MMI_Grim Posted December 3, 2021 Posted December 3, 2021 21 hours ago, Alpenwolf said: Check out Mike-Delta's stream. He does cmdr quite often: Twitch Thx. Will do FLAPS 1-3 | Grim
Alpenwolf Posted December 3, 2021 Author Posted December 3, 2021 Just now, =475FG= Dawger said: What is the thinking behind removing Human GCI? Teamwork is what makes this fun. And Abu Dhabi didn't have any EWR functioning yesterday. I assume that was the usual server bug but it makes the mission a lot less enjoyable. Honestly, giving Mike-Delta and myself a bit of a break there Not just that though, that's a minor thing, but to see how players on both sides behave when a human GCI operator is not around. Do they communicate more? Does one emerge as some sort of a leader assigning specific land marks where they all should meet and wait for the enemy? Etc. It's a one timer and only to once more increase the importance of using comms. The fourth round will have GCI operators back online. Probably next weekend. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
=475FG= Dawger Posted December 3, 2021 Posted December 3, 2021 4 minutes ago, Alpenwolf said: Honestly, giving Mike-Delta and myself a bit of a break there Not just that though, that's a minor thing, but to see how players on both sides behave when a human GCI operator is not around. Do they communicate more? Does one emerge as some sort of a leader assigning specific land marks where they all should meet and wait for the enemy? Etc. It's a one timer and only to once more increase the importance of using comms. The fourth round will have GCI operators back online. Probably next weekend. Without a human GCI, communication goes down and coordination between friendlies goes down. We already have the answer on that. Most players need simple direction (fly heading X for Y miles). They don't have the patience or even the desire to group up. It is one of the strangest things about DCS. Although every air force in the world operates in 2 and 4 ship formations because it multiplies combat power tremendously, its a rare thing to find in DCS anywhere. I am not sure now is a great time to turn the CW server into a vanilla DCS GCI furball even for a few hours. If you and Mike Delta want a break, just don't GCI. Take the day off. Maybe someone else will step in or maybe they won't. 1
=475FG= Dawger Posted December 3, 2021 Posted December 3, 2021 13 hours ago, Alpenwolf said: Operation Fishbed vs Tiger will go online on Saturday, 03.12.2021, around 1900 zulu. - Human GCI for both sides is removed! - Instead of EWR's it's AWACS planes for both sides. - The AWACS planes are set to immortal, so players should just stick to the objective of killing all 100 enemy fighters. BTW, 3 DEC 21 is a Friday I guess you have been working hard and forgot what day of the week it is because you did the same thing with Sukhumi Unleashed. Confused me a bit.
Mordant Posted December 3, 2021 Posted December 3, 2021 Gonna be honest, finding a 230 page-long thread for a server I played on frequently is an interesting experience. I have flown on Cold War for around a year now, mainly F-5s or Ka-50(now I'm somewhat competent with the Fishbed and I want to try the Sabre for the lols). I had no idea there were so many missions, or that Alpenwolf still updates it lol. But here are a few of my questions: -I haven't noticed anything different between the briefings, so it may just be me being blind, but how do I know what's special about a certain mission? -Are there new missions being made, or just improvements to previous ones? -I read way back in this thread that Alpenwolf doesn't have NTTR, and while that's fine I feel like having just one mission out of the 15 would be nice for those of us who still have the module. Is this a possibility, let alone probable? -While I often want to hop in a Tomcat(not to crush the other team, I just really like the Tomcat), it's often not an activated slot and the aircraft won't spawn. If I wanted to hop in a 29 however, it almost always spawns. Is this just because Red completed an objective before blue did or something? Similar to question 1. I do want to thank Alpenwolf and the community for this wonderful server, it's what got me into PvP in the first place. Thanks for creating this, and I'm surprised I didn't notice this thread sooner : ) Smooth Skies, Mordant ASUS Tuf X570 Pro Wifi | Ryzen 7 5800X | 4x8gb 3200Mhz GSkill/Crucial | Gigabyte RTX 3060 TI | 1 500gb Samsung 860 EVO Boot SSD | 2 500gb HDD | 500gb Crucial NVMe (With DCS install) | EVGA 650BQ | Thrustmaster Warthog HOTAS + TM TF Rudder Pedals | TrackIr 5 | A handy dandy notepad ; ) F-5E | A-10CII | F-14 | FC3 | F-16 | F/A-18 | M2kC | MiG-19 | Sa342 | UH-1H | Ka-50 | L-39 | C-101 | P-51D | FW-190 D-9 | F-86 | Combined Arms | Mi-24P | Mi-8 | NS430 | Apache | "Christian" Eagle II | Mirage F1 Primary Aircraft = Strong Red | Secondary Aircraft = Orange | Rarely Used = Yellow | Dead Aircraft/Not Bound = Purple | Recent Spike of Use = Teal/Cyan/Aquamarine/Whatever you want to call this
