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Posted

Anti-skid may still be WIP, as it is not present atm. You have already stated this. Locked tires need a longer way to stop your plane. And i assume that friction of blocked tires may be a bit faulty in DCS....it is very hard to calculate and ED may not have info about the friction coefficent of locking f16 tires....why should there be data about this anywhere^^....

 

Good point about the airbrakes override...i will try that ASAP

Posted

The F/A-18 has the same problem. Antiskid on or off doesn't make any difference except that directional control is better with antiskid on, but the brakes are definitely too weak on the F/A-18 as well.

i7-7700K 4.2GHz, 16GB, GTX 1070 

Posted (edited)

Yes, we all know how it works IRL. The point is that (at least) on the F/A-18 and the F-16 you need considerable more stopping distance than according to the performance charts. With or without a/skid.

 

In both cases, a/skid on or off, the tires appear to stop rotating intermittently. The only difference is that the rubber marks are more dense with the a/skid off.

Edited by bbrz

i7-7700K 4.2GHz, 16GB, GTX 1070 

Posted

Agreed, seems more like the frictional coefficent between the tires and the ground is too low.

And if I understand the technical documentation (NATOPS a.s.o.) correctly, the anti skid system should prevent the wheels from locking up.

Posted
And if I understand the technical documentation (NATOPS a.s.o.) correctly, the anti skid system should prevent the wheels from locking up.

 

Something I've yet to see in DCS. Even with the A-10, which is one of the oldest modules, I can make tyre marks with full brake pressure and slip all along the runway on locked up wheels with ease. That's the reason I never apply full brake pressure at all.

dcsdashie-hb-ed.jpg

 

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