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F-16 Anticollision stobe lights deferent pattern


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Posted (edited)

Cool to be implemented, the leader strobes one time every one sec , wingman 2 strobes every one-sec number three-member three strobes every one sec

 

 

 

I could add some code/script how the lights work

e.g

one stobe

StrobeOnTime 0.025 sec

StrobeOffTime 1.5 sec

WingFlashOnTime 0.5 sec

WingFlashOffTime 0.25 sec

 

or

two strobes

StrobeOnTime 0.025 sec

StrobeOffTime 0.75 sec

StrobeOnTime 0.025 sec

StrobeOffTime 0.75 sec

WingFlashOnTime 0.5 sec

WingFlashOffTime 0.25 sec

Edited by Geraki
  • 4 weeks later...
Posted
IMHO that anticollision light should be a little bit brighter, or?

 

correct and must be visible from 2-3 miles distance

 

it is WIP

Posted

very nice the position lights and strobe light timming in new update

needs for strobe lights to be sharper and visible from a distance

 

wish if could be implemented the ability to view strobe light specific pattern for only NVG on lights specific bim in order to add more reality ....

 

Regards

Posted

The Anti K light on the tail is way too dim. It should look like the A10C and JF-17 anti K lights in sim. IRL, it's a VERY bright light. Just a little info from a current Viper maintainer.

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Posted (edited)
The Anti K light on the tail is way too dim. It should look like the A10C and JF-17 anti K lights in sim. IRL, it's a VERY bright light. Just a little info from a current Viper maintainer.

 

Correct the Anti K must be more bright and could reflect in the tail .....................and in the ground sometimes or inside hangar

 

 

Edited by Geraki
  • 2 weeks later...
Posted

Yep, experienced it last night. I also wish it lit up the ground like the A10C and JF-17. It does IRL. That and it’s not white!

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Posted
Yep, experienced it last night. I also wish it lit up the ground like the A10C and JF-17. It does IRL. That and it’s not white!

 

+1 :thumbup:

 
 

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