KungFu Posted June 13, 2019 Posted June 13, 2019 Hi all, A couple years ago I had to have neck surgery to fuse two vertebrae together in my neck. I have about 140 deg of head movement left/right and about the same up/down. Anyway, I just got a VR headset and am kinda disappointed that I cannot view many parts of the consoles, I thought it would be possible with snap views, but none of them work in VR. I know it's kinda immersion killing, but it's panels that you wouldn't access very often at all. I thought maybe there'd be an option headset wise to accelerate movement kinda like trackir, granted heavy use would be nauseating, but a momentary switch for that could work. Anyone have any options...I haven't been able to find anything, and I think I'm probably not the only one in this situation. Win 11 Professional, I9-14700K, 64GB DDR5, 4090, 2x 980 PRO PCIe 4.0 NVMe , 2x VKB Gunfighter mk III, MCG Ultimate, SCG, Orion 2 Throttle, Thrustmaster TPR pedals, Pimax Crystal
Quadg Posted June 14, 2019 Posted June 14, 2019 get a seat that spins. and spin the seat instead of your neck. My Rig: AM5 7950X, 32GB DDR5 6000, M2 SSD, EVGA 1080 Superclocked, Warthog Throttle and Stick, MFG Crosswinds, Oculus Rift.
Rudel_chw Posted June 14, 2019 Posted June 14, 2019 ... Anyway, I just got a VR headset and am kinda disappointed that I cannot view many parts of the consoles, I thought it would be possible with snap views, but none of them work in VR. Sorry about your neck ... but actually the Snapviews DO work on VR ... the problem is that you cannot define them while on VR ... you've got to start DCS in non-VR and then define the Snapviews .. they will later be able to be used while on VR. If you want, tell me which aircraft are you trying to use, and I can create a sample SnapViews.Lua for you to try. Best wishes For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
flameoutme Posted June 14, 2019 Posted June 14, 2019 get a seat that spins. and spin the seat instead of your neck. I don't have a neck issue per say save for being older... but I use an armless office chair for exactly this reason. Even a 5-15 degree spin either side adds a lot. It really helps horizontally, but of course not vertically. I hope you can get the snap views to work.
KungFu Posted June 14, 2019 Author Posted June 14, 2019 (edited) get a seat that spins. and spin the seat instead of your neck. I do and I make use of it :) The vertical is my biggest problem in that I can't move my head down far enough to get to the closer to the edge buttons and switches. For example it's hard to see the controls for the ECM in front of the stick. Sorry about your neck ... but actually the Snapviews DO work on VR ... the problem is that you cannot define them while on VR ... you've got to start DCS in non-VR and then define the Snapviews .. they will later be able to be used while on VR. If you want, tell me which aircraft are you trying to use, and I can create a sample SnapViews.Lua for you to try. Best wishes Ah, ok that gives me a path, thank you. As far as planes, I fly quite a few but I'd also like to dig into the views and the learn a bit of lua, been looking for a excuse to do that :) If you have one for the 18, I can hands on the others base on that. Thanks much Edited June 14, 2019 by KungFu Win 11 Professional, I9-14700K, 64GB DDR5, 4090, 2x 980 PRO PCIe 4.0 NVMe , 2x VKB Gunfighter mk III, MCG Ultimate, SCG, Orion 2 Throttle, Thrustmaster TPR pedals, Pimax Crystal
