RePhil Posted August 27, 2024 Posted August 27, 2024 (edited) This is a fantastic bit of kit. I use it in the 58 and 60 can transfer way points direct from scratch pad to my chopper. So, that being said will it work or can it be made to work in the 47 since it only, for now uses Lat Long the others take MGRS Edited August 27, 2024 by RePhil spelling error [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb
Draken35 Posted August 27, 2024 Posted August 27, 2024 11 hours ago, RePhil said: This is a fantastic bit of kit. I use it in the 58 and 60 can transfer way points direct from scratch pad to my chopper. So, that being said will it work or can it be made to work in the 47 since it only, for now uses Lat Long the others take MGRS Can it? Yes... Will it? Maybe, perhaps, eventually ... The CH-47 is too new and I expect internal changes that will break the coordinates input ... It happened with the Mudhen several times and once, so far, with the Kiowa, so I will wait until it is more stable and I actually fly it to do it. 1
Seance12 Posted September 7, 2024 Posted September 7, 2024 (edited) I triedto update and now the white dot and L/L is gone? Any help would be much appreciated Edited September 7, 2024 by Seance12
Maddaawg Posted September 7, 2024 Posted September 7, 2024 3 hours ago, Seance12 said: I triedto update and now the white dot and L/L is gone? Any help would be much appreciated In ME or in game? I don't think it is supposed to be there in the ME. Are you using the original or the updated version from @Draken35 Draken35 version of SP Meta Quest 3, Intel i9-10900K, EVGA 3080Ti FTW3, Corsair 64GB DDR4 3200, ASUS ROG Strix z-490-E Gaming, Samsung 990 Pro 2TB M2 NVME Windows 11 Drive, Samsung 970 EVO Plus 2TB M2 NVME Game Drive
Draken35 Posted September 7, 2024 Posted September 7, 2024 (edited) 4 hours ago, Seance12 said: I triedto update and now the white dot and L/L is gone? Any help would be much appreciated Not much to go on, but chances are that you put something in the wrong place... I would suggest deleting the Scratchpad folder from your scripts folder (<your path>\Saved games\DCS\Scripts\Scratchpad) and the scratchpad-hook.lua file in <your path>\Saved games\DCS\Scripts\Hooks. After that, download from here: The zip files contains the proper folder structure. Test it, and if works, gets the updated extension from here: It goes here: <your path>\Saved games\DCS\Scripts\Scratchpad\Extensions Watch @Maddaawg 's video above... Edited September 7, 2024 by Draken35
Draken35 Posted September 17, 2024 Posted September 17, 2024 CH-47F VERY basic functionality added. Important to notice that the waypoint will load in the reverse order in to the CDU (wp 1 will be loaded last, but it will be wp 1) Full replacement. In MP, it should follow the seat you are on... But untested. dcs-scratchpad (Draken35)-0.7.0.240917a.zip 1
Recluse Posted September 17, 2024 Posted September 17, 2024 Hey @Draken35: Does your current Full replacement include the UH-60L support that someone else did? I think I did a compare on both .lua files and hacked it into one of your recent versions that fixed the Apache bug and was the last fix for the Strike Eagle..
Draken35 Posted September 17, 2024 Posted September 17, 2024 Yes it is... I messaged @SPAS79 back in June about it, but he hasn't logged back it into the forum. So, let's make it official... I included SPAS79's UH-60 code, For instructions go to his github posted above, somewhere... 1
Draken35 Posted September 22, 2024 Posted September 22, 2024 (edited) Gazelle added. Only the extension is needed but, extension and full package attached for convenience From the readme Quote - Gazelle Waypoint Sequence Start can be used to specify a startup waypoint and route. Default is 1 Examples: Set WSS to point 3 : @<3> Waypoint Designation (WDes). If # is present then Scratchpad will attempt to load the steerpoint in next point in the sequence , otherwise it will use the value as the waypoint number. If that waypoint already exist, it will override it, if not it will attempt to create itnt. Examples: @|3|N 41°36.4'|E 41°36.5'|33| -> will load in the point No.3 (if exists, if not a WP will be created and the end of the sequence) @|#|N 41°36.4'|E 41°36.5'|33| -> will load in the next waypoint in the sequence dcs-scratchpad (Draken35)-0.7.0.240922a.zip 02-QWERTY_KB and Load Coordinates.lua Edited September 26, 2024 by Draken35 3
Invictus 1-1 Posted November 8, 2024 Posted November 8, 2024 With the current version, how do I increase the input speed on the F18? I went into the QWERTY file, updated this section from 50 to 10, then 20 then 30 trying not to get an error loading but make the load times more reasonable. In an older edition my speed changes worked but now I get an error on the latitudes (E/W) entry only. Thanks!
