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Posted

Got a weird issue after updating to OB 2.5.4.28090...

 

Like a lot of people here, I have a practice mission. The latest update gives Hornet the SA capability which in turn, according to posts on this forum, require all the SA capable plane to be reset in existing mission.

 

To do so and instead of deleting the planes and place new ones and redo the scripting, the easiest way is to change the existing planes to other models and change them back again.

 

However, whenever I change a plane on Stennis in ME, all the planes on it will immediately stack together. (attached figure *142.png is before the change, and figure *212.png is after. Notice the only thing I did is changing an F/A-18C to E-2D as shown in the right side panel)

 

For some, it might not be a big issue, but in my case, my Stennis has nearly 60 objects on it...

 

Anyone have any idea on how I can deal with this issue?

 

 

(I've attached the mission file as well)

Screen_190302_152142.thumb.png.9cbc32acb2b27d2d6086932354aa5e67.png

Screen_190302_152212.thumb.png.cfc3903444ba1ebfd60be5de33f84e5b.png

Raven's Playground (OB, PG).miz

i9-9900K, G.Skill 3200 32GB RAM, AORUS Z390 Pro Wifi, Gigabyte Windforce RTX 2080 Ti, Samsung 960 Pro NVMe 512G + 860 Pro 1T, TM Warthog HOTAS, VKB T-Rudder, Samsung O+

F/A-18C, F-16C, A-10C, UH-1, AV-8B, F-14, JF-17, FC3, SA342 Gazelle, L-39, KA-50, CEII, Supercarrier Preordered. (Almost abandoned: CA - VR support please?)

PG, NTTR

Posted

So, when you changed an AI aircraft to another and back all your static objects centered on the boat? The Static Objects will do that if the 'object fixation' box is not checked in their menu. Did you change the stennis to something else at any point?

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Posted
The Static Objects will do that if the 'object fixation' box is not checked in their menu.

 

 

It is checked in my mission and they stil behave like that. They should not behave like that when changing plane type of AI flights

i5-2400 | 16GB Corsair XMS3 | MSI GTX 970 4GB | 500GB Samsung 850 Evo | TrackIR 5 | TM Warthog | Saitek Rudder Pedals | Windows 10 64 bit

 

[sIGPIC][/sIGPIC]

Posted
So, when you changed an AI aircraft to another and back all your static objects centered on the boat? The Static Objects will do that if the 'object fixation' box is not checked in their menu. Did you change the stennis to something else at any point?

 

No, I've been fiddling around this mission for quite a while, but have never touched Stennis' setting since it was placed there...

 

And object fixation box has always been checked, because if I don't, the object will immediately stack at the center of Stennis. So it shouldn't because of that.

i9-9900K, G.Skill 3200 32GB RAM, AORUS Z390 Pro Wifi, Gigabyte Windforce RTX 2080 Ti, Samsung 960 Pro NVMe 512G + 860 Pro 1T, TM Warthog HOTAS, VKB T-Rudder, Samsung O+

F/A-18C, F-16C, A-10C, UH-1, AV-8B, F-14, JF-17, FC3, SA342 Gazelle, L-39, KA-50, CEII, Supercarrier Preordered. (Almost abandoned: CA - VR support please?)

PG, NTTR

Posted

bump up for attention...

i9-9900K, G.Skill 3200 32GB RAM, AORUS Z390 Pro Wifi, Gigabyte Windforce RTX 2080 Ti, Samsung 960 Pro NVMe 512G + 860 Pro 1T, TM Warthog HOTAS, VKB T-Rudder, Samsung O+

F/A-18C, F-16C, A-10C, UH-1, AV-8B, F-14, JF-17, FC3, SA342 Gazelle, L-39, KA-50, CEII, Supercarrier Preordered. (Almost abandoned: CA - VR support please?)

PG, NTTR

Posted

Just tested a previously made mission and it's doing it for me as well, even with it linked to the Stennis and offset fixation ticked.

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Posted

Just as a workaround in case anybody didn't realize, pull the aircraft off to an airfield or change the initial waypoint to a turning point, change the aircraft type and set it back to the carrier and all is good.

Intel i9-9900KF @5.2GHz

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Windows 10 64 Bit Home Edition

 

[sIGPIC][/sIGPIC]

Posted

Same problem.

 

Pretty tedious to fix it when you have 16 aircraft and 20 static on the carrier.......

9800X3D,  MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit 

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