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Posted

The weird thing is that they don't actually drive over a destroyed bridge and happen to swim through that way. They perfectly recognise the bridge as impassable, drive around it and - well - just happen to survive travelling under water.

It isn't just bridges either, by the way. Today I've seen two infantrymen from separate groups near a pier get alerted by cannon fire, scatter and run straight into the ocean, where they felt safe to remain. Can't argue with success, I guess.

Posted (edited)

Back on topic, I have found one slight issue:

The famous tunnel from Russia to South Ossetia has a bit of a building for the entrance. It's weird in that it's a bit of a 50/50 thing, but a convoy I tried to pass through there had some vehicles use the tunnel as they used to and some, well, evade the building and proceed driving over the mountain instead.

 

P.S.:

Never mind, I think it might have had to do with some of the vehicles moving too fast to catch up.

Edited by Kang
Posted
Imagine how mad you'd be getting killed by a manpad flying over open water.

 

 

Already tried this a while ago - used CTLD to spawn an SA-6 on an oil rig. Collision box actually forced it to spawn on the sea floor. I was able to order it to drive out into open water, set alarm state "Red" and waited for it to shoot down unsuspecting enemies. No joy - never saw any missiles come out of the water, despite multiple enemies overhead.

Posted
Already tried this a while ago - used CTLD to spawn an SA-6 on an oil rig. Collision box actually forced it to spawn on the sea floor. I was able to order it to drive out into open water, set alarm state "Red" and waited for it to shoot down unsuspecting enemies. No joy - never saw any missiles come out of the water, despite multiple enemies overhead.

 

 

Completely understandable. No sonar.

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Posted

I see they updated the stable version of DCS today. Look forward to vehicles crawling under bridges like spiders. They need to fix this ASAP.

I was in Art of the Kill D#@ it!!!!

  • 5 months later...
Posted
Sincerely for me, destroyed bridges are secondary, they don't cross one every 2 km. But villages and cities . . .

 

Completely agree. As soon as your vehicles come near a house or two they somehow drive halfway through it and get stuck. It's like the building isn't modelled as a complete solid structure while other obstacles like fences the vehicles will not drive through these but follow them all way way....

 

I really wish CA would get some improvements with path finding around obstacles.

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Posted

I wish they'd be able to stop vehicles crossing destroyed bridges, and once the vehicles have been stopped for some set time, then and only then do a new route calc. This would prevent the possible do-loop.

Effectively, ground AI could do this:

1. Calc route

2. Proceed on route until hit unavoidable obstacle. Stop.

3. After stopped for x minutes, calc new route. If no new route possible, stop movement AI.

Posted (edited)
Will they drive through the river if you’ve blown up the bridge?

 

That was fixed already >=5 years ago.

 

has any1 tested if all vehicles can swim? Hummers shouldnt be able to cross rivers.

Edited by pappavis

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