Toni Carrera Posted July 13, 2018 Posted July 13, 2018 Hi Fellow Pilots, I have set a Dead Zone of 5 and Curvature of 25, and although it is better, it still feels a bit 'lurchy', for want of a better word. I would imagine in the real aircraft, you would be able to move the stick a few millimeters and and the plane would move a few degrees in whatever axis. It just feels to me that there is no ability to move fractionally. Can someone advise me on setup, or point me in a good reference direction I have a TM WartHog Throttle & Stick Thanks in advance Ice Rhino aka Toni Carrera Toni Carrera (Ice Rhino) ThrustMaster HOTAS Warthog Throttle & A10C Stick, ThrustMaster F/A-18C Stick, ThrustMaster TFRP Pedals, ThrustMaster Cougars x 2, fitted to CubeSim USB Screens, TrackIR 4 Active LED & Cap Reflector, Stream Deck XL Intel® Core™ i7-5820K 12 Core Processor, 32GB RAM, 1 x 500GB SSD, 2 x 256GB SSD, 1 x 1TB SSD 4 x 4TB Western Digital Mechanical. 2 x ASUS GTX 1080's SLI, ASUS 29" Ultrawide flanked by 2 x 22" IPS Monitors
Jack McCoy Posted July 13, 2018 Posted July 13, 2018 (edited) I find the default linear curve is very good for the stick. I only ever modify rudder because of hardware limitations. Could you provide a track and explain in which axis you're having difficulties? I just did a quick flight to see. In BFM, I usually pull back only 1/3 of the way (for energy management - alpha 6.5 to 10.5) and ailerons are frequently 50-100% deflection. For very fine maneuvering, I frequently stay within the mechanical dead zone, just applying "pressures". If I understand what you're trying to achieve, try pitch curvature 0, saturation 70 even down to 50. You will lose authority but gain in stick deflection vs stabilitor deflection. Although I would advise you to get used to default linear mapping. You should be aware that ALL aircraft are quite sensitive to pitch input. Edited July 13, 2018 by Jack McCoy i7-7700K@4.8GHz, 16Gb-3200, GTX-1080Ti-Strix-11Gb, Maximus IX Hero, Oculus Rift, Thrustmaster Warthog+F/A-18C, Logitech G940 Pedals.
Talonx1 Posted July 13, 2018 Posted July 13, 2018 (edited) With a curve of 25 you should be getting very fine movements in close but once you approach 25-30% its gonna pick up really fast and be hard to make medium throw movements. It sounds way too high to me. Any time you have a nonlinear response the output from your stick is gonna increase over distance and it can be very hard to predict especially in situations where you may need to make sudden changes of direction. A slight over movement can have much more dramatic repurcussions than if you are using linear inputs. That said it can be hard to make the kind of fine adjustments necessary for AA refueling and close formation flying if you dont desensitize the center a little. For me, I like to keep things as close to linear as possible to maintain natural response and predictability so I wont fly with anything more than 5-10 on curve. I think 5 is what I’ve finally settled on. Same for throttle. I’m using a curve of 5 now to sacrifice a little precision at min and max in order to achieve a little more precise control in the midrange for landings, fueling and formation flying. For my flight stick curve one thing I did was do snap rolls. Try to roll as quickly as possible 90 deg. and try to stop it perfectly. With a big curve getting a feel for controlling the roll is much harder than if its linear. So I experiemented with small amounts till I found a setting that maintained a satisfactory level of rapid control while improving low level precision. Edited July 13, 2018 by Talonx1
EyebrowZing Posted July 13, 2018 Posted July 13, 2018 Deadzone of 5 is also a significant factor here. I had initially set my deadzone to 4 to combat a slight right bias in center that the Thrustmaster calibration program wouldn't fix. I found it very challenging to fly formation or refuel like this, and was constantly lurching about to correct my position. I finally recalibrated the stick from the windows game controller menu and fixed the bias and turned the deadzone down to 1. It felt like flying a different aircraft, I had so much more control. Now I'm going to try turning the axis curve down like others are suggesting, I've always flown the A-10 with a heavy curve and didn't give it a second thought when setting up controls for the hornet.
AMEDooley Posted July 14, 2018 Posted July 14, 2018 Buy an extension and you shouldn’t need any curves at all [sIGPIC][/sIGPIC]
KungFu Posted July 14, 2018 Posted July 14, 2018 With my warthog (stock, 1 year old) I have 0 dead zone, and it will register fine movement with just the slightest bit of pressure on a linear curve. I don't think I've ever done a calibration, it always been spot on. I think it is very important to have the proper mount for the stick for proper feel. I have mine on a obutto side mount and with no play in the mount itself. I've never used the default desk "plate" but I wonder if differing types of mounts induce a heavier hand due to ergonomics. Kinda of like Dooley says with the extension. Win 11 Professional, I9-14700K, 64GB DDR5, 4090, 2x 980 PRO PCIe 4.0 NVMe , 2x VKB Gunfighter mk III, MCG Ultimate, SCG, Orion 2 Throttle, Thrustmaster TPR pedals, Pimax Crystal
Nealius Posted July 14, 2018 Posted July 14, 2018 Maybe not too helpful since I use an X52, but I have deadzones 4 and curves 5. I tried 15 as recommended in Chuck's guide, and I was getting absolutely zero fine control: I was having to throw my stick all over the place.
Doum76 Posted July 14, 2018 Posted July 14, 2018 When it gets to Curves, it's all becomes each of us as matter of taste and skills and the hardware we are using, like there was in R/C when i was flying my big « lawnmower », not all helicopter pilots or airplane pilots had their Remote curves set the same, some were more skilled with more nerours aircraft behavior, some others was more secure with laysy arcraft behavior some used curves, some otehr lineraire curves used as saturation. But remember the basics of how curves works and TalonX exactly explained it well in Post #3. On my side, with my X-56 Rhino, i use a deadzone of 3 for both Pitch and Roll, as even the slightlest stick's micro movement will becomes annoying to set the A/P in the Hornet. And instead of a Curve i simply use Saturation Y to 90 just to tune it down a little on both axis, 90 gives me a sweet spot of a straight lineair softner up to the end, and 90 is not enough to reduce the maximum stick travel i can input, again on my side, i have no choice to, because i'm using a soft spring as i flew helicopter before the Hornet came out, so again i set it up to my liked, once i got a setup i feel comfortable to fly with, i try some Air-Air fight, bombing run, Air Refueling and Carrier landings to see how it react in all these situations which required from small and soft movement to fast and a little more agressive movement. As for the Rudder, it's another story, it required more, if not, on the runway when taking of or landing, i get dancing all over the place with the slightlest input.
cellinsky Posted July 14, 2018 Posted July 14, 2018 Buy an extension and you shouldn’t need any curves at all Having an extension (7.5cm) since yesterday. Its like night and day. No curves needed anymore. Silky smooth handling thoughout. Highly recommendet. Gesendet von iPhone mit Tapatalk
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