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Posted

I'm curious if this is intended behavior or not. When doing touch-and-go or traps on the carrier, I'm seeing the Max Recorded G in the HUD increasing way over the FCS' indicated G-limit. Looking at my HUD tapes:

 

1st touch-and-go

TD: 1.2G

Off the deck: 1.5G

Max Recorded: 4.3G

 

2nd touch-and-go

TD: 1.2G

Off the deck: 1.5G

Max Recorded: NO CHANGE

 

3rd touch-and-go

TD: 1.8G

Off the deck: 1.5G

Max Recorded: 7.7G

 

4th touch-and-go

TD: 2.1G

Off the deck: 1.5G

Max Recorded: NO CHANGE

 

5th touch-and-go

TD: 1.4G

Off the deck: 1.5G

Max Recorded: 8.2G

 

6th touch-and-go

TD: 1.5G

Off the deck: 1.5G

Max Recorded: NO CHANGE

 

Trap (7th TD)

TD: 1.7G

Max Recorded: 9.5G

 

It seems to increase every other TD. Is this behavior intentional?

Posted

This must be a bug... Gs can not rise that high on the landin as the airframe is meant to withstand the usual maxium of 7.5Gs for its lifetime

Posted

Well, the FCS limit is linked to the airframe attached to wings which take the load factor.

 

On landing the reinforced main gear is taking the stress, not the wings. So not the same constraint limits I'd say.

Posted

That's true, but it shouldn't be possible to reach 4+ G's on touch down, unless you're on a pretty steep glideslope.

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Posted (edited)

I'd grabbed the wrong information, but in essence; there's difference in load factor with sustained versus a spike. I just cannot find any solid numbers.

Edited by ouPhrontis
I've grabbed the wrong info.

NATO - BF callsign: BLACKRAIN

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Posted

There's still limitations to how hard you can land. ED will make more damage to the undercarriage at some point I hope, so you feel bad when doing real heavy touch and go's.

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Posted

The main things with this are:

 

1: The max recorded G is not the actual max G experienced (e.g. Max G is recorded as 9.5G but max mission G is actually 3.5G from when I entered the overhead break).

 

2: The G-limit on the FCS page is of course X'd out when all I'm doing is pattern work.

 

3: The consistent pattern of increasing every other TD instead of every TD is curious.

Posted

There may be certain exceptions to be made, that you'll see bigger/smaller spikes depending on frame-rate, so this'll be somewhat tied to CPU etc, in the ideal world there'd be a super-granular modelling of load factor the whole way down, but the landing is a very brief period of time so depending on when the computer sees model collision between the undercarriage and deck you might see unrealistic spikes. I don't know this for sure.

NATO - BF callsign: BLACKRAIN

2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64

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