tebsu Posted March 26, 2019 Posted March 26, 2019 Hi, i have a problem. I need excessive amount of thrust to start rolling and when airborne, an F-18 can easily overtake me (both planes without any weapons). I am using the Warthog, didnt change any settings (using all default controller values and no software in the background)
Cornelius Posted March 26, 2019 Posted March 26, 2019 Parking brake engaged? Edit: o.k. this this doesn't help, when airborne :doh:
tebsu Posted March 26, 2019 Author Posted March 26, 2019 yea i was flying at 6000 feet, the f-18 got away pretty quick and went about 120kts faster than me. Both in full AB
Banzaiib Posted March 26, 2019 Posted March 26, 2019 (edited) thrust feels drastically reduced after last patch (hotfix) Edited March 26, 2019 by Banzaiib
cabzi Posted March 26, 2019 Posted March 26, 2019 Not necessarily related, but does anyone know, if ENG RMP indicator is supposed to go past ”10” -> ”11” when afterburner is fully engaged? I could swear, it moved to 11 in release build but not anymore (after first hotfix patch). i7-6850K | GTX1080 | 32GB DDR4 | Windows 10 Pro
Victory205 Posted March 26, 2019 Posted March 26, 2019 Not necessarily related, but does anyone know, if ENG RMP indicator is supposed to go past ”10” -> ”11” when afterburner is fully engaged? I could swear, it moved to 11 in release build but not anymore (after first hotfix patch). It's like Spinal Tap. Our engines go to "11". Fly Pretty, anyone can Fly Safe.
Banzaiib Posted March 26, 2019 Posted March 26, 2019 I can't believe no one else feels the difference. I used to struggle to keep her under 380 kts in a turn fight, now she bleeds speed like a stuck pig.
cabzi Posted March 26, 2019 Posted March 26, 2019 It's like Spinal Tap. Our engines go to "11". Thank you for chiming in Victory. So, I take it should show "11" while on ab? I can't understand why it does not work on my end. There is a similar problem with F.F indicator. While on full MIL power it sits around "7". After I engage ab, it doesn't move one bit higher. Surely, it should considering ab consumes a lot of fuel..? i7-6850K | GTX1080 | 32GB DDR4 | Windows 10 Pro
Eldur Posted March 27, 2019 Posted March 27, 2019 I can't understand why it does not work on my end. There is a similar problem with F.F indicator. While on full MIL power it sits around "7". After I engage ab, it doesn't move one bit higher. Surely, it should considering ab consumes a lot of fuel..? That's correct as is AFAIK. These don't show AB FF. But one thing makes me wonder, the AB FF doesn't seem to get less at higher altitudes. You can save a lot of fuel up there with MIL or less, but as soon as you engange AB, FF is almost as much as on the deck. That's not the case in most other modules though (especially the ones made by ED or BST as well as the Mirage). I'm wondering if the Tomcat's engines work differently up there (read: AB FF is the same regardless of altitude) or if it might be an oversight by the devs. That and the fact I can't go higher than 45kft at MIL thrust make me think this is still early access and very much subject to change. The Viggen doesn't have the best high alt performance modeling either, though she's not naturally supposed to be up there in the first place, making it less important.
fat creason Posted March 27, 2019 Posted March 27, 2019 Thank you for chiming in Victory. So, I take it should show "11" while on ab? I can't understand why it does not work on my end. There is a similar problem with F.F indicator. While on full MIL power it sits around "7". After I engage ab, it doesn't move one bit higher. Surely, it should considering ab consumes a lot of fuel..? Once again, the engine tapes DO NOT show AB FF. They are also the engine tapes for the TF30, the proper F110 EIG art will be coming soon. Systems Engineer & FM Modeler Heatblur Simulations
fmedges Posted March 27, 2019 Posted March 27, 2019 My ACM is horrible but after the last patch I agree that the tomcat feels sluggish. [sIGPIC][/sIGPIC] Allied Air Command Website | Allied Air Command Discord
Banzaiib Posted March 27, 2019 Posted March 27, 2019 My ACM is horrible but after the last patch I agree that the tomcat feels sluggish. I spent more than 15 hours on the just dogfight server in the last week turning with F-18's... hugely out turned now... they mentioned thrust changed at higher altitudes.. i wonder if that affected lower altitude performance as well
lancerr Posted March 27, 2019 Posted March 27, 2019 Can anyone explain whey there are fundamental flight model changes at this stage? Turn Rate / Acceleration / Spped bleed off are all noticeably different after this patch. I would think early access would focus on bug fixes, tuning avionics, finishing up manual. etc.
tebsu Posted March 27, 2019 Author Posted March 27, 2019 i am just happy, that i am not the only one with this problem. I already thought its something on my end
Flamin_Squirrel Posted March 27, 2019 Posted March 27, 2019 Turn Rate / Acceleration / Spped bleed off are all noticeably different after this patch. Well all those things are influenced by thrust, so if they only need to change that to affect all those other things (without any FM changes).
