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Posted (edited)

This is a fantastic bit of kit. I use it in the 58 and 60 can transfer way points direct from scratch pad to my chopper. So, that being said will it work or can it be made to work in the 47 since it only, for now uses Lat Long the others take MGRS

 

Edited by RePhil
spelling error

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Posted
11 hours ago, RePhil said:

This is a fantastic bit of kit. I use it in the 58 and 60 can transfer way points direct from scratch pad to my chopper. So, that being said will it work or can it be made to work in the 47 since it only, for now uses Lat Long the others take MGRS

 

 

Can it? Yes...

Will it? Maybe, perhaps, eventually ... The CH-47  is too new and I expect internal changes that will break the coordinates input ... It happened with the Mudhen several times and once, so far, with the Kiowa, so I will wait until it is more stable and I actually fly it to do it. 

  • Like 1
  • 2 weeks later...
Posted
3 hours ago, Seance12 said:

I triedto update and now the white dot and L/L is gone? Any help would be much appreciated

 

 

In ME or in game? I don't think it is supposed to be there in the ME. Are you using the original or the updated version from @Draken35 Draken35 version of SP

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Posted (edited)
4 hours ago, Seance12 said:

I triedto update and now the white dot and L/L is gone? Any help would be much appreciated

 

 

Not much to go on, but chances are that you put something in the wrong place...

I would suggest deleting the Scratchpad folder from your scripts folder (<your path>\Saved games\DCS\Scripts\Scratchpad) and the scratchpad-hook.lua file in <your path>\Saved games\DCS\Scripts\Hooks. 

After that, download from here:

The zip files contains the proper folder structure. 
Test it, and if works, gets the updated extension from here:

It goes here: <your path>\Saved games\DCS\Scripts\Scratchpad\Extensions

Watch @Maddaawg 's video above...

 

Edited by Draken35
  • 2 weeks later...
Posted

Hey @Draken35: Does your current Full replacement include the UH-60L support that someone else did?  I think I did a compare on both .lua files and hacked it into one of your recent versions that fixed the Apache bug and was the last fix for the Strike Eagle.. 

Posted

Yes it is... I messaged @SPAS79 back in June about it, but he hasn't logged back it into the forum. So, let's make it official...
I included SPAS79's UH-60 code, For instructions go to his github posted above, somewhere... 

  • Like 1
Posted (edited)

Gazelle added. Only the extension is needed but, extension and full package attached for convenience 

From the readme

Quote

- Gazelle
Waypoint Sequence Start can be used to specify a startup waypoint and route. Default is 1
Examples:
Set WSS to point 3 :  @<3>

Waypoint Designation (WDes). If # is present then Scratchpad will attempt to load the steerpoint in next point in the sequence , otherwise it will use the value as the waypoint number. If that waypoint already exist, it will override it, if not it will attempt to create itnt. 

Examples:
@|3|N 41°36.4'|E 41°36.5'|33| -> will load in the point No.3 (if exists, if not a WP will be created and the end of the sequence)
@|#|N 41°36.4'|E 41°36.5'|33| -> will load in the next waypoint in the sequence 

 

dcs-scratchpad (Draken35)-0.7.0.240922a.zip 02-QWERTY_KB and Load Coordinates.lua

Edited by Draken35
  • Like 3
  • 1 month later...
Posted

With the current version, how do I increase the input speed on the F18? I went into the QWERTY file, updated this section from 50 to 10, then 20 then 30 trying not to get an error loading but make the load times more reasonable. In an older edition my speed changes worked but now I get an error on the latitudes (E/W) entry only. Thanks!

Posted
2 hours ago, Invictus 1-1 said:

With the current version, how do I increase the input speed on the F18? I went into the QWERTY file, updated this section from 50 to 10, then 20 then 30 trying not to get an error loading but make the load times more reasonable. In an older edition my speed changes worked but now I get an error on the latitudes (E/W) entry only. Thanks!