imacken Posted June 14, 2019 Posted June 14, 2019 If you get Snapview to work in VR, let us know as I have a similar vertical movement issue with my neck at times when looking at low down panels at the back of cockpits! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Rudel_chw Posted June 14, 2019 Posted June 14, 2019 ... actually the Snapviews DO work on VR ... the problem is that you cannot define them while on VR ... you've got to start DCS in non-VR and then define the Snapviews .. they will later be able to be used while on VR. ... If you have one for the 18, I can hands on the others base on that. Hello, I'm sorry to say that I was wrong on my above statement ... today I was creating the Snapviews for your F18 and realized that they work as intended on 2D, but on VR they only work partially :( I used them on VR mostly to get better view of the MFD and flight instruments and for that my Snapviews did work and thats why I had assumed that they could be used on your case, but today, trying to create ones for the Side Consoles, I realized that on VR the snapviews only place your viewpoint on space, but ignore the instructions for pointing the view :( To better explain, let me show you how a Snapview is defined in Lua: [2] = {--LWin + Num1 : Snap View 1 x_trans = 0.211172, y_trans = -0.267709, z_trans = -0.180000, viewAngle = 82.152878, --FOV hAngle = 0.000000, vAngle = -90.000000, rollAngle = 0.000000, The x_, y_, and z_ parameters, define your eye position in space ... these do work, both on 2D and on VR The hAngle, vAngle & rollAngle, define the direction your eye is pointing at ... unfortunately I found today that these are ignored on VR, so on using the snapview your head is moved to the position defined on the snapview, but the pilots keeps looking where your VR headset is pointing at :( So, I'm sorry to admit that Snapviews are not really a solution to your problem .. tough on 2D they work very well, like you can see on this test video: yAYjarA4u0c Sorry :( Eduardo For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
KungFu Posted June 14, 2019 Author Posted June 14, 2019 Hello, I'm sorry to say that I was wrong on my above statement ... today I was creating the Snapviews for your F18 and realized that they work as intended on 2D, but on VR they only work partially :( I used them on VR mostly to get better view of the MFD and flight instruments and for that my Snapviews did work and thats why I had assumed that they could be used on your case, but today, trying to create ones for the Side Consoles, I realized that on VR the snapviews only place your viewpoint on space, but ignore the instructions for pointing the view :( To better explain, let me show you how a Snapview is defined in Lua: [2] = {--LWin + Num1 : Snap View 1 x_trans = 0.211172, y_trans = -0.267709, z_trans = -0.180000, viewAngle = 82.152878, --FOV hAngle = 0.000000, vAngle = -90.000000, rollAngle = 0.000000, The x_, y_, and z_ parameters, define your eye position in space ... these do work, both on 2D and on VR The hAngle, vAngle & rollAngle, define the direction your eye is pointing at ... unfortunately I found today that these are ignored on VR, so on using the snapview your head is moved to the position defined on the snapview, but the pilots keeps looking where your VR headset is pointing at :( So, I'm sorry to admit that Snapviews are not really a solution to your problem .. tough on 2D they work very well, like you can see on this test video: yAYjarA4u0c Sorry :( Eduardo No problem Eduardo, I appreciate you looking at this. Maybe someone from ED will see this and work on something, because I'm pretty sure there are quite a few people in my situation. Win 11 Professional, I9-14700K, 64GB DDR5, 4090, 2x 980 PRO PCIe 4.0 NVMe , 2x VKB Gunfighter mk III, MCG Ultimate, SCG, Orion 2 Throttle, Thrustmaster TPR pedals, Pimax Crystal
The_Nephilim Posted June 15, 2019 Posted June 15, 2019 Yes I for one would like to see as I have difficulty looking back too . Intel Ultra 265K 5.5GHZ / Gigabyte Z890 Aorus Elite / MSI 4070Ti Ventus 12GB / SoundBlaster Z SoundCard / Corsair Vengance 64GB Ram / HP Reverb G2 / Samsung 980 Pro 2TB Games / Crucial 512GB M.2 Win 11 Pro 21H2 / ButtKicker Gamer / CoolerMaster TD500 Mesh V2 PC Case
