Alerax Posted November 4, 2018 Author Posted November 4, 2018 Alerax, thanks for deciding to share this mod with the community. Also for the time and effort invested into developing it. I could not recommend this highly enough to anyone flying carrier traps, awesome job! I would also like to thank Highway, who I saw put more hours than he will admit, into testing this. +1, Without Highway and you guys (VFMA 42), we definitely won't be where we are!
HellsBells Posted November 4, 2018 Posted November 4, 2018 Thanks guys, that explains it. Can the script support more than one carrier? | i9 9900K Octa Core 2TB SSD +32GB Spectrix DDR4 @3200MHz RGB | 2 x Radeon RX480 in Crossfire. | TrackIR5 HOTAS Warthog,MFG Crosswind Pedals | Cougar MFDs | [OCG] Oceanic Combat Group discord.gg/ZmXEBSU "Through The Inferno" by deadlyfishes Official Australian Servers SRS: All Servers have Auto-Connect Enabled Server 1: TTI Caucasus Server 2: TTI Persian Gulf Server 3: OCG Training Server 4: OCG NTTR & Multiplayer Missions Australian Website AU Discord Server
Alerax Posted November 4, 2018 Author Posted November 4, 2018 Thanks guys, that explains it. Can the script support more than one carrier? Hi HellsBells- Not at the moment, but should be an easy feature add. I'll check it out and let you know. -Alerax
bonesvf103 Posted November 4, 2018 Posted November 4, 2018 Hi boNes- The right location to put the script is in the mission file itself (see installation instruction). The easiest way to do this is 1) open your mission in the Mission Editor, 2) use the trigger panel, add a trigger (at mission start), 3) use the action (3rd column) "Do Script File", and select the "Alerax_LSO_Script_Release_v2.2.lua" script. Don't forget to load the sound files. Alerax, Thanks, I understood that but what I meant is when you select "Do a script file" it then asks you to browse to the file. I didn't know where I was supposed to browse to it, hence when I asked where the right place to put it in is so that I can browse to it. What I've been doing in the meantime--and I don't know if this is correct or if I will break something--is to copy the script file to the "...\DCSWorld\Scripts folder. Then when I select "Do a script file" and it has me browse to the script file, I browse to there. Seems to work for now. Or should I be doing something else? v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
Alerax Posted November 4, 2018 Author Posted November 4, 2018 Alerax, Thanks, I understood that but what I meant is when you select "Do a script file" it then asks you to browse to the file. I didn't know where I was supposed to browse to it, hence when I asked where the right place to put it in is so that I can browse to it. What I've been doing in the meantime--and I don't know if this is correct or if I will break something--is to copy the script file to the "...\DCSWorld\Scripts folder. Then when I select "Do a script file" and it has me browse to the script file, I browse to there. Seems to work for now. Or should I be doing something else? v6, boNes Ah- I misunderstood your question. Thanks for clarifying. Actually, you can save the file to any location you want. Once you use the trigger to "Do Script File" the script file itself actually gets saved into the mission (.miz) file and gets referenced from there instead. So technically, once you put "load" the LSO Script file in the Do Script File trigger and save your mission, you can delete the LSO Script file itself. -Alerax
Highwayman-Ed Posted November 4, 2018 Posted November 4, 2018 (edited) Thanks, I understood that but what I meant is when you select "Do a script file" it then asks you to browse to the file. I didn't know where I was supposed to browse to it, hence when I asked where the right place to put it in is so that I can browse to it. Personally, I keep mine in my Saved Games\DCS\Missions\Scripts folder which Keeps them nicely organized and separates them from any critical DCS files. Edited November 5, 2018 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
bonesvf103 Posted November 5, 2018 Posted November 5, 2018 Ah- I misunderstood your question. Thanks for clarifying. Actually, you can save the file to any location you want. Once you use the trigger to "Do Script File" the script file itself actually gets saved into the mission (.miz) file and gets referenced from there instead. So technically, once you put "load" the LSO Script file in the Do Script File trigger and save your mission, you can delete the LSO Script file itself. -Alerax Keen! Thanks! v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
Dino Might Posted November 6, 2018 Posted November 6, 2018 How does this script deal with multiple groups (i.e., more than 4 aircraft in total)? I had two separate groups of Hornets, one airstart and one start on the CV catapults, and the CV catapults group could not get the LSO options on the radio menu.
Highwayman-Ed Posted November 6, 2018 Posted November 6, 2018 (edited) How does this script deal with multiple groups (i.e., more than 4 aircraft in total)? I had two separate groups of Hornets, one airstart and one start on the CV catapults, and the CV catapults group could not get the LSO options on the radio menu. In a multiplayer environment, you will see all of the aircraft in your group as F5-F8 and you will be F5 for dash 1, F6 for dash 2 and so on. If you're on your own in the group, you will only see F5 for your own aircraft (as will each other aircraft). The script itself doesn't care if you're on your own or in a flight of 4, your requests are responded to independently. For example, our server runs 8 slots, all of them are individual Hornets in their own groups. We're still able to check in as a section because the script is 'looking' for another aircraft within 200 feet of the requester to check you in as a pair, it doesn't care if that aircraft is part of the same group as you or not. The reason the aircraft on the Cats couldn’t see it is because the script only recognises Airborne F/A-18C’s. Once they take off, the menus will appear. Edited November 6, 2018 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Dino Might Posted November 6, 2018 Posted November 6, 2018 Oh cool. Also makes sense because i was operating the script for people in my group, but I won't be able to make radio calls for hornets in other group. I like how this works. Definitely A new staple for all my missions. I had a blast with it tonight.
