Jump to content

Recommended Posts

Posted

Being more of a forward thinker one starts to wonder if the sim community is ready to move past

Teen fighters, Stealth, Runways and Airbases...

 

Would the hardcore flight sim crowed support a hardcore flight sim with a bent toward the future?

 

Now, before anyone points about the Ace Combat series of games and Space sims like iWar...

This is not the purpose of this post.

 

Take what's considered hardcore and scale it up a few years forward...

Lets pick a number like 55 years (A full generation of Tech upgrades and innovations).

 

MiGs SUs and 22s (Sounds like a pimp movie) are old but still around in service along with Major

Upgraded versions like the F-22E Strike Raptor and The Su-49 Flanker 2.

 

They are the part of their nation's Atmospheric Air force. And they would be

systems heavy like Lock On, Janes and Falcon.

 

 

The Next Gen Fighters are (LEO - Low Earth Orbit) Fighter/Bombers.

Those are part space-craft but mostly Aircraft.

 

Meaning they need wings and they operate at the very edge of Earth’s gravity. So they use

RCS and Thrust Vectoring. But they are not pure space ships.

 

Technology represented in the game:

 

Lighter then air refueling (Like in the Movie Stealth)

HACT High Alt Cargo Transports

SATKILL Satellite Attack and Kill Mission.

 

Maybe even lighter then air Carriers.

 

Would the community support something like that?

Or would it be too much whiz bang for the hardcore

crowd?

 

(When the live action Robotech Film hits... opinions maybe swayed)

 

This product will be about what's on the drawing board right now in many

of the design bureaus and Labs around the world.

 

The Future of Air and Space combat.

 

Just a thought…

My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.

Posted

I wouldn't mind a robotech sim ... but going into things that are 'in the future' can be somewhat unpredictable ... hard to call it a 'sim' but it would certainly be interesting :)

 

I wonder how the 'this missile should be better than this one' stuff will go on then? :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I wonder how the 'this missile should be better than this one' stuff will go on then? :)
The developer could say that missile x is better than missile y and that's that. No one could argue because the devs would be the "creators" of all the missiles :thumbup:

i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5

Posted
Would the hardcore flight sim crowed support a hardcore flight sim with a bent toward the future?

 

No.

 

Because of the very definition of the hardcore flight sim crowd.

Posted
No.

 

Because of the very definition of the hardcore flight sim crowd.

 

QFT

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
The developer could say that missile x is better than missile y and that's that. No one could argue because the devs would be the "creators" of all the missiles :thumbup:

 

 

Dead on! The developer sets the stage.

 

Also, regarding systems...the use will direct the design. Meaning that if side x uses liquid fuel missiles they may fly faster and be more poweful but they will be heavy so the physics model will have to work things out between them and soild rocket units. Each side will have advantages...

 

Ground targets will be truly harden targets. The many years and lessons learned from wars before have created targets that are harder to kill.

 

A lot will be the same... a lot will not be the same.. but Newton's laws will be constant.

 

Sams and defense nets that might not kill the attacker but render it's weapon systems useless due to the attack on the attack craft's data processing.

 

Maybe even damaging the jet's systems to the point that flight control is lost or degraded without a shot being fired.

 

Units like jammers and decoys not only work like they do today but are must in a strike package and can provide a bubble type cover for attackers.

My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.

Posted

As a hardcore simmer I'd have to say hell yeah I'd be interested. I loved the Mechwarrior series which was sim-like but yet a total fantasy. I loved Crimson Skies which was a sim-lite with a fantasy setting. I Love the X-series of space sims and I think a Macross/Robotech sim would RULE!

  • Like 1

[sIGPIC][/sIGPIC]

 



 

Posted

man Boneski... just what are you on about? :huh:

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted
man Boneski... just what are you on about? :huh:

 

 

Just Looking Forward.

My mission is to fly, fight, and win. o-:|:-o What I do is sometimes get a tin of soup, heat it up, poach an egg in it, serve that with a pork pie sausage roll.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...