Alpenwolf Posted December 3, 2021 Author Posted December 3, 2021 1 hour ago, =475FG= Dawger said: Without a human GCI, communication goes down and coordination between friendlies goes down. We already have the answer on that. Most players need simple direction (fly heading X for Y miles). They don't have the patience or even the desire to group up. It is one of the strangest things about DCS. Although every air force in the world operates in 2 and 4 ship formations because it multiplies combat power tremendously, its a rare thing to find in DCS anywhere. I am not sure now is a great time to turn the CW server into a vanilla DCS GCI furball even for a few hours. If you and Mike Delta want a break, just don't GCI. Take the day off. Maybe someone else will step in or maybe they won't. No vanillas here, mate. It's just a one round for the reasons I mentioned. The taking a break part was the least of all and was meant more like a joke. 1 hour ago, =475FG= Dawger said: BTW, 3 DEC 21 is a Friday I guess you have been working hard and forgot what day of the week it is because you did the same thing with Sukhumi Unleashed. Confused me a bit. Yeah, which is why I ended up launching Battle Over Sukhumi Unleashed yesterday. It'll go online today again and tomorrow the Fishbed vs Tiger one. Lots of things happening in my life, mate. Bloody real life, huh Joke aside. Thank God for that. 1 hour ago, Mordant said: Gonna be honest, finding a 230 page-long thread for a server I played on frequently is an interesting experience. I have flown on Cold War for around a year now, mainly F-5s or Ka-50(now I'm somewhat competent with the Fishbed and I want to try the Sabre for the lols). I had no idea there were so many missions, or that Alpenwolf still updates it lol. But here are a few of my questions: -I haven't noticed anything different between the briefings, so it may just be me being blind, but how do I know what's special about a certain mission? -Are there new missions being made, or just improvements to previous ones? -I read way back in this thread that Alpenwolf doesn't have NTTR, and while that's fine I feel like having just one mission out of the 15 would be nice for those of us who still have the module. Is this a possibility, let alone probable? -While I often want to hop in a Tomcat(not to crush the other team, I just really like the Tomcat), it's often not an activated slot and the aircraft won't spawn. If I wanted to hop in a 29 however, it almost always spawns. Is this just because Red completed an objective before blue did or something? Similar to question 1. I do want to thank Alpenwolf and the community for this wonderful server, it's what got me into PvP in the first place. Thanks for creating this, and I'm surprised I didn't notice this thread sooner : ) Smooth Skies, Mordant - Sometimes objectives are changed a bit, so the briefing is merely adjusted. - Sometimes briefing images are added or removed or modified. - I've designed a total of 11 new missions this year alone, and will work on a new one soon to include more AI bombers for both sides. - All aircraft and weapons are limited in numbers. The MiG-29A and the F-14A are limited to 6, 8 or 10 aircraft max with 2 slots per type of aircraft. - In only one mission, Open Range, Mi-8's and UH-1's are tasked with sling loading ammo crates to the airbases at which the two advanced jets spawn. - So, maybe that hasn't been done yet by the time you joined the server which explains why they're blocked. - The server not being very populated as of late has led to the two modules being a bit of trouble to some players. Others keep urging me to leave it as it is and embrace the challenge. You're welcome. See you airborne! HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
=475FG= Dawger Posted December 3, 2021 Posted December 3, 2021 (edited) 1 hour ago, Mordant said: Gonna be honest, finding a 230 page-long thread for a server I played on frequently is an interesting experience. I have flown on Cold War for around a year now, mainly F-5s or Ka-50(now I'm somewhat competent with the Fishbed and I want to try the Sabre for the lols). I had no idea there were so many missions, or that Alpenwolf still updates it lol. But here are a few of my questions: -I haven't noticed anything different between the briefings, so it may just be me being blind, but how do I know what's special about a certain mission? -Are there new missions being made, or just improvements to previous ones? -I read way back in this