BlackLibrary Posted March 27, 2020 Author Posted March 27, 2020 More or less. Its actual a manpad . It should Not inside the Release:/ its early WIP Was my mistake That its now online aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
USSInchon Posted March 29, 2020 Posted March 29, 2020 I have gotten the DGTR to fire, I attached it to a Fan Song radar.
DieSaureGurke Posted March 29, 2020 Posted March 29, 2020 I've gotten it to fire just by setting the ROE to open fire and engage aircraft ticked on. I was hoping it would do no effect to the airplane just like irl.
BlackLibrary Posted April 4, 2020 Author Posted April 4, 2020 new version uploaded: 1.3 +GTR-18 (THX to Sunstag for the Lua and thesystem for the Modell) +Liveries for Forklift +Fire Extinguisher aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
JagHond Posted April 5, 2020 Posted April 5, 2020 :thumbup: :thumbup: :thumbup: :thumbup: Thanks a lot! And stay home and always safe, most of all. With best regards.
Rabso Posted April 7, 2020 Posted April 7, 2020 new version uploaded: 1.3 +GTR-18 (THX to Sunstag for the Lua and thesystem for the Modell) +Liveries for Forklift +Fire Extinguisher great, thank you i7-6700K | MSI Z170A Gaming M7 | Dominator 32GB 3000MHz | MSI GTX 1070 GAMING Z | 2TB SSD & 1TB HDD | Acer H277HU 27" WQHD | Audeze Mobius | TM Warthog | MFG Crosswind | TrackIR 5 | Windows 10 Pro
makosch Posted April 28, 2020 Posted April 28, 2020 Hi Guys...I seem to be getting the error " Shader "model/fake_spot_lights2.fx" failed to compile - hresults: Error_PATH_NOT_FOUND" when placing the Mobile WORKING IFOLS :( Any ideas on a workaround? Oh I am running dcs Stable version....not beta cheers
Minsky Posted April 28, 2020 Posted April 28, 2020 I seem to be getting the error " Shader "model/fake_spot_lights2.fx" failed to compile - hresults: Error_PATH_NOT_FOUND" when placing the Mobile WORKING IFOLS Same for me in 2.5.5.41962 Dima | My DCS uploads
Egon Vindex Posted May 31, 2020 Posted May 31, 2020 The lights of the IFLOLS doesn't work anymore with the last update. and the FCLP box (lights on the runway) are buggy with some "square boxes" instead of light. Thanks for you work Blacklibrary !
BlackLibrary Posted June 2, 2020 Author Posted June 2, 2020 FCLP box has false textures - that we have corrected IFLOLS is unter investigation aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
Zeagle Posted October 16, 2020 Posted October 16, 2020 Any help on getting the IFLOLS to work? Does anyone know how to get this to work on a server?
BlackLibrary Posted October 18, 2020 Author Posted October 18, 2020 sadly it works nomore. we havent find a new solution yet aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
BlackLibrary Posted May 9, 2021 Author Posted May 9, 2021 (edited) 1.4 - Remove working IFOLS (not working anymore) + Texture and Modell overhaul of the Tow Trucks + Ground Power Unit (by thesystem and Lilkiki, model were "rescued" to get it to work again) + KnuckleBuster (by mithandra, model were "rescued" to get it to work again) + Deckcrew (by Tomcatz, added with premission) + Static MHU-191 Ammo Trailer (by Easy-P, added with premission) Edited May 9, 2021 by BlackLibrary 1 aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
Mistermann Posted May 10, 2021 Posted May 10, 2021 21 hours ago, BlackLibrary said: 1.4 - Remove working IFOLS (not working anymore) Just checking ... I was looking for this Is that the element that is no longer working, @BlackLibrary? System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 365 Into The Jungle Apache Campaign - Griffins Kiowa Campaign - Assassins Thrustmaster TWCS Mod
BlackLibrary Posted May 10, 2021 Author Posted May 10, 2021 no its the land based carrier ball. only the "off" static model is there 1 aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
fagulha Posted May 10, 2021 Posted May 10, 2021 (edited) On 5/9/2021 at 9:17 PM, BlackLibrary said: 1.4 - Remove working IFOLS (not working anymore) + Texture and Modell overhaul of the Tow Trucks + Ground Power Unit (by thesystem and Lilkiki, model were "rescued" to get it to work again) + KnuckleBuster (by mithandra, model were "rescued" to get it to work again) + Deckcrew (by Tomcatz, added with premission) + Static MHU-191 Ammo Trailer (by Easy-P, added with premission) This version won´t let me add any aircraft unit and when i load a mission and select my aircraft the options panel is bugged. See pictures please. (The previous version works). Any clue? Thank you. Edited May 10, 2021 by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
HawaiianRyan Posted May 11, 2021 Posted May 11, 2021 2 hours ago, fagulha said: This version won´t let me add any aircraft unit and when i load a mission and select my aircraft the options panel is bugged. See pictures please. (The previous version works). Any clue? Thank you. FWIW, I'm not seeing this problem. 1
fagulha Posted May 11, 2021 Posted May 11, 2021 8 hours ago, HawaiianRyan said: FWIW, I'm not seeing this problem. Must be conflict with another mod, it´s my guess. Need to test to see if i find the culprit. Thank you. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Vine_dog Posted May 11, 2021 Posted May 11, 2021 This mod is preventing naval assets, ground assets and most static objects from appearing when running a mission. Everything shows up normal in mission editor Btw I appreciate your work and love your mods. Hope this can be fixed and thank you for your work
BlackLibrary Posted May 11, 2021 Author Posted May 11, 2021 Frenshpack istalled? 1 aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
fagulha Posted May 11, 2021 Posted May 11, 2021 (edited) 6 hours ago, BlackLibrary said: Frenshpack istalled? Here yes. EDIT: tried without Frenchpack and same issue. Going to try without other mods and add one by one to find the culprit. EDIT2: Fixed. I found that the culprit was USN MHU191 mod. EDIT3: now i can´t select naval assets. When i select the carrier and then start the mission the carrier explodes. Thank you, F. Edited May 11, 2021 by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
fagulha Posted May 11, 2021 Posted May 11, 2021 (edited) 8 hours ago, Vine_dog said: This mod is preventing naval assets, ground assets and most static objects from appearing when running a mission. Everything shows up normal in mission editor Btw I appreciate your work and love your mods. Hope this can be fixed and thank you for your work I can´t start or select the Supercarrier. As soon missions starts the carrier explodes. EDIT: yup, it´s the Frenchpack mod. It´s a shame because now i need to edit all my missions to remove the Frenchpack Edited May 11, 2021 by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
BlackLibrary Posted May 12, 2021 Author Posted May 12, 2021 (edited) no you must not: In the frenshpack the Common.lua 4. Line: dofile('Scripts/Database/Weapons/warheads.lua') change to: :dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua") that should do the trick one of my testers find this error Edited May 14, 2021 by BlackLibrary 1 1 aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server
fagulha Posted May 12, 2021 Posted May 12, 2021 6 hours ago, BlackLibrary said: no you must not: In the frenshpack the Common.lua 4. Line: dofile('Scripts/Database/Weapons/warheads.lua') change to: :dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua") that should do the trick one of my testers find this error You are a savior. Without your help i would have a lot of work to make my missions work again (i use a ton of statics, scripts, mods, etc). Thank you. Bruno. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
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