30mikemike Posted June 24, 2019 Posted June 24, 2019 Hi guys, I'm borrowing a friends Rift S for a few days to see what it's like before i purchase a VR headset. Has anyone got any tips etc on what settings to run or any hidden settings i need to be looking at? I'm pretty clued up with settings on my current setup but VR is totally new to me. Or is it just a case of plug in and go for it? Cheers guys.... i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
Sandman1330 Posted June 24, 2019 Posted June 24, 2019 Best advice I can give, have your wallet ready because once you try it there is no going back! On a serious note, as far as DCS is concerned, mostly plug and play. Lower settings as necessary to get acceptable FPS. If you get stuttering or squiggly artefacts, try ctrl + numpad 1 to disable ASW. Happy flying! Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
30mikemike Posted June 24, 2019 Author Posted June 24, 2019 Best advice I can give, have your wallet ready because once you try it there is no going back! On a serious note, as far as DCS is concerned, mostly plug and play. Lower settings as necessary to get acceptable FPS. If you get stuttering or squiggly artefacts, try ctrl + numpad 1 to disable ASW. Happy flying! Haha! My thoughts exactly! Beginning to wonder if borrowing one is a good idea! Spot on mate, thanks for the reply. I’ll give it a good go this week! i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
TonyG Posted June 25, 2019 Posted June 25, 2019 With your system it should be no problem. I happily run mine on more than average settings, 6700k/1080Ti. As has been said, get the wallet ready. You won’t want to go back. I would also suggest keeping it simple at first, gentle banks, just a nice sightseeing flight. If you go canyon running, dogfighting or heavy aerobatics, you may not feel very good. It doesn’t take long to get your inner ear used to it, but everyone adjusts at a different pace. I’ve had friends that could hop straight into aerobatics and friends who were nauseous from flying gently. Once you get used to it, nothing bothers you. 9800X3D, MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit
30mikemike Posted June 25, 2019 Author Posted June 25, 2019 With your system it should be no problem. I happily run mine on more than average settings, 6700k/1080Ti. As has been said, get the wallet ready. You won’t want to go back. I would also suggest keeping it simple at first, gentle banks, just a nice sightseeing flight. If you go canyon running, dogfighting or heavy aerobatics, you may not feel very good. It doesn’t take long to get your inner ear used to it, but everyone adjusts at a different pace. I’ve had friends that could hop straight into aerobatics and friends who were nauseous from flying gently. Once you get used to it, nothing bothers you. Well after about 5 mins on it last night i can safely say I'm hooked! This is going to be expensive! Felt a little sick for the first 10 mins or so but after that i was fine. Going to play about with all the settings tonight to see how far I can push it. 2x questions though....How do I enable the mouse cursor in the cockpit? Ticking the box in game doesn't work? Also, how do I re-centre the view? Do I have to map a button to it like I have with Track-IR? Thanks, Jonny i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
nessuno0505 Posted June 25, 2019 Posted June 25, 2019 Mouse cursor should be enabled by default, Just move the mouse to get It appear; to center view use keypad 5: set a hotas button or better use a voice command.
30mikemike Posted June 25, 2019 Author Posted June 25, 2019 Mouse cursor should be enabled by default, Just move the mouse to get It appear; to center view use keypad 5: set a hotas button or better use a voice command. Sorted the mouse mate, simply disable the hand controllers within DCS and it appears! Miles better now. Cheers for the help though mate.. i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
Sephroth Posted June 26, 2019 Posted June 26, 2019 Go into UI layer in the control screen. You will want to map recenter view and vr zoom.
30mikemike Posted June 26, 2019 Author Posted June 26, 2019 Well after a couple of days with my borrowed Rift S I can safely say I'm sold on the whole VR experience. It's amazing.... So, I'm about to pull the trigger on one but I've got something holding me back and it's called the Reverb........ What to do..?? :helpsmilie: i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
Flummi Posted June 26, 2019 Posted June 26, 2019 Buy Oculus Rift S and you are on the right side. PC: Intel Core i7-12700K| Gigabyte Z690 Gaming X DDR4| 2x 32GB DDR4 Kingston Fury Beast (KF436C18BBAK2/64)| XFX Mercury Radeon RX 9070 XT OC Gaming Edition| 4x SSD-Drive| 3x HDD-Drive| Cougar Panzer Max| custom water cooling| Artix Linux| Windows 11 Gear: Meta Quest 3| Thrustmaster Warthog HOTAS| MFG Crosswind v2
Raven68 Posted June 26, 2019 Posted June 26, 2019 Is the Rift S the game changer in VR? Not trying to hijack this thread, but I am in the getting into the market for a VR set also and I do see the Rift S mentioned a lot in the forums. Encouraging post so far guys. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
DthFrmAbv Posted June 26, 2019 Posted June 26, 2019 First of all, VR rocks in DCS. Almost any VR set is better than none. However, the Rift S isn't the ideal choice for DCS (albeit there is nothing wrong with it). If you want to get a VR set for DCS or flight sims specifically, the HP Reverb would be the top choice. IF it would be available, that is. Ryzen 3700X, 2080ti, 32GB, HP Reverb, Rift S, Thrustmaster Warthog, Crosswind, SFX-100 motion rig :thumbup:
StevenspiderH Posted June 26, 2019 Posted June 26, 2019 Rift Had mine delivered Monday, only trouble is I'm away working till Friday, wishing my life away to get too the end of the week lol.
