Nealius Posted June 26, 2018 Posted June 26, 2018 I'm curious if this is intended behavior or not. When doing touch-and-go or traps on the carrier, I'm seeing the Max Recorded G in the HUD increasing way over the FCS' indicated G-limit. Looking at my HUD tapes: 1st touch-and-go TD: 1.2G Off the deck: 1.5G Max Recorded: 4.3G 2nd touch-and-go TD: 1.2G Off the deck: 1.5G Max Recorded: NO CHANGE 3rd touch-and-go TD: 1.8G Off the deck: 1.5G Max Recorded: 7.7G 4th touch-and-go TD: 2.1G Off the deck: 1.5G Max Recorded: NO CHANGE 5th touch-and-go TD: 1.4G Off the deck: 1.5G Max Recorded: 8.2G 6th touch-and-go TD: 1.5G Off the deck: 1.5G Max Recorded: NO CHANGE Trap (7th TD) TD: 1.7G Max Recorded: 9.5G It seems to increase every other TD. Is this behavior intentional?
Onni Posted June 26, 2018 Posted June 26, 2018 This must be a bug... Gs can not rise that high on the landin as the airframe is meant to withstand the usual maxium of 7.5Gs for its lifetime
Oldfox Posted June 26, 2018 Posted June 26, 2018 Well, the FCS limit is linked to the airframe attached to wings which take the load factor. On landing the reinforced main gear is taking the stress, not the wings. So not the same constraint limits I'd say.
SCU Posted June 26, 2018 Posted June 26, 2018 That's true, but it shouldn't be possible to reach 4+ G's on touch down, unless you're on a pretty steep glideslope. HOTAS: Thrustmaster Warthog PC: it's much better now
ouPhrontis Posted June 26, 2018 Posted June 26, 2018 (edited) I'd grabbed the wrong information, but in essence; there's difference in load factor with sustained versus a spike. I just cannot find any solid numbers. Edited June 26, 2018 by ouPhrontis I've grabbed the wrong info. NATO - BF callsign: BLACKRAIN 2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64
David OC Posted June 26, 2018 Posted June 26, 2018 There's still limitations to how hard you can land. ED will make more damage to the undercarriage at some point I hope, so you feel bad when doing real heavy touch and go's. i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link
Nealius Posted June 26, 2018 Author Posted June 26, 2018 The main things with this are: 1: The max recorded G is not the actual max G experienced (e.g. Max G is recorded as 9.5G but max mission G is actually 3.5G from when I entered the overhead break). 2: The G-limit on the FCS page is of course X'd out when all I'm doing is pattern work. 3: The consistent pattern of increasing every other TD instead of every TD is curious.
ouPhrontis Posted June 26, 2018 Posted June 26, 2018 There may be certain exceptions to be made, that you'll see bigger/smaller spikes depending on frame-rate, so this'll be somewhat tied to CPU etc, in the ideal world there'd be a super-granular modelling of load factor the whole way down, but the landing is a very brief period of time so depending on when the computer sees model collision between the undercarriage and deck you might see unrealistic spikes. I don't know this for sure. NATO - BF callsign: BLACKRAIN 2x X5675 hexacore CPUs for 24 cores | 72GB DDR3 ECC RAM 3 channel | GTX 1050Ti | 500GB SSD on PCIe lane | CH Products HOTAS | TrackIR5 | Win 7 64
Shimonu Posted June 26, 2018 Posted June 26, 2018 I made a bug report about this a while ago. I managed to reach up to 19 G if I remember correctly on some hard touch downs.
Nealius Posted June 26, 2018 Author Posted June 26, 2018 Did you eject on any of those touchdowns? :lol: I'm curious what real Hornet HUD tapes show.
Recommended Posts