Omega Oska Posted April 15, 2007 Posted April 15, 2007 In Su33 campaign mission 2, you are assigned to take off from a carreir at night, use Kh41 to destroy an enemy ship, and fight off 2 or 3 F-5 on the way. Now the problem is: my Kh41 rarely hit its target, the accuracy increased a little bit if I told my wingman to fire his too. (the mssion was considered a "success" even if I didn't hit anything, tough). What are the optimum lauching parameters if Kh41? Thanks.
EricJ Posted April 15, 2007 Posted April 15, 2007 In FC the sams got uber accurate so the reason one isn't going through is because it's being shot down by the target ship's SAMs from it's max distance. I would suggest just volleying them (you and your wingie firing) and move on. Anti-ship missions don't seem that fun when you're using ASMs anyways. Homepage | Discord | Linktree | YouTube 'Nearly everyone felt the need to express their views on all wars to me, starting with mine. I found myself thinking, “I ate the crap sandwich, you didn’t, so please don’t tell me how it tastes.”' - CPT Cole, US Army
Aeroscout Posted April 15, 2007 Posted April 15, 2007 just have you and your wing man fire at the same time. DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
159th_Viper Posted April 15, 2007 Posted April 15, 2007 Ensure that you first have a flight that deals with the SAM Threat. Once the SAM has been neutralized only then launch the 41's. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
ED Team Groove Posted April 15, 2007 ED Team Posted April 15, 2007 Unfortunately the missile isnt modeled correctly in FC. Its flying straight onto the target even in the last phase before impact, so the SAMs have no probs in killing it :( Our Forum Rules: http://forums.eagle.ru/rules.php#en
3Sqn_Fudd Posted April 15, 2007 Posted April 15, 2007 Try flying closer.... when I was new and enamored with the Kh-41 I tried some attacks... IIrc fire at half of Rmax and you should be fine... I dont know if S-300's nab it though http://3sqn.com/forum/ Here's to 1.13 -- > http://www.youtube.com/watch?v=h0488djMDBU
GGTharos Posted April 15, 2007 Posted April 15, 2007 SAMs should have no probs killing it. PLease remember that the Russian Navy relied not on ONE of those to kill a ship, but a swarm of 40-50. A singleton, or even 4-5 of'em should probably be getting blasted out of the sky 100% against an AEGIS or similar equipped ship. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Aeroscout Posted April 15, 2007 Posted April 15, 2007 no, fireing two usually works...the ship's sams see the first one, concentrate fire on that one and ignore the other... DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
nscode Posted April 16, 2007 Posted April 16, 2007 He's talking about RL ;) Never forget that World War III was not Cold for most of us.
192nd_Erdem Posted April 16, 2007 Posted April 16, 2007 SAMs should have no probs killing it. PLease remember that the Russian Navy relied not on ONE of those to kill a ship, but a swarm of 40-50. A singleton, or even 4-5 of'em should probably be getting blasted out of the sky 100% against an AEGIS or similar equipped ship. Riiight :)
GGTharos Posted April 16, 2007 Posted April 16, 2007 He's talking about RL ;) Exactly. What I'm trying to say is that LO attempts to reflect reality to some degree and so you shouldn't expect to see magical defense-penetrating weapons ... even though we do have such in the game right now, a bunch of things like SEAD and anti-ship work will *probably* be getting geared towards a more realistic (and thus in some cases more difficult to deal with) behavior. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Force_Feedback Posted April 16, 2007 Posted April 16, 2007 Just load up 4-6 kh-35s, it's more realistic too, like that proposed upgrade with r-77s and shit. Creedence Clearwater Revival:worthy:
S77th-konkussion Posted April 16, 2007 Posted April 16, 2007 Some ships in LO also have huge blind spots- i.e. cannot fire missiles behind them, etc.. If the objective is a Ticon- you'll want to bring a package of 3 for each ship, minimum. 5 is better fired at close intervals. Fire them all at the same time you might see 2 missiles taken in one shot. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Aeroscout Posted April 16, 2007 Posted April 16, 2007 ...Fire them all at the same time you might see 2 missiles taken in one shot. That's what i was saying. DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
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