing say something else when quite a few are on 251 MHz. It was lots of headache trying to keep everyone in line, so that players can communicate with one another. So, yes, MiG-15's were finally able to talk to the rest of the team, but others ended up operating on different frequencies. In other words, it was the same result more or less (sometimes even worse), only this time it didn't effect the MiG-15's.

It's a pain in the ass, I know. I looked up the SRS script, changed a couple of things to make it possible for Red to have 124 MHz as their default freq., but I couldn't get it to work. If someone can, please, by all means.

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Posted (edited)
1 hour ago, Alpenwolf said:

MiG-15's Being Alone on Comms:

We all know that MiG-15's operate on different frequencies, so they're literally left all alone. I enabled "unrealistic" comms on the server for about 3 weeks a while ago, so that MiG-15's can communicate with everyone else and vice versa. The problem was, Red players started operating on 251 MHz which is the default freq. (Ciribob told me it's tough to change to something else. It'd require changing lots of basics in the script). So, we ended up having players operating on 251 MHz and others on 124 MHz. It literally split the team in half on comms. If only players would still dial to 124 MHz (good luck with that), but they didn't and I was urging everyone for that period of time continuously. Red EWR's operate on 124 MHz as you all know, the briefing says that, and with players operating on random frequencies it was simply chaos.

One argument was: "Well, Su-25's and MiG-29A's are dialed to 251 MHz upon spawning". Yes, they are. And they dial to 124 MHz manually, because that's the normal format everyone on Red is used to and knows well. There are always exceptional situations where some random player doesn't do it, but since when random is a valid argument when talking about normality? Casuals are always there.

I literally had players asking me what's going on with comms. Why the chaos and why does the briefing say something else when quite a few are on 251 MHz. It was lots of headache trying to keep everyone in line, so that players can communicate with one another. So, yes, MiG-15's were finally able to talk to the rest of the team, but others ended up operating on different frequencies. In other words, it was the same result more or less (sometimes even worse), only this time it didn't effect the MiG-15's.

It's a pain in the ass, I know. I looked up the SRS script, changed a couple of things to make it possible for Red to have 124 MHz as their default freq., but I couldn't get it to work. If someone can, please, by all means.

So why do the Mig 29's and Su-25's fail to tune 124 when expansion radios are allowed but somehow manage to tune 124 when they aren't allowed? Am I missing something here?

Edited by =475FG= Dawger

 

 

 

 

EDsignaturefleet.jpg

Posted
10 minutes ago, =475FG= Dawger said:

So why do the Mig 29's and Su-25's fail to tune 124 when expansion radios are allowed but somehow manage to tune 124 when they aren't allowed? Am I missing something here?

 

Because when they spawn, and like everyone else, 251 MHz is on by default. They hear people talking on 251 MHz, so why change? However, if everyone is 124 MHz the two are compelled to dial to 124 MHz. Sooner or later they'll realise that no one is with them on comms (251 MHz). That gives them the incentive to investigate and see if there's some other frequency they need to be on. They either check out the briefing (rarely) or ask around about the current frequency in use in the chat window.

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Posted
Just now, Alpenwolf said:

Because when they spawn, and like everyone else, 251 MHz is on by default. They hear people talking on 251 MHz, so why change? However, if everyone is 124 MHz the two are compelled to dial to 124 MHz. Sooner or later they'll realise that no one is with them on comms (251 MHz). That gives them the incentive to investigate and see if there's some other frequency they need to be on. They either check out the briefing (rarely) or ask around about the current frequency in use in the chat window.

The best would be to somehow force it to be 124 like you mentioned.

Posted
Just now, Zachrix said:

The best would be to somehow force it to be 124 like you mentioned.

And if someone can figure that out in the SRS lua script I'd be very grateful. I'll check it out again and play with it a bit.

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Posted (edited)
1 hour ago, Alpenwolf said:

And if someone can figure that out in the SRS lua script I'd be very grateful. I'll check it out again and play with it a bit.

I have done a lot of personal mods with the SRS lua. It is very easy to mod individual aircraft. The problem is that the SRS script that determines the radio setup in the aircraft is client side. It is easily modified but every client would need the mod, which means it would have to be a forced update by Ciribob.

If its not forced, casuals won't have it. 

For the Mig-29 you just need to change line number 377 from

_data.radios[2].freq = 251.0 * 1000000 --V/UHF, frequencies are: VHF range of 100 to 149.975 MHz and UHF range of 220 to 399.975 MHz

to 

_data.radios[2].freq = 124.0 * 1000000 --V/UHF, frequencies are: VHF range of 100 to 149.975 MHz and UHF range of 220 to 399.975 MHz

For the Su-25 its the same change on line 421

Edited by =475FG= Dawger

 

 

 

 

EDsignaturefleet.jpg

Posted
Just now, =475FG= Dawger said:

I have done a lot of personal mods with the SRS lua. It is very easy to mod individual aircraft. The problem is that the SRS script that determines the radio setup in the aircraft is client side. It is easily modified but every client would need the mod, which means it would have to be a forced update by Ciribob.