-Painter- Posted November 6, 2018 Posted November 6, 2018 (edited) We are having like the same problem: For some clients the F-10 menu does not show up at all. All aircraft spawn cold (or hot, no difference) on the carrier deck. All aircraft get airborne. Some client aircraft are getting the F-10 menues, some not. That issue does not only apply for this script, but for Wrenchs Carrier Script as well. Any ideas? @Alerax: Anything the script author can do about it? It looks like for some clients that they just do not get any information to add the menu from the server. is there anything specific regarding adding menus in a MP-mission? It works fine for the server at any time and at least one client is getting the menu. Btw. - when I fly holding hands with an aircraft who does not get the F-10 menu, I can check us in as 1 flight and he gets his individual callouts thereafter. But due to mentioned reason he can't check-in by himself - he does not have the menu. Edit: Found this, which sounds very similiar: https://forums.eagle.ru/showthread.php?t=179057&page=1 Edited November 6, 2018 by -Painter- Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
MikiBzh Posted November 6, 2018 Posted November 6, 2018 Hi guys, Painter, saw that as well. For time to time, only server gets the radio menu. For me, that's not related to LSO script, as I've got some other radio menu coming with a time more than few seconds, that're not showing up. I need to test more.
Alerax Posted November 6, 2018 Author Posted November 6, 2018 We are having like the same problem: For some clients the F-10 menu does not show up at all. All aircraft spawn cold (or hot, no difference) on the carrier deck. All aircraft get airborne. Some client aircraft are getting the F-10 menues, some not. That issue does not only apply for this script, but for Wrenchs Carrier Script as well. Any ideas? @Alerax: Anything the script author can do about it? It looks like for some clients that they just do not get any information to add the menu from the server. is there anything specific regarding adding menus in a MP-mission? It works fine for the server at any time and at least one client is getting the menu. Btw. - when I fly holding hands with an aircraft who does not get the F-10 menu, I can check us in as 1 flight and he gets his individual callouts thereafter. But due to mentioned reason he can't check-in by himself - he does not have the menu. Edit: Found this, which sounds very similiar: https://forums.eagle.ru/showthread.php?t=179057&page=1 Hi Painter- It sounds like there is some timing issue when a player loads into the game and when the menu is created. Can you try having the person without the F10 menu fly away from the Carrier pass 45NM mile then turn back in to see if the menu is recreated? -Alerax
-Painter- Posted November 6, 2018 Posted November 6, 2018 (edited) no change, did not work as well Tried to load the script at mission start instead after a certain amount of time - no change as well. Edited November 6, 2018 by -Painter- Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Highwayman-Ed Posted November 6, 2018 Posted November 6, 2018 no change, did not work as well Tried to load the script at mission start instead after a certain amount of time - no change as well. Are the pilots experiencing the menu issues using Viacom? I’ve noticed that my menus won’t appear until I’ve pressed one of the radio buttons recognised by Viacom, then they’re all good. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
-Painter- Posted November 6, 2018 Posted November 6, 2018 What is Viacom? ...so I guess - no. But maybe what you are experiencing gives some hint in direction of a potential fix or workaround? Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Highwayman-Ed Posted November 7, 2018 Posted November 7, 2018 (edited) Vaicom is a plugin for Voice attack that allows you to talk to DCS in simple terms, see here. I use this and find that I cannot bring up any menus at all in DCS until I have pressed one of the configured radio inputs for the Vaicom / Voice Attack profile. Once I've pressed one of these buttons, even for a second, the radio menus can then be accessed for the rest of the session. If as you say the pilots cannot bring up any menus, it's not a problem with this script, more of the DCS API interface itself that is causing the issue as mentioned in your linked post. Edited November 7, 2018 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
-Painter- Posted November 7, 2018 Posted November 7, 2018 Sounds like something different. Problem we have is only, that F10-Others doesn't have the added radio items. Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
bonesvf103 Posted November 7, 2018 Posted November 7, 2018 I have a suggestion (or is it already there?) My buddy and I were flying and he trapped. For some reason he couldn't unhook from the wire so he was still on deck when I turned into the groove. The LSO never called foul deck waveoff... Is there any way that can be added? That would be cool. Thanks and great job. v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
bonesvf103 Posted November 7, 2018 Posted November 7, 2018 Also, when your grade refers to at the start, in the middle, at the ramp, these are all position whilst in the groove, correct? If not, where? v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
-Painter- Posted November 7, 2018 Posted November 7, 2018 yes - the start is when you come into the platcams crosshairs/ rolling wings level out of the final turn Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
RyboPops Posted November 7, 2018 Posted November 7, 2018 Any idea what the diamonds with question marks are? I'm guessing I'm missing a font or something?
Cobra747 Posted November 7, 2018 Posted November 7, 2018 Sounds like something different. Problem we have is only, that F10-Others doesn't have the added radio items. I have this when i am on the ground or carrier deck. Have you checked them airborne?
bonesvf103 Posted November 7, 2018 Posted November 7, 2018 Any idea what the diamonds with question marks are? I'm guessing I'm missing a font or something? Yeah, right. You're just showing off your great trap! Haha v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
-Painter- Posted November 7, 2018 Posted November 7, 2018 Cobra, yes. Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
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