Gman109 Posted June 16, 2019 Posted June 16, 2019 (edited) I can confirm Rudel is correct, I tried endlessly to try and get snapviews to give me the option while in VR to look behind/check 6, or at least get me close to behind the 3 to 9 line. It's a no go in DCS (hopefully for the moment). Aces High has a great implementation (game I came from) for VR which lets you use a hat view or any bindable key/button/hat that lets you set views to any angle/direction, including your 6 oclock. Sort of like having the best of both worlds vis a vis TrackIR and VR regarding your head/views position. I realize there are VR "purists" who dislike this notion, but in reality we have this thing called peripheral vision, which lets us use our eyes in order to see behind our aircraft without having to get your head pointed directly aft, which you pretty much have to do in VR as VR doesn't model periph vision. In reality if you get your head to about 4 or 4:30 or 8/7:30 oclock your eyes can do the rest. TrackIR pilots have a huge advantage in terms of keeping track of threats/planes in the rear quarters over VR, but that could be greatly mitigated if DCS sometime could figure out a way to have the snapviews work as stated above in another game or two. It's so close to perfect IMO now, and that'd really push it over the top so far as being competitive in PvP in DCS while using VR vs TrackIR/2d pilots. But, for now, again, no go, you just have to live with not being able to see behind yourself easily or quickly like TiR right now. If you fly the F15 you can use the "F4" key IIRC to get a rear view, and in single player this works really well actually I've found while in VR, but as it's an external view (I think), I'd imagine it's disabled in PvP servers (someone who flies PvP online would have to confirm this). Edited June 16, 2019 by Gman109 Primary DCS System: AMD 9800x3d, MSI Tomahawk 870, 6TB m.2s (2x2t, 1x2tb), MSI Ventus 5080, Seasonic 1200 PSU, 64GB Gskill 6000mhz CL30. 32" Asus 4K OLED 240hz, 49"MSI OLDED Secondary System : 14600KF, z790 Tomahawk, 32GB Gskill 6000mhz CL32, Asus 4090, 2x2TB m.2. VR: Quest 3 for now. Virpil T50x2,T50CM2x2,Warbrd x2, VFX/Delta/Flankr/CM2/Alpha/Tm Hornet sticks, VKB GF3, Tm Warthog(many), Modded Cougar, VKB Pedals/MFG Pedals/Slaw Viper RX+109Cam Pedals/Virpil Pedals x2, Virpil T50+T50CM2+T50+T50CM3+VMAX Throttles/CH Fightersticksx2/CH Throttlesx2/CH peds, Quest 3. Virpil Rotor TCS Plus. All virpil grips, TM Grips, working on VKB GF Grips.
hansangb Posted June 16, 2019 Posted June 16, 2019 (edited) I won't belabor the point, but this is where the FoV comes into play! :) PS: Yes, I realized that I just belabored the point. :) Edited June 16, 2019 by hansangb added the PS hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
Gman109 Posted June 16, 2019 Posted June 16, 2019 I've got a Pimax5k as well, it doesn't alleviate the issue much. We're talking about a 60 to 90 degree problem here on both sides of your head, something the Pimax POV can't fix, at least not enough to make it even close to the TrackIR capability IMO. Primary DCS System: AMD 9800x3d, MSI Tomahawk 870, 6TB m.2s (2x2t, 1x2tb), MSI Ventus 5080, Seasonic 1200 PSU, 64GB Gskill 6000mhz CL30. 32" Asus 4K OLED 240hz, 49"MSI OLDED Secondary System : 14600KF, z790 Tomahawk, 32GB Gskill 6000mhz CL32, Asus 4090, 2x2TB m.2. VR: Quest 3 for now. Virpil T50x2,T50CM2x2,Warbrd x2, VFX/Delta/Flankr/CM2/Alpha/Tm Hornet sticks, VKB GF3, Tm Warthog(many), Modded Cougar, VKB Pedals/MFG Pedals/Slaw Viper RX+109Cam Pedals/Virpil Pedals x2, Virpil T50+T50CM2+T50+T50CM3+VMAX Throttles/CH Fightersticksx2/CH Throttlesx2/CH peds, Quest 3. Virpil Rotor TCS Plus. All virpil grips, TM Grips, working on VKB GF Grips.
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