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Posted

okay, so I'm not sure if this is a bug or what, but I'm going to report it here just in case.

 

So the other day I noticed that when moving my throttle it didn't actually do anything in the hornet before it got to about 15-20% up. When looking in the axis commands tab in the controller menu, I can see that the throttle is giving input in that range. because of this, I don't think there is anything wrong with my throttle. Using the controls indicator (Rctrl + Enter) and looking at the throttle animation in-game I can see that it does not move before 15-20% up on my real throttle.

 

Its worth mentioning that I do not have this problem in any of the other modules in the game.

 

please see the added screenshot. here my throttle is set to around 15-20% as seen in the controls menu, but the throttle in the game is still at idle.

 

Hope this can be of any help :)

 

-Sneeki

2144842198_DesktopScreenshot2018_12.01-17_36_09_93.thumb.png.17cbb8ef295fcb97d8e82838c3bb8406.png

Posted

It's called flight idle, which is different than ground idle. System is correct, nothing wrong with your hardware or the physical function.

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Posted

If you have a throttle like the TWCS this implementation makes no sense. It just reduces the throttle precision. You have to use a key to push the virtual throttle from off to idle. The TWCS throttle should only control the virtual throttle range from ground idle up but it doesn't.

The current implementation can make taxing difficult because you push the throttle forward with no reaction and suddenly the virtual throttle moves too and the rpm increase.

 

summary:

-> less precision

-> weird behavior below idle

Posted

Not sure if this interferes with the ability to transit the off-idle gap but if you just set your axis tune to start at 20% then 0-100% input will equal 20-100% output. Then there will be no dead space.

Posted
If you have a throttle like the TWCS this implementation makes no sense. It just reduces the throttle precision. You have to use a key to push the virtual throttle from off to idle. The TWCS throttle should only control the virtual throttle range from ground idle up but it doesn't.

The current implementation can make taxing difficult because you push the throttle forward with no reaction and suddenly the virtual throttle moves too and the rpm increase.

 

pretty much hit the nail on the head with this reply, and I do have the TWCS so that answers that.

would be great if there were a way for this feature to be turned off, maybe in the special tabs? At the moment it's really annoying having that much of the throttle essentially being a massive dead zone.

 

Anyways that answered my question.

 

Thanks, guys!:thumbup:

Posted
Not sure if this interferes with the ability to transit the off-idle gap but if you just set your axis tune to start at 20% then 0-100% input will equal 20-100% output. Then there will be no dead space.

 

not a bad idea. I tried setting up a user curve with this idea in mind and it works better now :thumbup:

 

going to leave this screenshot with my curve values in case anybody else wants to try it for themselves :music_whistling:

1201072346_DesktopScreenshot2018_12.01-23_42_18_99.thumb.png.6ebb57d69192d4f0859c7edb95ddcb11.png

Posted

Easier to get there via Saturation Y. This is for min = flight idle - have a button with reduce throttle (both) to completely idle the engines (using that red pinkie button on my WH for that). Set it to 91 to have ground idle in the range as well.

2001143293_DCS2018-12-0304-49-17-71.thumb.jpg.50ad46d409b40eacfbb2b8dc82eb0200.jpg

dcsdashie-hb-ed.jpg

 

Posted

Hi, has anyone heard anything new/improvement for the F/A-18 throttle? Its strange with the dead zone and that you almost have to give full power before things happen with the speed:huh:

-royphsle

 

i7-4790 CPU 3.60GHz | 16 GB RAM | MSI GTX-960 Gaming 4GB | TM Warthog HOTAS | MFG Crosswind Pedals | TrackIR 5 

Posted (edited)

There's nothing wrong with the throttle implementation. If you remove this 'deadzone', you won't have any way to set the engines to idle on the ground or carrier.

 

The real aircraft doesn't allow you to move the throttle all the way back when airborne, so really you shouldn't be doing that in the sim. Appreciate that's difficult without a physical stop, but there's nothing ED can do about it.

 

 

Edit: I Apologise. Just remembered that there is a physical deadzone as well as the in-flight idle thing (although I still think the latter causes a lot of confusion, so the above still applies). I accounted for it months ago in my Warthog profile and had since forgotten about it.

Edited by Brun

Asus Z690 Hero | 12900K | 64GB G.Skill 6000 | 4090FE | Reverb G2 | VPC MongoosT-50CM2 + TM Grips  | Winwing Orion2 Throttle | MFG Crosswind Pedals

Posted

I see but its sad that the throttle doesn't work like the F-5 with no deadzone at the beginning. I hope they can make a solution on this problem, maybe a no-deadzone button in the option menu:)

-royphsle

 

i7-4790 CPU 3.60GHz | 16 GB RAM | MSI GTX-960 Gaming 4GB | TM Warthog HOTAS | MFG Crosswind Pedals | TrackIR 5 

  • 2 weeks later...
Posted

Another post said if you don't have the throttle set to a slider this isn't a problem

 

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Posted

Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift

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