In the '02-QWERTY_KB and Load Coordinates.lua' file, find the line with the 'local TICKS' variable  right at the top of the file. Change the setting to '2' (without single-quotes) and try it.

If  it's still too fast, try '3'.

I've never had to use anything higher than '2'.

  • Like 2

When you hit the wrong button on take-off

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Posted

@Captain Orso increasing TICKS will only slow it down.

All the timing (TICKS and delays) is based on frame counts, so the more FPS you have the faster the input (because of less wait in between "keystrokes").

@Invictus 1-1 I noticed that too but the current code, does not differentiate between lat and long and therefore cannot have different delays. I suspect something changed in the Hornet internally. I'm currently running TICKS = 1 and delay = 40 for the Hornet (I'm in VR at ~72fps) and it is still faster than I can do... Usually, after I start the load I go to the F10 map and study the route or target area to pass the time.  Keep in mind that the Hornet code in scratchpad has not been touched almost from release...

I might separate the code for the lat and long in the future, but other than providing a extra place to tweak, it will give no guaranties that it will actually fix anything, and, who knows, the Hornet might change again in the next patch

  • Like 1
Posted
10 hours ago, Draken35 said:

@Captain Orso increasing TICKS will only slow it down.

All the timing (TICKS and delays) is based on frame counts, so the more FPS you have the faster the input (because of less wait in between "keystrokes").

@Invictus 1-1 I noticed that too but the current code, does not differentiate between lat and long and therefore cannot have different delays. I suspect something changed in the Hornet internally. I'm currently running TICKS = 1 and delay = 40 for the Hornet (I'm in VR at ~72fps) and it is still faster than I can do... Usually, after I start the load I go to the F10 map and study the route or target area to pass the time.  Keep in mind that the Hornet code in scratchpad has not been touched almost from release...

I might separate the code for the lat and long in the future, but other than providing a extra place to tweak, it will give no guaranties that it will actually fix anything, and, who knows, the Hornet might change again in the next patch

Awesome feedback @Draken35 and  @Captain Orso I will give it a shot. I realize the F-15E is screwed right now, my scratchpad broke on the most recent DCS update but dang I miss using that bird to ripple 9 JDAMs!

  • 4 weeks later...
Posted

I think scratch pad in the 47 was broken with last update. It enters all letters no numbers?

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Posted
1 hour ago, RePhil said:

I think scratch pad in the 47 was broken with last update. It enters all letters no numbers?

Copy that. I’ll check it when I get a chance 

Posted (edited)

The codes for the CDU buttons in the CH-47 changed in the last update. I got the new codes in and provided that there aren't any other changes, I should post the updated extension later today (after I have a chance of testing it). 

Edited by Draken35
  • 4 weeks later...
  • 4 weeks later...
Posted
53 minutes ago, greyeagle787 said:

Hello All, been doing some reinstallations on the PC and now scratchpad opens when I launch DCS. How do I change to on demand? Thanks and Happy New Year!

That (should) be se on my fork if you are using it, so, perhaps you missed the script in the hook folder?

 

Posted
1 hour ago, Draken35 said:

That (should) be se on my fork if you are using it, so, perhaps you missed the script in the hook folder?

 

Think I’ll just redownload fresh again. Thanks!

Posted (edited)

Hmm.. just downloaded your version 241110a and copied as per always but am still getting the window upon DCS launch. Went to edit original TextEdit for hide scratchpad and couldn’t see it on your lua. Where did I mess up?

 

Edited by greyeagle787
Posted (edited)
14 hours ago, greyeagle787 said:

Hmm.. just downloaded your version 241110a and copied as per always but am still getting the window upon DCS launch. Went to edit original TextEdit for hide scratchpad and couldn’t see it on your lua. Where did I mess up?

 

Make sure that the hook script is this one:

image.png

 

The hide is there:

image.png

Edited by Draken35
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