thread that Alpenwolf doesn't have NTTR, and while that's fine I feel like having just one mission out of the 15 would be nice for those of us who still have the module. Is this a possibility, let alone probable? -While I often want to hop in a Tomcat(not to crush the other team, I just really like the Tomcat), it's often not an activated slot and the aircraft won't spawn. If I wanted to hop in a 29 however, it almost always spawns. Is this just because Red completed an objective before blue did or something? Similar to question 1. I do want to thank Alpenwolf and the community for this wonderful server, it's what got me into PvP in the first place. Thanks for creating this, and I'm surprised I didn't notice this thread sooner : ) Smooth Skies, Mordant I can't answer all your questions but I will answer the ones I can. There are many new missions. Alpenwolf likes to make missions so there is a regular stream of new ones. He also constantly edits older missions and removes missions from the rotation when he deems it necessary. His mission briefings follow a standard format and its easy to see the very similar beginnings and assume you are already familiar with what's going on. I encourage everyone to try to read the entire mission briefing. Since I own NTTR, I wouldn't mind a mission in there but it isn't the best performing terrain. It does have some interesting potential battle locations. Some missions have Tomcats available from the start, others do not. The same for the Mig-29's. Since the Mig-29 is much more widely owned, there are a lot of guys who will fly helos in order to fulfill the objective requirements to enable the Mig-29 slots. The F-14 does not have a wide audience of followers who will jump into a Helo in order to open the slots. I suspect they just go fly the Kitty in one of the 1000 servers that have it enabled. If the F-15 was available instead of the F-14, I expect you we see folks working hard to open those slots up. Or the F-14 pilots use up all the slots trying to do BFM instead of using their BVR capability properly. Personally, I wish there were NO face shooting air to air missiles in the server (Radar or IR or Optical) so I would happily see all that sort of thing removed. Alpenwolf heartily disagrees with me on that subject. The server is easily the best PvP server for teamwork of any era. Alpenwolf does a great job of making it important to work as a team and communicate. Edited December 3, 2021 by =475FG= Dawger 1
Mordant Posted December 3, 2021 Posted December 3, 2021 8 minutes ago, Alpenwolf said: - Sometimes objectives are changed a bit, so the briefing is merely adjusted. - Sometimes briefing images are added or removed or modified. - I've designed a total of 11 new missions this year alone, and will work on a new one soon to include more AI bombers for both sides. - All aircraft and weapons are limited in numbers. The MiG-29A and the F-14A are limited to 6, 8 or 10 aircraft max with 2 slots per type of aircraft. - In only one mission, Open Range, Mi-8's and UH-1's are tasked with sling loading ammo crates to the airbases at which the two advanced jets spawn. - So, maybe that hasn't been done yet by the time you joined the server which explains why they're blocked. - The server not being very populated as of late has led to the two modules being a bit of trouble to some players. Others keep urging me to leave it as it is and embrace the challenge. You're welcome. See you airborne! Thanks so much for responding! This is all very good information, I'll take a look a bit closer at some of the missions and try my hand at some of the other aircraft I haven't done on the server yet. Cheers! 9 minutes ago, =475FG= Dawger said: I can't answer all your questions but I will answer the ones I can. There are many new missions. Alpenwolf likes to make missions so there is a regular stream of new ones. He also constantly edits older missions and removes missions from the rotation when he deems it necessary. His mission briefings follow a standard format and its easy to see the very similar beginnings and assume you are already familiar with what's going on. I encourage everyone to try to read the entire mission briefing. Since I own NTTR, I wouldn't mind a mission in there but it isn't the best performing terrain. It does have some interesting potential battle locations. Some missions have Tomcats available from the start, others do not. The same for the Mig-29's. Since the Mig-29 is much more widely owned, there are a lot of guys who will fly helos in order to fulfill the objective requirements to enable the Mig-29 slots. The F-14 does not have a wide audience of followers who will jump into a Helo in order to open the slots. I suspect they just go fly the Kitty in one of the 1000 servers