Captain Orso Posted November 8, 2024 Posted November 8, 2024 2 hours ago, Invictus 1-1 said: With the current version, how do I increase the input speed on the F18? I went into the QWERTY file, updated this section from 50 to 10, then 20 then 30 trying not to get an error loading but make the load times more reasonable. In an older edition my speed changes worked but now I get an error on the latitudes (E/W) entry only. Thanks! In the '02-QWERTY_KB and Load Coordinates.lua' file, find the line with the 'local TICKS' variable right at the top of the file. Change the setting to '2' (without single-quotes) and try it. If it's still too fast, try '3'. I've never had to use anything higher than '2'. 2 When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
Draken35 Posted November 8, 2024 Posted November 8, 2024 @Captain Orso increasing TICKS will only slow it down. All the timing (TICKS and delays) is based on frame counts, so the more FPS you have the faster the input (because of less wait in between "keystrokes"). @Invictus 1-1 I noticed that too but the current code, does not differentiate between lat and long and therefore cannot have different delays. I suspect something changed in the Hornet internally. I'm currently running TICKS = 1 and delay = 40 for the Hornet (I'm in VR at ~72fps) and it is still faster than I can do... Usually, after I start the load I go to the F10 map and study the route or target area to pass the time. Keep in mind that the Hornet code in scratchpad has not been touched almost from release... I might separate the code for the lat and long in the future, but other than providing a extra place to tweak, it will give no guaranties that it will actually fix anything, and, who knows, the Hornet might change again in the next patch 1
Invictus 1-1 Posted November 8, 2024 Posted November 8, 2024 10 hours ago, Draken35 said: @Captain Orso increasing TICKS will only slow it down. All the timing (TICKS and delays) is based on frame counts, so the more FPS you have the faster the input (because of less wait in between "keystrokes"). @Invictus 1-1 I noticed that too but the current code, does not differentiate between lat and long and therefore cannot have different delays. I suspect something changed in the Hornet internally. I'm currently running TICKS = 1 and delay = 40 for the Hornet (I'm in VR at ~72fps) and it is still faster than I can do... Usually, after I start the load I go to the F10 map and study the route or target area to pass the time. Keep in mind that the Hornet code in scratchpad has not been touched almost from release... I might separate the code for the lat and long in the future, but other than providing a extra place to tweak, it will give no guaranties that it will actually fix anything, and, who knows, the Hornet might change again in the next patch Awesome feedback @Draken35 and @Captain Orso I will give it a shot. I realize the F-15E is screwed right now, my scratchpad broke on the most recent DCS update but dang I miss using that bird to ripple 9 JDAMs!
Draken35 Posted November 10, 2024 Posted November 10, 2024 UH-60 Support added thanks to @SPAS79 (If you are up to date, only the extension is needed) dcs-scratchpad (Draken35)-0.7.0.241110a.zip 02-QWERTY_KB and Load Coordinates.lua 1
RePhil Posted December 6, 2024 Posted December 6, 2024 I think scratch pad in the 47 was broken with last update. It enters all letters no numbers? [sIGPIC][/sIGPIC] Window 10, i9-9900,2080TI, 32GB ram Puma Pro Flight Trainer, 2 x 1TB WB SSD NVMe HP Reverb
Draken35 Posted December 6, 2024 Posted December 6, 2024 1 hour ago, RePhil said: I think scratch pad in the 47 was broken with last update. It enters all letters no numbers? Copy that. I’ll check it when I get a chance
Draken35 Posted December 6, 2024 Posted December 6, 2024 (edited) The codes for the CDU buttons in the CH-47 changed in the last update. I got the new codes in and provided that there aren't any other changes, I should post the updated extension later today (after I have a chance of testing it). Edited December 6, 2024 by Draken35
Draken35 Posted December 6, 2024 Posted December 6, 2024 Here is the updated extension with the CH-47 fix. 02-QWERTY_KB and Load Coordinates.lua 3 2
Str][ker Posted December 30, 2024 Posted December 30, 2024 Thanks Draken! We really appreciate the updates! 1
greyeagle787 Posted January 24 Posted January 24 Hello All, been doing some reinstallations on the PC and now scratchpad opens when I launch DCS. How do I change to on demand? Thanks and Happy New Year!
Draken35 Posted January 24 Posted January 24 53 minutes ago, greyeagle787 said: Hello All, been doing some reinstallations on the PC and now scratchpad opens when I launch DCS. How do I change to on demand? Thanks and Happy New Year! That (should) be se on my fork if you are using it, so, perhaps you missed the script in the hook folder?
greyeagle787 Posted January 24 Posted January 24 1 hour ago, Draken35 said: That (should) be se on my fork if you are using it, so, perhaps you missed the script in the hook folder? Think I’ll just redownload fresh again. Thanks!
greyeagle787 Posted January 24 Posted January 24 (edited) Hmm.. just downloaded your version 241110a and copied as per always but am still getting the window upon DCS launch. Went to edit original TextEdit for hide scratchpad and couldn’t see it on your lua. Where did I mess up? Edited January 24 by greyeagle787
Draken35 Posted January 25 Posted January 25 (edited) 14 hours ago, greyeagle787 said: Hmm.. just downloaded your version 241110a and copied as per always but am still getting the window upon DCS launch. Went to edit original TextEdit for hide scratchpad and couldn’t see it on your lua. Where did I mess up? Make sure that the hook script is this one: The hide is there: Edited January 25 by Draken35
Monkman911 Posted January 25 Posted January 25 Will this mod work with the JF-17? Thank you in advance!
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