key_stroked Posted May 7, 2019 Posted May 7, 2019 (edited) Here's an example in the RIO pit: I can't tell where the CHAN SEL or MODE knobs (circled in green) for the ARC-182 radio are actually pointing. The CHAN SEL knob has some oddly ordered channels that you have to cycle through to get to the ones you need to use. For example, CHAN SEL (going clockwise) goes from OFF -> 243 (guard mode) -> manual -> another guard mode -> preset -> read -> load That's 7 positions and there is no white line or any marking on the knob showing what function I'm pointing at. Likewise for the MODE knob. It has 5 different positions, but the knob doesn't tell you where it actually is. This is very frustrating. It's very different from the TACAN mode knob (circled in blue), that clearly shows you what its pointing at. I really do appreciate the level of detail that Heatblur tried to achieve when recreating the cockpit, but some basic functionality, i.e. knowing what positions your knobs and switches are in, is more important to me then how realistic the pit looks. The AWG-9/AIM-54 cooling switch is another example. There is absolutely no marking on that one at all. If Heatblur could make a stencil pass and enhance some of the markings, that would be really awesome. Thanks! Edited May 7, 2019 by Halcyon
shagrat Posted May 7, 2019 Posted May 7, 2019 (edited) +1 on the multi-switches. I love the used look of the cockpit and the details, but where IRL you would use haptic to determine a switch position, I would prefer a working visual cue in the Sim. A white dot or line on the switch cap? Edited May 11, 2019 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
QuiGon Posted May 7, 2019 Posted May 7, 2019 Yeah, the radio knobs as well as the liquid cooling knob are unreadable, which is very frustrating! +1 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
CoBlue Posted May 8, 2019 Posted May 8, 2019 +1000 i7 8700k@4.7, 1080ti, DDR4 32GB, 2x SSD , HD 2TB, W10, ASUS 27", TrackIr5, TMWH, X-56, GProR.
Vertigo72 Posted May 8, 2019 Posted May 8, 2019 Alternatively, if this is possible with DCS, have some text appear reflecting the selected option.
key_stroked Posted May 11, 2019 Author Posted May 11, 2019 Can someone from Heatblur acknowledge this issue?
Ice_Pick Posted May 14, 2019 Posted May 14, 2019 please this would be great DCS A10C / DCS Black Shark /DCS F-14/Persian Gulf map/ Nevada/huey/gazelle/f18/f16/ajs37/harrier/A-4 16gb 2400 RAM / Ryzen 5 3600 / ROG Strix RX 570 /750W thermaltake PSU [sIGPIC][/sIGPIC]
Hamilton Posted May 14, 2019 Posted May 14, 2019 Yeah, the radio knobs as well as the liquid cooling knob are unreadable, which is very frustrating! +1 _________________________________ Aorus Z390 Extreme MB | i9 9900k CPU @ 5.0 GHz | EVGA RTX 2080 Ti FTW3 Ultra | 32 GB G Skill Trident Z 3600 MHz CL14 DDR4 Ram | Corsair H150i Pro Cooler | Corsair TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD 1TB |TMWH Hotas with VPC WarBRD Base| Corsair Gamer 570x Crystal Case | HP Reverb
TheFlyGuy Posted May 14, 2019 Posted May 14, 2019 I don't know if this addresses your issues, but for me this Mod is a big step forward while flying in VR: https://www.digitalcombatsimulator.com/en/files/3303911/
key_stroked Posted May 14, 2019 Author Posted May 14, 2019 I don't know if this addresses your issues, but for me this Mod is a big step forward while flying in VR: https://www.digitalcombatsimulator.com/en/files/3303911/ I play multiplayer, and that won't pass integrity checks.
IronMike Posted May 15, 2019 Posted May 15, 2019 Hi guys, we will take this issue on board, Cobra already mentioned at some point that he might review some of the more smudgier markings. In time this should be less of an issue as you get used to it, however I do not think we will include markings that were not there in the real aircraft in the first place. Knobs that cycle around pose the same problem irl as in the sim: you need to keep track of the position, haptics do not help much with that. But we will most definitely take a second look at it, thank you for the feedback. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
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