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Posted

Hello,

 

 

I want to make a mission with an amphibious invasion as background ... but have not found any info on how to actually put troops and or vehicles on LST crafts and have them disembark ... anyone knows how to do it?

 

 

yV4nrp8.jpg

 

 

Thanks a lot for any help.

 

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Posted

Realistic disembark and cargo on ships never has been implemented. Can be maked by scripts.

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Posted
Realistic disembark and cargo on ships never has been implemented. Can be maked by scripts.

 

Ok, thanks for the info .. pity, as I wanted to do a small re-creation of d-day using the fortification elements of the WW2 Assets Pack .. will put that project on hold and instead focus on converting my MiG-29 practice missions to Caucasus/C101 :)

 

Best regards

 

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Posted

I'd detect when it reached the beach with a trigger zone or zones in the ME (but better with scripted/polygonal), then spawn the troops with for example the SpawnFromUnit() method in MOOSE.

 

Just spitballing here:

 

-- landingcraft01 is the group name of the landing craft in the ME

-- LCInfantry01 is the infantry that is supposed to disembark that craft (late activation)

 

local LC01 = GROUP:FindByName("landingcraft01")

 

local infantry01 = SPAWN:New("LCInfantry01")

 

-- Then in the mission editor when they are in the zone you use a DO_SCRIPT trigger and:

 

gogogo = infantry01:SpawnFromUnit(LC01)

 

------------------------

 

I use this technique all the time to spawn bad guys that get out of vehicles when it gets hit.

 

Arrange the infantry knowing that the #1 unit of them will be dead center on the landing craft at spawn.

 

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Posted

Fargo007 makes a good point and as far as i know you would not be able to give your spawned troops waypoints via that method......but I could be wrong on that one.

 

I use a couple of mods and in game triggers which I feel gives me a little more felxibility when sending my troops ashore. It's all about personal preference at the end of the day so both will do the trick. :thumbup:

 

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Posted

Sure they can have waypoints! Wherever they spawn, they are then going to head for waypoint #1.

 

Or if desired, you can route them directly to a Vec2 point that you can collect from any other unit (like sending them toward the location of a current enemy unit).

 

I'll say that mod looks super cool and more realistic than having them just "pop" out.

 

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Have fun. Don't suck. Kill bad guys. 👍

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Posted

Thanks a lot to you all for the interesting ideas, will give this another try once I finish my C-101CC missions.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

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