that have it enabled. If the F-15 was available instead of the F-14, I expect you we see folks working hard to open those slots up. Or the F-14 pilots use up all the slots trying to do BFM instead of using their BVR capability properly. Personally, I wish there were NO face shooting air to air missiles in the server (Radar or IR or Optical) so I would happily see all that sort of thing removed. Alpenwolf heartily disagrees with me on that subject. The server is easily the best PvP server for teamwork of any era. Alpenwolf does a great job of making it important to work as a team and communicate. I thought as much with the 29/14 business, but I never knew for sure. I think NTTR can be a wonderful map, especially with all the little nooks and crannies of the map. My personal favorite is Blufor Nellis with a Redfor Echo Bay, but that may be too small of an airport to support all the 21s and assorted aircraft for redfor. Either way, it's not like we're starved of Cold War missions! I definitely have to try GCI'ing with Combined Arms, I've only ever done it with LotATC. In general, I just need to play Cold War more, it's so much fun! Cheers! ASUS Tuf X570 Pro Wifi | Ryzen 7 5800X | 4x8gb 3200Mhz GSkill/Crucial | Gigabyte RTX 3060 TI | 1 500gb Samsung 860 EVO Boot SSD | 2 500gb HDD | 500gb Crucial NVMe (With DCS install) | EVGA 650BQ | Thrustmaster Warthog HOTAS + TM TF Rudder Pedals | TrackIr 5 | A handy dandy notepad ; ) F-5E | A-10CII | F-14 | FC3 | F-16 | F/A-18 | M2kC | MiG-19 | Sa342 | UH-1H | Ka-50 | L-39 | C-101 | P-51D | FW-190 D-9 | F-86 | Combined Arms | Mi-24P | Mi-8 | NS430 | Apache | "Christian" Eagle II | Mirage F1 Primary Aircraft = Strong Red | Secondary Aircraft = Orange | Rarely Used = Yellow | Dead Aircraft/Not Bound = Purple | Recent Spike of Use = Teal/Cyan/Aquamarine/Whatever you want to call this
BodyOrgan Posted December 3, 2021 Posted December 3, 2021 (edited) 3 hours ago, Mordant said: -While I often want to hop in a Tomcat(not to crush the other team, I just really like the Tomcat), it's often not an activated slot and the aircraft won't spawn. If I wanted to hop in a 29 however, it almost always spawns. Is this just because Red completed an objective before blue did or something? There are only 2-4 Tomcat/29 missions in total. Usually only 1-2 in rotation at any given moment. Out of these missions only two required the Tomcat/29 combo to be unlocked. In one you have to sling a crate, and the other you must sink/defend some ships. The latter is no longer in play. The reality you most likely ran into however is the available air frames had already been depleted. The Tomcat is generally depleted much quicker than the 29 for various reasons. One of the primary factors is its systems are far more difficult to use than the FC3 Mig-29, and most players flying it go in solo thinking they're Maverick, when in reality they aren't even Goose. 1 hour ago, Alpenwolf said: - The server not being very populated as of late has led to the two modules being a bit of trouble to some players. Others keep urging me to leave it as it is and embrace the challenge. I'm of the opinion git gud. 1 hour ago, =475FG= Dawger said: Some missions have Tomcats available from the start, others do not. The same for the Mig-29's. Since the Mig-29 is much more widely owned, there are a lot of guys who will fly helos in order to fulfill the objective requirements to enable the Mig-29 slots. The F-14 does not have a wide audience of followers who will jump into a Helo in order to open the slots. I suspect they just go fly the Kitty in one of the 1000 servers that have it enabled. If the F-15 was available instead of the F-14, I expect you we see folks working hard to open those slots up. Or the F-14 pilots use up all the slots trying to do BFM instead of using their BVR capability properly. Personally, I wish there were NO face shooting air to air missiles in the server (Radar or IR or Optical) so I would happily see all that sort of thing removed. Alpenwolf heartily disagrees with me on that subject. My opinion differs completely from yours. I actually want more missions in rotation with the Tomcat/29 combo, however I would prefer those missions require the accomplishment of some goal to unlock them. I really enjoy slinging the crate or sinking/defending some ships to get my Tomcat/29. I also want to fly the Tomcat from the boat more, so I miss the Search & Destroy (I believe this was it) mission even though the Tomcat generally performed poorly in this mission (the lone wolf problem). EDIT: Forgot to mention, while not completely against the idea of the F-15 over the Tomcat, I actually want to see less FC3 rather than more. Full fidelity 29 when? Alpenwolf, Gman mentioned this some pages ago. It would be cool to have the Phoenix in at least one of the Tomcat missions. For the love of <insert deity here> lock them to two pylons only, and keep their count down. As an example, if the munition count is low enough vs plane count, I would probably only ever fly with one. This could be an opportunity for a nice helo mission. Some objective to unlock the Tomcat, and then a secondary objective to fly a crate (filled with Phoenix missiles) to the Tomcat spawn location. Edited December 3, 2021 by BodyOrgan