Dangerman Posted March 27, 2019 Posted March 27, 2019 It's like Spinal Tap. Our engines go to "11". I think the reference is lost on many.
Banzaiib Posted March 27, 2019 Posted March 27, 2019 (edited) They specifically stated that the thrust at altitude was changed, i wonder if there was an unintended consequence at lower altitutudes. After 15+ hours turning and burning on the just dogfight server in the last 10 days, any change to thrust is very noticeable... and i'm getting waaaaay out turned by 18's now. This was not the case pre-hotfix EDIT: Looks like they adjusted it again in the 3/27 patch notes (today)... will test more :) Edited March 27, 2019 by Banzaiib
Vitormouraa Posted March 27, 2019 Posted March 27, 2019 That's correct as is AFAIK. These don't show AB FF. But one thing makes me wonder, the AB FF doesn't seem to get less at higher altitudes. You can save a lot of fuel up there with MIL or less, but as soon as you engange AB, FF is almost as much as on the deck. That's not the case in most other modules though (especially the ones made by ED or BST as well as the Mirage). I'm wondering if the Tomcat's engines work differently up there (read: AB FF is the same regardless of altitude) or if it might be an oversight by the devs. That and the fact I can't go higher than 45kft at MIL thrust make me think this is still early access and very much subject to change. The Viggen doesn't have the best high alt performance modeling either, though she's not naturally supposed to be up there in the first place, making it less important. What's your speed? Flying really fast increases your fuel consumption, especially at supersonic speeds. SplashOneGaming Discord https://splashonegaming.com
Biggus Posted March 27, 2019 Posted March 27, 2019 I think the reference is lost on many. That thought makes me a bit sad. Well I'm sure I'd feel much worse if I weren't under heavy sedation.
BlackLion213 Posted March 27, 2019 Posted March 27, 2019 At what altitudes are you noticing a difference? 25000’ or so? This will help us to track down the bug. -Nick
tebsu Posted March 27, 2019 Author Posted March 27, 2019 i tried at 6000ft and 15000ft. Both times outrun by the F18. Starting to roll on the ground, i have to advance the throttle a lot (compared to any other aircraft). Feels like the brake is set, but it isnt.
Eldur Posted March 27, 2019 Posted March 27, 2019 What's your speed? Flying really fast increases your fuel consumption, especially at supersonic speeds. Valid question there. FF seems to be pretty high already if I just kick in Zone 5 AB at 42kft, but probably it raises as it should with more speed. It's hard to track down since the gauges don't show it and it keeps changing with altering speeds constantly. When I've got some time, I might do the stopwatching. Coming from the already existing modules, I can tell I was able to climb the Hornet up to 37k, kick in AB, climb further to 54k, speeding roughly at M 1.5 - 1.6 with a FF that's around the general area where it would be at MIL on the deck with speeds just shy of M 1.0. And I can fly that for 30 minutes without having had the bags - in the plane that all say is so short legged. Similar experiences made in most of the other modules. I was flying the MiG-29s the same way before and after the FM upgrade, literally around 30 minutes of full AB at 18000m, starting off with just 800kg when having gotten up there at M 1.6 - 1.8ish. This is something I wasn't able to do in the Tomcat yet. She burns like 12000 pounds in less than 10 minutes at 54k. But again, I didn't stopwatch it yet, so I'd have to do some real testing first to get some concrete around my initial observations.
Dino Might Posted March 27, 2019 Posted March 27, 2019 i tried at 6000ft and 15000ft. Both times outrun by the F18. Starting to roll on the ground, i have to advance the throttle a lot (compared to any other aircraft). Feels like the brake is set, but it isnt. Are you flying clean? Someone mentioned some stores (TALD) drag effects seem a bit wonky.
Banzaiib Posted March 27, 2019 Posted March 27, 2019 At what altitudes are you noticing a difference? 25000’ or so? This will help us to track down the bug. -Nick I've noticed large thrust reduction below 5,000 ft to the deck. Haven't really tried playing with different altittudes, but 90% of my turn fights have been below 5000 ft, since I go for the deck because ground clutter is not your friend. 100% of my time is spent on MP servers, also, if that matters.
tebsu Posted March 27, 2019 Author Posted March 27, 2019 Are you flying clean? Someone mentioned some stores (TALD) drag effects seem a bit wonky. yes, i ejected all weapons right after takeoff, all flaps retracted, gear up
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