Rex854Warrior Posted September 16, 2018 Posted September 16, 2018 Hello, In multiplayer, scenery objects that have been removed or destroyed by a trigger are still appearing for clients but are indeed gone for the host. Regards, Rex. [sIGPIC][/sIGPIC]
0xDEADBEEF Posted September 20, 2018 Posted September 20, 2018 Is this feature planned to be re-enabled for multiplayer or is it going to stay single player only? This would be valuable information for mission making, as this would-be a very helpful feature in multiplayer ... a simple answer would be much appreciated.
Rex854Warrior Posted October 12, 2018 Author Posted October 12, 2018 Still an issue. [sIGPIC][/sIGPIC]
352ndDeacon Posted November 9, 2018 Posted November 9, 2018 This is indeed a very important issue for mission builders. I've reported this under "tree removal" in posts below this one. Since this feature works so well within SP, it shouldn't be a big problem to activate it within multiplayer. How about it, ED, please make it happen in a soon to be released update.
352ndDeacon Posted December 10, 2018 Posted December 10, 2018 Bump. Come on EA, answer and fix this, please.
Grimes Posted December 11, 2018 Posted December 11, 2018 Its been a known bug for a while. Still waiting on a fix. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Rex854Warrior Posted December 11, 2018 Author Posted December 11, 2018 Its been a known bug for a while. Still waiting on a fix. Good to know it's at least been reported, thank you Grimes. [sIGPIC][/sIGPIC]
Rex854Warrior Posted December 22, 2018 Author Posted December 22, 2018 (edited) Not sure what was changed but it's worse then before, now the host sometimes still sees the trees after they have been removed in MP and in SP the scenery looks like this after the action was triggered : Edited January 18, 2019 by Rex854Warrior [sIGPIC][/sIGPIC]
Rex854Warrior Posted January 18, 2019 Author Posted January 18, 2019 (edited) It's works correctly in SP now with the OB from the 16/01, still not synched in MP though. Please ED, I know it's not a high priority but this synchronisation issue is a global issue with most spawning/remove functions and DCS in general. Edited January 18, 2019 by Rex854Warrior [sIGPIC][/sIGPIC]
352ndDeacon Posted January 19, 2019 Posted January 19, 2019 Please ED, it's been over four months now since this universal bug has been reported. How about a fix. If you can fix all these other things in your modules, why not fix this that affects all maps and missions.
Rex854Warrior Posted April 30, 2019 Author Posted April 30, 2019 Has anyone tested this recently ? [sIGPIC][/sIGPIC]
discwalker Posted April 30, 2019 Posted April 30, 2019 Test mission Not working remove zone in MP in 2.5.4.30038. (Destruction zone works.) Even in single player mode buggy in caucasus, airport static vehicles are not removable by ALL or OBJECTS filter. There was a time when they were hideable objects. There was a time they were shown in ME.scenery_remove_mp_test.miz GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
Slick_441 Posted August 16, 2019 Posted August 16, 2019 Bug still present in MP in latest update. Vehicles still showing in SP as well.
VAF [136] Striker Posted May 17, 2020 Posted May 17, 2020 Confirmed, we had trees removed for a MP mission and it only works for the host and I can't move the objects because of the terrain and mission design, so the mission is complete scrap currently. ED, please fix this problem!! Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
VAF [136] Striker Posted June 4, 2020 Posted June 4, 2020 Looks like it's finally working now but only partially. I'm not sure what the cause would be but it only removes trees in some areas and not others. I'll have to play around with it some more though. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
VAF [136] Striker Posted June 13, 2020 Posted June 13, 2020 Broken again in the latest patch. Nvidia GTX-1080 Intel i7-4820K 3.7 Ghz ASUS ROG Rampage IV Extreme MB 32 GB Memory Windows 7 Pro 64 Bit [sIGPIC][/sIGPIC]
Scaley Posted July 13, 2020 Posted July 13, 2020 Still broken in 2.5.6.50979 Single Player Multi Player No Mods. No other triggers or objects in the mission. It would be good to get an idea if this is likely to be fixed, or even if a fix is possible with the current MP code. 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
Baco Posted July 13, 2020 Posted July 13, 2020 if you do destruction, then remove, it works ok... Pitty that the satelite image below still persists...
Scaley Posted July 19, 2020 Posted July 19, 2020 if you do destruction, then remove, it works ok... Pitty that the satelite image below still persists... Could you elaborate on this? Is there a way to get it to work currently? 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
CoBlue Posted August 31, 2020 Posted August 31, 2020 It's still no destruction for clients, only for host in MP. i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
dSAF Dancer Posted December 8, 2020 Posted December 8, 2020 Just a bump, as this issue is still present after having been reported multiple times and since multiple years. Louis|Dancer, founding member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation in dcs. If you want to join us, contact us on dSAF.ch my rusty pc: msi gtx1080ti / ryzen 5 5600x / ga-ab350 gaming motherboard / 32gb ram / samsung odyssey+ / warthog
nighteyes2017 Posted January 4, 2021 Posted January 4, 2021 another bump, still not working in multiplayer
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