Alpenwolf Posted December 3, 2021 Author Posted December 3, 2021 57 minutes ago, BodyOrgan said: There are only 2-4 Tomcat/29 missions in total. Usually only 1-2 in rotation at any given moment. Out of these missions only two required the Tomcat/29 combo to be unlocked. In one you have to sling a crate, and the other you must sink/defend some ships. The latter is no longer in play. The reality you most likely ran into however is the available air frames had already been depleted. The Tomcat is generally depleted much quicker than the 29 for various reasons. One of the primary factors is its systems are far more difficult to use than the FC3 Mig-29, and most players flying it go in solo thinking they're Maverick, when in reality they aren't even Goose. I'm of the opinion git gud. My opinion differs completely from yours. I actually want more missions in rotation with the Tomcat/29 combo, however I would prefer those missions require the accomplishment of some goal to unlock them. I really enjoy slinging the crate or sinking/defending some ships to get my Tomcat/29. I also want to fly the Tomcat from the boat more, so I miss the Search & Destroy (I believe this was it) mission even though the Tomcat generally performed poorly in this mission (the lone wolf problem). EDIT: Forgot to mention, while not completely against the idea of the F-15 over the Tomcat, I actually want to see less FC3 rather than more. Full fidelity 29 when? Alpenwolf, Gman mentioned this some pages ago. It would be cool to have the Phoenix in at least one of the Tomcat missions. For the love of <insert deity here> lock them to two pylons only, and keep their count down. As an example, if the munition count is low enough vs plane count, I would probably only ever fly with one. This could be an opportunity for a nice helo mission. Some objective to unlock the Tomcat, and then a secondary objective to fly a crate (filled with Phoenix missiles) to the Tomcat spawn location. I'll see what I can do with the Phoenixes. And because you like Search & Destroy I'll try and figure out a way to put them there. 1 HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Miccara Posted December 4, 2021 Posted December 4, 2021 (edited) Musings of a fantasy, fighter and Huey pilot. The A10 appeals to my sense of "get in, kill ground targets, get out" What's questionable to me is, the A10 has "1,200 pounds of Titanium Armour unlike the Air Force's fighter planes, and is designed to withstand hits from light antiaircraft cannons. An A-10 once returned to base after being hit by a missile." Why does the the A10 in this game go down so easily? It is known as the a 'Flying Tank". Certainly its reputation is earned in battle? It's harder to shoot down Mi24's in the DCS. Really can't be right... is it? Edited December 4, 2021 by Miccara Typo
rossmum Posted December 4, 2021 Posted December 4, 2021 Played Ossetia earlier. Take the following with a grain of salt as I decided to do so in an F-86 for once, so that probably coloured my experience: Spotting anyone was thoroughly miserable due to EWR being masked by mountains outside a small area (as in, I couldn't even talk to it over radio, let alone get useful info). SA in general was pretty awful for blue. I can't say for sure, but I have a strong suspicion that the reason they never win this is because the F-14s tend to suicide into the mountains and die to cockroaching 21s and 29s while nobody else can see what's going on. I almost wonder if it would be worth putting an E-2 a bit north of the mountains, far enough not to instantly die to an R-27, at a reasonably high altitude so it can look down into the valleys a little but more importantly, provide consistent radio contact to blue aircraft. I ended up dipping out early because I was getting frustrated so I don't know who won the mission today, but I could hazard a guess. More broadly speaking, I think blue's problem there is the same as I'm now seeing elsewhere: they have the best dedicated strike platform of all the Cold War aircraft, but usually only one or two people using them to hit the ground targets, and usually one per target. A flight of 3-4 Viggens forcing their way through to an objective with rockets or bombs should easily clear them, never mind BK 90s or whatever else.
