sLYFa Posted March 3, 2020 Posted March 3, 2020 In FS, when the aircraft arrive at the gate on some scenery, the marshaller does not guide the aircraft left or right (as far as I know), but indicate the aircraft to stop when at the correct position. There are ton's of addons for the civilian flightsims that provide both lineup and braking point marshalling at the gate. Again, the video shows the deck crew clearly guiding the AC on the catapult. There is every reason to believe these are not just scripted animations but are depending on what the user (or even AI?) aircraft does. i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD
Steve Gee Posted March 3, 2020 Posted March 3, 2020 ...Again, the video shows the deck crew clearly guiding the AC on the catapult. There is every reason to believe these are not just scripted animations but are depending on what the user (or even AI?) aircraft does. We must have different meanings of "clearly". :) "These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member Modules - Damn near all of them (no Christian Eagle or Yak) System - Ryzen 9 7900X, 64Gig DDR5 RAM, RTX-4090, 3 32" monitors @1440, default settings of High (plus some)
rrohde Posted March 3, 2020 Posted March 3, 2020 Wouldn't it be easier to simply wait for ED to showcase some of the Supercarrier features when they get closer to the initial release? I trust that Wags will drop some videos to clue us in what's coming exactly. PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com
Danny_P Posted March 3, 2020 Posted March 3, 2020 Wouldn't it be easier to simply wait for ED to showcase some of the Supercarrier features when they get closer to the initial release? I trust that Wags will drop some videos to clue us in what's coming exactly. Yeah... But then where does my (and many others) entertainment come from? :D
Fri13 Posted March 4, 2020 Posted March 4, 2020 I do wonder how we will we make the deck transition from launch to recovery? Radio calls? Those waist cat crewmen, especially #3, might want to relocate. :D If just people would anyways be required to make the radio calls, perform the correct flight patterns etc before landing.... Even in single player, unless disabled. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
-SkyRaider- Posted March 12, 2020 Posted March 12, 2020 I write this here although I had planned a time ago to upload in a related topic to land base aircrafts, but I think that here it is valid too (ACLARATION: the paragraph in bold can be applied for onboard air operations); ok there we go: This is for ground crew support personnel aircrafts, not for carriers CVN/CV/LHA, etc. For practical reasons the ground crew clothing and equipment can be the same for all US planes, Russia has their respective, etc. Instead, for obvious reasons, every plane have their exclusive animations personnel (to fit it when work under wings and around the plane), and vehicles for rearm and refuel. When taxing heading to their respective spot and "near" it, using a key, the pilot can chose to "automatic", and the plane head itself to his exclusive asigned spot; or choose to move manually to their spot as usual ( a "ghost" plane, stopped and centered, where it should stop with the form of used plane can appear to help the pilot to match it (the ghost plane could only be seen by the user); if the plane no fit exactly, then the plane instantly accommodate and the ground crew can start arming and refueling automatically by an scripted sequence. Rearm and refuel: The time duration from this actions can be regulated for the user and/or the server, and can be set in several time options, for example: A- Normal time ( the real time for rearm and refuel the plane ) B- Accelerate time. C- Instantly. That's it all I can imagine for a mayor immersion and realism, and not an empty huge concrete plataforms. AD ASTRA PER ASPERA DCS: Flaming Cliffs 3 - DCS: Yak-52 - DCS: M-2000C - DCS: F-16C Viper - DCS: A-10C II Tank Killer - DCS: F/A-18C Hornet - DCS: AV-8B Night Attack V/STOL - DCS: Supercarrier - DCS: Mi-24P Hind - DCS: AH-64D Apache - DCS: Syria - DCS: Persian Gulf - DCS: Caucasus - DCS: Marianas - DCS: South Atlantic Wishlist #1: Ground crew, vehicles and support equipment on busy Air Base platforms. Wishlist #2: Douglas A-4 Skyhawk (early series)
draconus Posted March 12, 2020 Posted March 12, 2020 I'd keep those ghosts and parking helpers for training only. Win10 i7-10700KF 32GB RTX4070S Rift S T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
tspencer227 Posted March 13, 2020 Posted March 13, 2020 That would be fitting, and then they should have a tractor push you back and make you try again. Oh, they don't have time to bring a tractor around to push you back into place: https://imgur.com/a/1tb2uWC
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