jef32 Posted January 29, 2019 Posted January 29, 2019 Hi It would be very practical to have the possibility to draw the forms of the trigger zones in the ME. In exemple, creating a small way long but not large without trees through a dense forest. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Northstar98 Posted January 29, 2019 Posted January 29, 2019 +1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
HC_Official Posted January 30, 2019 Posted January 30, 2019 +1 No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. .
Owl Dynamic Posted January 30, 2019 Posted January 30, 2019 Polygones migh be a bit difficult to implement. Rectangular zones are really needed though.
jef32 Posted January 31, 2019 Author Posted January 31, 2019 Polygones migh be a bit difficult to implement. Rectangular zones are really needed though. Less practical than polygones but this would be a surely big improvment for us than circles. CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1
Sedlo Posted January 31, 2019 Posted January 31, 2019 There is a somewhat easy way to do this with MIST..... 1. Load MIST into your mission soon after the begining. I usually set a flag 1 at mission start, and add mist at TIME SINCE FLAG 1> 1 SECOND. 2. Place a unit on the map and create waypoints that outline your polygon. Call this group something catchy, like POLYGON GROUP. 3. Now, name that polygon UNIT something more catchy, like POLYGON UNIT. OK, now, at some point after you've inserted MIST into the mission, you're going to pick a time and enter some code. Don't worry, it's easy! Make a trigger, time since Flag 1, and do this script: mist.flagFunc.units_in_polygon{ units={'UZI 11'}, --unit names zone=mist.getGroupPoints('POLYGON UNIT'), flag=99, interval=10, } So, what happens is, when the UNIT (unit name, not group name)UZI 11 enters that particular polygon you just made, it will trigger flag 99 to go off. Now, you make a trigger that when flag 99 is triggered, your event happens (sound to coalition, message to group, activate air defenses, etc...) I get the point of this thread is to request an easier way, but this workaround does work very well for now. Hope this helps. My Youtube Channel MY DCS MISSIONS
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