rossmum Posted December 4, 2021 Posted December 4, 2021 1 hour ago, Miccara said: Musings of a fantasy, fighter and Huey pilot. The A10 appeals to my sense of "get in, kill ground targets, get out" What's questionable to me is, the A10 has "1,200 pounds of Titanium Armour unlike the Air Force's fighter planes, and is designed to withstand hits from light antiaircraft cannons. An A-10 once returned to base after being hit by a missile." Why does the the A10 in this game go down so easily? It is known as the a 'Flying Tank". Certainly its reputation is earned in battle? It's harder to shoot down Mi24's in the DCS. Really can't be right... is it? I can answer this one... the armour is overstated, much like the Hind. It's mostly there to keep the pilot alive and I'm not even sure it shares the Hind's trait of small sections around engines to keep them running. Armouring the entire plane will make it too heavy to fly and too expensive to build, so the armour is there to keep the pilot alive first and maybe allow the plane to RTB. It goes down easily because people know to really commit to killing it, so rather than a bit of small arms or even .50 cal fire, you're being stitched up with 23mm combat mix and missiles. The gun's reputation is also mostly the work of rumour milling and service rivalries. It's solid against light targets but pretty useless against a tank (or anything that shoots back with bigger shells). The Maverick is its main actual tank/AA killing asset. For what it's worth, it does often take 2-3 R-60s to kill them. They're definitely tougher than most other things on the server. 1
Alpenwolf Posted December 4, 2021 Author Posted December 4, 2021 9 hours ago, rossmum said: Played Ossetia earlier. Take the following with a grain of salt as I decided to do so in an F-86 for once, so that probably coloured my experience: Spotting anyone was thoroughly miserable due to EWR being masked by mountains outside a small area (as in, I couldn't even talk to it over radio, let alone get useful info). SA in general was pretty awful for blue. I can't say for sure, but I have a strong suspicion that the reason they never win this is because the F-14s tend to suicide into the mountains and die to cockroaching 21s and 29s while nobody else can see what's going on. I almost wonder if it would be worth putting an E-2 a bit north of the mountains, far enough not to instantly die to an R-27, at a reasonably high altitude so it can look down into the valleys a little but more importantly, provide consistent radio contact to blue aircraft. I ended up dipping out early because I was getting frustrated so I don't know who won the mission today, but I could hazard a guess. More broadly speaking, I think blue's problem there is the same as I'm now seeing elsewhere: they have the best dedicated strike platform of all the Cold War aircraft, but usually only one or two people using them to hit the ground targets, and usually one per target. A flight of 3-4 Viggens forcing their way through to an objective with rockets or bombs should easily clear them, never mind BK 90s or whatever else. Which is why Blue has 12 x F-14A's and Red 6 x MiG-29A's "only". Blue are the attacker, so they need more aircraft, slots and weapons and they have all that already. Couldn't agree more about the AJS37! I know some are frustrated with me limiting it to 2 air-to-air missiles only, but it really should be doing its thing and you can still get a kill or two if MiG's come near you. I might end up buying the module due to its incredible air-to-ground capabilities. What an aircraft! The mission had AWACS planes for both sides when it first came out to counter the mountainous terrain. Take a wild guess what happened there! Yup, players on both sides stuck to hunting the AWACS for the entire time of the mission. I added more AWACS planes in case one is lost. At some point, each side had a total of 5 AWACS planes and it was still the same: Who gets the enemy's AWACS first! The only way to stop that from happening is to either make AWACS immortal, or have MiG-23's/F-4's escorting it. The latter would only give players the incentive to go out on a hunt against MiG-23's/F-4's and their AWACS. Damn! Bad idea... Immortal AWACS it is then? HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
