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[REPORTED]Scenery remove in area action does not work for clients.


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Posted

Is this feature planned to be re-enabled for multiplayer or is it going to stay single player only?

 

This would be valuable information for mission making, as this would-be a very helpful feature in multiplayer ... a simple answer would be much appreciated.

  • 3 weeks later...
  • 4 weeks later...
Posted

This is indeed a very important issue for mission builders. I've reported this under "tree removal" in posts below this one. Since this feature works so well within SP, it shouldn't be a big problem to activate it within multiplayer. How about it, ED, please make it happen in a soon to be released update.

  • 4 weeks later...
  • 2 weeks later...
Posted (edited)

Not sure what was changed but it's worse then before, now the host sometimes still sees the trees after they have been removed in MP and in SP the scenery looks like this after the action was triggered :

Screen_181223_000350.thumb.jpg.2af21046d6dd469e7f44d2fa9673be7a.jpg

Screen_181223_000811.thumb.png.8f7a257820267c07b294c4b9c6a6fd38.png

Edited by Rex854Warrior

[sIGPIC][/sIGPIC]

  • 4 weeks later...
Posted (edited)

It's works correctly in SP now with the OB from the 16/01, still not synched in MP though. Please ED, I know it's not a high priority but this synchronisation issue is a global issue with most spawning/remove functions and DCS in general.

Edited by Rex854Warrior

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Posted

Please ED, it's been over four months now since this universal bug has been reported. How about a fix. If you can fix all these other things in your modules, why not fix this that affects all maps and missions.

  • 3 months later...
Posted

Test mission

 

Not working remove zone in MP in 2.5.4.30038. (Destruction zone works.)

Even in single player mode buggy in caucasus, airport static vehicles are not removable by ALL or OBJECTS filter.

There was a time when they were hideable objects.

There was a time they were shown in ME.

scenery_remove_mp_test.miz

GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD

  • 3 months later...
  • 8 months later...
Posted

Confirmed, we had trees removed for a MP mission and it only works for the host and I can't move the objects because of the terrain and mission design, so the mission is complete scrap currently. ED, please fix this problem!!

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

  • 3 weeks later...
Posted

Looks like it's finally working now but only partially. I'm not sure what the cause would be but it only removes trees in some areas and not others. I'll have to play around with it some more though.

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

  • 2 weeks later...
  • 1 month later...
  • 1 month later...
Posted

It's still no destruction for clients, only for host in MP.

i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.

  • 3 months later...
Posted

Just a bump, as this issue is still present after having been reported multiple times and since multiple years.

Louis|Dancer, founding member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation in dcs. If you want to join us, contact us on dSAF.ch

my rusty pc: msi gtx1080ti / ryzen 5 5600x / ga-ab350 gaming motherboard / 32gb ram / samsung odyssey+ / warthog

  • 4 weeks later...
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