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Posted
new version uploaded:

 

1.3

+GTR-18 (THX to Sunstag for the Lua and thesystem for the Modell)

+Liveries for Forklift

+Fire Extinguisher

 

great, thank you

i7-6700K | MSI Z170A Gaming M7 | Dominator 32GB 3000MHz | MSI GTX 1070 GAMING Z | 2TB SSD & 1TB HDD | Acer H277HU 27" WQHD | Audeze Mobius | TM Warthog | MFG Crosswind | TrackIR 5 | Windows 10 Pro

  • 3 weeks later...
Posted

Hi Guys...I seem to be getting the error " Shader "model/fake_spot_lights2.fx" failed to compile - hresults: Error_PATH_NOT_FOUND" when placing the Mobile WORKING IFOLS :( Any ideas on a workaround?

Oh I am running dcs Stable version....not beta

 

cheers

  • 1 month later...
Posted

The lights of the IFLOLS doesn't work anymore with the last update.

 

 

and the FCLP box (lights on the runway) are buggy with some "square boxes" instead of light.

 

 

 

 

Thanks for you work Blacklibrary !

  • 3 weeks later...
  • 3 months later...
  • 6 months later...
Posted (edited)

1.4
- Remove working IFOLS (not working anymore)

+ Texture and Modell overhaul of the Tow Trucks
+ Ground Power Unit (by thesystem and Lilkiki, model were "rescued" to get it to work again)
+ KnuckleBuster (by mithandra, model were "rescued" to get it to work again)
+ Deckcrew (by Tomcatz, added with premission)
+ Static MHU-191 Ammo Trailer (by Easy-P, added with premission)

 

Edited by BlackLibrary
  • Thanks 1
Posted
21 hours ago, BlackLibrary said:

1.4
- Remove working IFOLS (not working anymore)

Just checking ... I was looking for this

image.png

 

Is that the element that is no longer working, @BlackLibrary?

 

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Into The Jungle Apache Campaign - Griffins  Kiowa Campaign - Assassins  Thrustmaster TWCS Mod

 

Posted (edited)
On 5/9/2021 at 9:17 PM, BlackLibrary said:

1.4
- Remove working IFOLS (not working anymore)

+ Texture and Modell overhaul of the Tow Trucks
+ Ground Power Unit (by thesystem and Lilkiki, model were "rescued" to get it to work again)
+ KnuckleBuster (by mithandra, model were "rescued" to get it to work again)
+ Deckcrew (by Tomcatz, added with premission)
+ Static MHU-191 Ammo Trailer (by Easy-P, added with premission)

 

 

This version won´t let me add any aircraft unit and when i load a mission and select my aircraft the options panel is bugged. See pictures please. (The previous version works). 

Any clue?

Thank you.

Screen_210510_233225 TOM.jpg

Screen_210510_233323.png

Edited by fagulha

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted
2 hours ago, fagulha said:

This version won´t let me add any aircraft unit and when i load a mission and select my aircraft the options panel is bugged. See pictures please. (The previous version works). 

Any clue?

Thank you.

Screen_210510_233225 TOM.jpg

Screen_210510_233323.png

 

FWIW, I'm not seeing this problem.

  • Like 1
Posted
8 hours ago, HawaiianRyan said:

FWIW, I'm not seeing this problem.

Must be conflict with another mod, it´s my guess. Need to test to see if i find the culprit.

Thank you.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted

This mod is preventing naval assets, ground assets and most static objects from appearing when running a mission. Everything shows up normal in mission editor 

 

Btw I appreciate your work and love your mods. 

 

Hope this can be fixed and thank you for your work 

Posted (edited)
6 hours ago, BlackLibrary said:

Frenshpack istalled?

Here yes.

 

EDIT: tried without Frenchpack and same issue. Going to try without other mods and add one by one to find the culprit.

 

EDIT2: Fixed. I found that the culprit was USN MHU191 mod.

 

EDIT3: now i can´t select naval assets. When i select the carrier and then start the mission the carrier explodes.

 

Thank you,

F.

Edited by fagulha

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted (edited)
8 hours ago, Vine_dog said:

This mod is preventing naval assets, ground assets and most static objects from appearing when running a mission. Everything shows up normal in mission editor 

 

Btw I appreciate your work and love your mods. 

 

Hope this can be fixed and thank you for your work 

I can´t start or select the Supercarrier. As soon missions starts the carrier explodes.

 

EDIT: yup, it´s the Frenchpack mod. It´s a shame because now i need to edit all my missions to remove the Frenchpack 😕

Edited by fagulha

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted (edited)

no you must not:

 

In the frenshpack the Common.lua
 

4. Line: 

dofile('Scripts/Database/Weapons/warheads.lua')

 

change to:

 

:dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua")

 

that should do the trick

 

one of my testers find this error

Edited by BlackLibrary
  • Like 1
  • Thanks 1
Posted
6 hours ago, BlackLibrary said:

no you must not:

 

In the frenshpack the Common.lua
 

4. Line: 

dofile('Scripts/Database/Weapons/warheads.lua')

 

change to:

 

:dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua")

 

that should do the trick

 

one of my testers find this error

 

You are a savior. Without your help i would have a lot of work to make my missions work again (i use a ton of statics, scripts, mods, etc).

 

Thank you.

Bruno. 🙏

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

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