30mikemike Posted June 26, 2019 Author Posted June 26, 2019 Buy Oculus Rift S and you are on the right side. Yeah I’m swaying towards the Rift if I’m honest. I was impressed... i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
30mikemike Posted June 26, 2019 Author Posted June 26, 2019 Had mine delivered Monday' date=' only trouble is I'm away working till Friday, wishing my life away to get too the end of the week lol.[/quote'] Nightmare mate! Not long now! It’ll be worth the wait. i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
30mikemike Posted June 26, 2019 Author Posted June 26, 2019 First of all, VR rocks in DCS. Almost any VR set is better than none. However, the Rift S isn't the ideal choice for DCS (albeit there is nothing wrong with it). If you want to get a VR set for DCS or flight sims specifically, the HP Reverb would be the top choice. IF it would be available, that is. Fair point and I’ve read good things re the Reverb but I’ve read reports that you’ll need a minimum 1080Ti to run it. Not a problem for me as I’ve got one but will a 1080Ti only just run it with dialled down settings etc? We need some proper back to back testing. i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
DthFrmAbv Posted June 26, 2019 Posted June 26, 2019 (edited) well, keep in mind that we're supersampling with lower resolution VR sets. That means that way more pixels are calculated than the display physically has to get a good result. With the Reverb, you already have a high resolution and can put down or even disable supersampling. First reports from lucky dudes who got a Reverb from the first batch shipped seem to indicate that both aspects balance out, so that the performance or fps with the Reverb is equal to current VR sets. Edited June 26, 2019 by DthFrmAbv typo Ryzen 3700X, 2080ti, 32GB, HP Reverb, Rift S, Thrustmaster Warthog, Crosswind, SFX-100 motion rig :thumbup:
30mikemike Posted June 26, 2019 Author Posted June 26, 2019 well, keep in mind that we're supersampling with lower resolution VR sets. That means that way more pixels are calculated than the display physically has to get a good result. With the Reverb, you already have a high resolution and can put down or even disable supersampling. First reports from lucky dudes who got a Reverb from the first batch shipped seem to indicate that both aspects balance out, so that the performance or fps with the Reverb is equal to current VR sets. Ah ok, that does make sense to be fair. I guess it's a similar thing going from a 1080p monitor to 1440p (like i did not so long back) and I found the resolution a lot better straight out the box. I need to persuade my mate who's lent me his Rift to buy a Reverb so I can borrow that too! :thumbup: i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
Flummi Posted June 26, 2019 Posted June 26, 2019 First of all, VR rocks in DCS. Almost any VR set is better than none. However, the Rift S isn't the ideal choice for DCS (albeit there is nothing wrong with it). If you want to get a VR set for DCS or flight sims specifically, the HP Reverb would be the top choice. IF it would be available, that is. I would see this opposite. Oculus ist natively supported by DCS. Coming from a Lenovo Explorer (another WMR Headset like the Reverb), especially the ASW feature and the better software from Oculus makes the difference for me. No reason for me to go back to WMR. PC: Intel Core i7-12700K| Gigabyte Z690 Gaming X DDR4| 2x 32GB DDR4 Kingston Fury Beast (KF436C18BBAK2/64)| XFX Mercury Radeon RX 9070 XT OC Gaming Edition| 4x SSD-Drive| 3x HDD-Drive| Cougar Panzer Max| custom water cooling| Artix Linux| Windows 11 Gear: Meta Quest 3| Thrustmaster Warthog HOTAS| MFG Crosswind v2
Strong05 Posted June 26, 2019 Posted June 26, 2019 DCS still requires the oculus software to be installed. Pretty sure DCS doesn't natively support any HMD, all of them require some type of middleware to work (steam, WMR, or oculus software). 5800X3d, 32GB DDR4@3400, 6800 xt, Reverb G2, Gunfighter/TMWH
DthFrmAbv Posted June 26, 2019 Posted June 26, 2019 Right, no native support at all. I own both a Rift CV1 and an Odyssey+, both run without any issues. At this point there certainly is no general advantage for Oculus devices in DCS. Ryzen 3700X, 2080ti, 32GB, HP Reverb, Rift S, Thrustmaster Warthog, Crosswind, SFX-100 motion rig :thumbup:
dburne Posted June 26, 2019 Posted June 26, 2019 DCS still requires the oculus software to be installed. Pretty sure DCS doesn't natively support any HMD, all of them require some type of middleware to work (steam, WMR, or oculus software). Yes of course, but thankfully with DCS supporting Oculus directly only one layer of software is needed to run the Rift in DCS. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
DeltaMike Posted June 26, 2019 Posted June 26, 2019 Yes of course, but thankfully with DCS supporting Oculus directly only one layer of software is needed to run the Rift in DCS. Which matters. There are three potential layers of anti-aliasing,. In-game, in the HMD software layer, and in the driver. Those have to be carefully regulated otherwise your performance tanks. I think steam supersampling is giving people fits and it doesn't sound very intuitive to fix. It is possible to screw that up in oculus, but you have to really try. Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder
Strong05 Posted June 26, 2019 Posted June 26, 2019 I have found the steam super sampling feature to be very easy to set and use. Vive and Index will also only have one layer of middleware. Only WMR headets are stuck with 2 sets of software (WMR and steam). That being said, it seems to work well enough. 5800X3d, 32GB DDR4@3400, 6800 xt, Reverb G2, Gunfighter/TMWH
Revvin Posted June 28, 2019 Posted June 28, 2019 Bought a Rift S yesterday specifically for flying and racing games then spent the first night faffing about playing in my 'home' and table tennis :) Had time to set it up for DCS and a couple of racing sims today and DCS blew me away. This is my first VR headset and sitting in the cockpit of the Spitfire was simply amazing. The detail on the canopy frame, right down to rippled paint and the depth perception. VR for me was a logical replacement for the TrackIR and Trackhat I've used previously but I seriously underestimated the immersion that feeling of depth provided. I was waiting for the Reverb but decided to go with the Rift S even though I have a 2080ti I wanted to make sure I could play the game without turning too much detail off.
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