If its not forced, casuals won't have it. 

 

 

Exactly! And I know what you're talking about. I was trying to get Ciribob to implement quite a couple of things (in CTLD as well), but he always preferred to have users do with it whatever they want to rather than forcing things. I understand that.

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Posted
15 hours ago, Alpenwolf said:

Exactly! And I know what you're talking about. I was trying to get Ciribob to implement quite a couple of things (in CTLD as well), but he always preferred to have users do with it whatever they want to rather than forcing things. I understand that.

Have you looked into the Moose CTLD ? Seems to be more developed and supported than Ciribob's one (it was basically based on it, but put on moose and with more options/examples).

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

Posted
Just now, Shadow KT said:

Have you looked into the Moose CTLD ? Seems to be more developed and supported than Ciribob's one (it was basically based on it, but put on moose and with more options/examples).

I only looked it up quickly. Would need to have the time and quite for it. Good you just reminded me of it 😉

  • Like 1

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Posted (edited)

That Mirage F1 CE is going to fit right in with the current plane set. That mini electrical/analong hud will be nice, with being able to see heading eyes up when doing intercepts, and then having range information when dogfighting in close.

Edited by CrazyGman
Posted

I'm wondering if we can have a mission where the F-14As get some AIM-54A's in limited numbers? Mostly I think it would be interesting to fight against, but without AWACs I don't think it would be that powerful. Even now Tomcats are IMO not to hard to defeat with good tactics and MiG-21 and MiG 19 pilots. Yes you will have to make sure your not heading straight up at the Tomcat, but that is already the case.

Posted
54 minutes ago, CrazyGman said:

That Mirage F1 CE is going to fit right in with the current plane set. That mini electrical/analong hud will be nice, with being able to see heading eyes up when doing intercepts, and then having range information when dogfighting in close.

 

I'm curious, what air-to-air weapons does it carry? It says AIM-9 in the Wikipedia article, but not what variant of it. I hope it carries some rear-aspect as well (except for the radar missiles of course).

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Posted (edited)
44 minutes ago, Alpenwolf said:

I'm curious, what air-to-air weapons does it carry? It says AIM-9 in the Wikipedia article, but not what variant of it. I hope it carries some rear-aspect as well (except for the radar missiles of course).

In the F1 DCS interview he says the first varient the F1CE (the one shown in the interview) carries

Matra magic 1's 

Aim 9E

Aim 9G

And Aim 9N

So the 9N is slightly worse then the AIM 9P, but not by much.

So all of those are rear aspect heaters

Also the R530 that the F1CE also carries in both radar guided and IR seekers is "medium range" but are big and heavy and not really as suited for shooting down fighters especially ones manuvering. And the F1CE's radar does not have look down shoot down capability. So I think it will be like the R3R, but heavier, have longer range but be less maneuverable.

Edited by CrazyGman
Posted
1 hour ago, CrazyGman said:

Either way we can have the F1 with just the rear aspect heaters since lots of the time that seems like what they most often carried. 

Good to hear! Either way I'm adding the F1 and we'll see how things play out. Can't have a bigger impact on Reds more the Tomcat, so shouldn't be a problem.

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Posted
6 hours ago, CrazyGman said:

Managed to get a lucky 9k114 Shturm kill on Sunday

 

No freaking way!!! You make all Hind players proud 😉

Alright, I was always wondering about the following: If I'm to take 8 x Atakas of which 4 are the air-to-air variant. And say you had them onboard in that situation. Would Petrovich fire the air-to-air Ataka at an aerial target or simply the Ataka on pylon 1 as it's always his way, and regardless of what missile variant that is? I haven't had the time to test it out yet as I'm testing other things for the missions, but if anyone knows maybe?

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Posted
3 hours ago, Alpenwolf said:

No freaking way!!! You make all Hind players proud 😉

Alright, I was always wondering about the following: If I'm to take 8 x Atakas of which 4 are the air-to-air variant. And say you had them onboard in that situation. Would Petrovich fire the air-to-air Ataka at an aerial target or simply the Ataka on pylon 1 as it's always his way, and regardless of what missile variant that is? I haven't had the time to test it out yet as I'm testing other things for the missions, but if anyone knows maybe?

Now when you bring up the petrovick menu select left after you bring up the menu, Petrovich will go through each missile type with each left press, so to fire the anti air version just press until it says selected 9K120O

Posted
41 minutes ago, CrazyGman said:

Now when you bring up the petrovick menu select left after you bring up the menu, Petrovich will go through each missile type with each left press, so to fire the anti air version just press until it says selected 9K120O

Thanks a lot! I always try to avoid playing with Petrovich, so I'm mostly not flying the Hind 😉

  • Like 1

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