=475FG= Dawger Posted December 4, 2021 Posted December 4, 2021 10 hours ago, Miccara said: Musings of a fantasy, fighter and Huey pilot. The A10 appeals to my sense of "get in, kill ground targets, get out" What's questionable to me is, the A10 has "1,200 pounds of Titanium Armour unlike the Air Force's fighter planes, and is designed to withstand hits from light antiaircraft cannons. An A-10 once returned to base after being hit by a missile." Why does the the A10 in this game go down so easily? It is known as the a 'Flying Tank". Certainly its reputation is earned in battle? It's harder to shoot down Mi24's in the DCS. Really can't be right... is it? In the real world, aircraft survivability is more a question of redundancy and design than armor. The A-10 is built to be survivable using those principles. Here is a quote regarding the A-10 Quote Specific survivability features include titanium armor plated cockpit, redundant flight control system separated by fuel tanks, manual reversion mode for flight controls, foam filled fuel tanks, ballistic foam void fillers, and a redundant primary structure providing “get home” capability after being hit. A video game usually does not faithfully duplicate those features properly. The A-10A in DCS is certainly not programmed anywhere near that standard. The DCS damage model is one of its greatest weaknesses, unfortunately. Maybe someday that will change. The A-10A seems weaker than it should be and I imagine its because of the simplified damage model. The Mi-24 is super hard to kill with 20mm gunfire so I shoot Aim-9's at them. Perversely, the KA-50 snaps like a twig using 20mm so I gun those. Mig-19's have paper wings so I gun them in the wing root while the Mig-21 soaks up bullets everywhere but the cockpit so I aim for the pilot when gunning them.
=475FG= Dawger Posted December 4, 2021 Posted December 4, 2021 2 hours ago, Alpenwolf said: Which is why Blue has 12 x F-14A's and Red 6 x MiG-29A's "only". Blue are the attacker, so they need more aircraft, slots and weapons and they have all that already. Couldn't agree more about the AJS37! I know some are frustrated with me limiting it to 2 air-to-air missiles only, but it really should be doing its thing and you can still get a kill or two if MiG's come near you. I might end up buying the module due to its incredible air-to-ground capabilities. What an aircraft! The mission had AWACS planes for both sides when it first came out to counter the mountainous terrain. Take a wild guess what happened there! Yup, players on both sides stuck to hunting the AWACS for the entire time of the mission. I added more AWACS planes in case one is lost. At some point, each side had a total of 5 AWACS planes and it was still the same: Who gets the enemy's AWACS first! The only way to stop that from happening is to either make AWACS immortal, or have MiG-23's/F-4's escorting it. The latter would only give players the incentive to go out on a hunt against MiG-23's/F-4's and their AWACS. Damn! Bad idea... Immortal AWACS it is then? One of my favorite features of the Cold War server is the fight is normally easy to find. Ossetia is one of those missions where you fly around in the mountains with no EWR coverage looking for "cockroaches" as rossmum says. Immortal AWACS would certainly change that and would fit the time period represented by Mig 29's and F-14's. It would also change the air to air tactics employed. One could script the AWACS to move farther away if enemy air got too close, emulating what the AWACS would do in real life and then resume station when the skies were clear. This would give the ability to influence AWACS coverage without actually shooting it down. A 35,000 foot AWACS can see a long way so it need not be too close in the first place.
