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Posted

The mission editor doesn't seem to have anything above 37mm in terms of flak.

Is there any way to simulate a Vietnam war flak enviroment, with larger calibers ?

I'm not interested in buying the WW2 objects pack just to get an 88, which won't look right in any event.

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PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor

Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe

Posted

I guess the worst case would be a flak script with no physical guns - is there anything like that ?

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PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor

Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe

Posted

Thanks ! let's hope it still works :)

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PC specs:- Intel 386DX, 2mb memory, onboard graphics, 14" 640x480 monitor

Modules owned:- Bachem Natter, Cessna 150, Project Pluto, Sopwith Snipe

Posted

I can assure you that Dooom's Script certainly DID work really well. I have no idea if it will still work in ME now. It may require some modification.

But I flew in MANY Missions created by Dooom in DoW (Dogs of War) server a few years ago. The missions were of the finest quality and the flak was deadly (but could be modified).

SnowTiger
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Posted
I guess the worst case would be a flak script with no physical guns - is there anything like that ?

 

You can always tie the flak script to a physical object on the ground There are a variety of units that you could be in as placeholders if you do not like how they actually function. Place them in and then disable their actions, then allow the script to be active IF that unit is alive.

 

Edit: And yes, you would have multiple, compartmentalised scripts setup for each "group" of flak units on the ground.

Posted
You have the 88 from the IIWW pack

 

I'm not interested in buying the WW2 objects pack just to get an 88, which won't look right in any event.

 

 

 

:smartass:

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

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