Ian Boys UK Posted December 4, 2021 Posted December 4, 2021 Yep in real life the A-10 has oonly been used where there have been no enemy fighters and a massively weakened AD net. Even then, they've been lost to small SAMs.
rogorogo Posted December 4, 2021 Posted December 4, 2021 vor 5 Stunden schrieb Alpenwolf: Which is why Blue has 12 x F-14A's and Red 6 x MiG-29A's "only". Blue are the attacker, so they need more aircraft, slots and weapons and they have all that already. Couldn't agree more about the AJS37! I know some are frustrated with me limiting it to 2 air-to-air missiles only, but it really should be doing its thing and you can still get a kill or two if MiG's come near you. I might end up buying the module due to its incredible air-to-ground capabilities. What an aircraft! The mission had AWACS planes for both sides when it first came out to counter the mountainous terrain. Take a wild guess what happened there! Yup, players on both sides stuck to hunting the AWACS for the entire time of the mission. I added more AWACS planes in case one is lost. At some point, each side had a total of 5 AWACS planes and it was still the same: Who gets the enemy's AWACS first! The only way to stop that from happening is to either make AWACS immortal, or have MiG-23's/F-4's escorting it. The latter would only give players the incentive to go out on a hunt against MiG-23's/F-4's and their AWACS. Damn! Bad idea... Immortal AWACS it is then? sidenote: also because this is the "Cold War Server" - so the pylon limitation for the Viggen, especially if done for fuselage pylons for the RB-24 for represents the AJ-37 Viggen of the Cold War. The AJS-37 Viggen was a livecycle iteration done after the Cold War more or less representing a "super" model - and we only have AJ(S) variants, otherwise we would have the 30mm in the nose of the Fighter Variants (JA-37) available. But they are an entirely different airframe, they just look the same. So again, this is feasible, as it is to have EARLY 29's (A) and F-14s, moreso since we can still hope that next to the EE-Lightning, and maybe one day finally an F-4 that can be made suitable that the full fidelity 29 might be an "A" instead of a "C"(S). As for the rest.. I am sometimes inclined to shake my head about how persistently people want to ignore the obvious. The "why" of certain plattforms being used wrong is down to people and the likeliness of their preferences. Where they "come from", where they "go to", what they "think" (or not think rather). Catering to that in any way shape or form will achieve nothing while eroding the experience environment of the playfield for everyone else. That would be a mistake, not because I think that (no one cares what I think and no one should) but because that is simply how things are. Not good or bad, not black or white, just "are" by factual discovery. Unless popularity, or populism rather is what is to be solely cared about - but then one would have to run honed social media channels catering to the lowest denominator, have a "posse" of fake-friendly fake-concerned guerilla seed proxies and message spin surrogates. All to seek - as an adult of voting age - the adorment of ones ego by the underage and the intellectually minor. Which - unless I am severly mistaken - seems not to be the case. But should be an admonishment to some of the populace acting willfully, wantingly, selectively ignorant elsewhere achieving nothing but validation of mechanics applied ever since the dawn of time, just in contemporary media tools.
F16wannabe Posted December 4, 2021 Posted December 4, 2021 1 [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic108184_1.gif[/sIGPIC]
Alpenwolf Posted December 5, 2021 Author Posted December 5, 2021 Server is currently offline. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
rogorogo Posted December 5, 2021 Posted December 5, 2021 (edited) vor 12 Stunden schrieb Alpenwolf: Server is currently offline. oh all deities of Russian netcode and whatever I need to blood sacrifice too - hopefully not too long. for some of us "casuals" - this fidelic era scenario provided by a community member for random DCS players like me is the only and sole place we can go to, despite our, or at least my "questionable" competence. It is also the only place that makes some of us willfully and selectively ignore most aspects of the commercial product provider and the products decade old problems, like a beacon of naive hope or something . Edited December 5, 2021 by rogorogo 4
Apok Posted December 5, 2021 Posted December 5, 2021 (edited) On 12/4/2021 at 4:20 PM, Ian Boys UK said: Yep in real life the A-10 has oonly been used where there have been no enemy fighters and a massively weakened AD net. Even then, they've been lost to small SAMs. A10 is resilient. But its slow. So if he gets in area saturated with AD he will be in trouble. Engines are well armoured and have been known to take a hit and still keep plane in air. I dont think in DCS its weaker then Hind. Tho Hind has some bug issues. Recently rewatching tacview I noticed I took 2-3 stinger hits from avenger. Maybe its proxy fuse issue. But 50cal trashes Hinds systems regularly. Edited December 5, 2021 by Apok
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