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Posted

Hello!

 

Recently I tried to shoot different missiles at different ships. I got quite interesting results:

 

1. PAL mode confidently locks the target at a distance of about 23 miles.

2. I shoot a missile (AIM-54 or AIM-7) and continue to hold the target as locked.

3. If the target moves at least somehow, the missile always misses.

4. A missile always hits if the target stands still.

 

This begs the interesting question: why do the missiles miss? If you follow via external view the flight of the missile, it is clear that it hits the point at which the target was at the time of the launch of the missile. In this case, it does not matter either I lock the target with the radar of the aircraft or not (i am talking about AIM-54 at least).

I was always sure that the AIM-54 was capable (albeit theoretically) of shooting down anti-ship missiles that did not stand. But I saw that AIM-54 did not see a huge ship.

The same thing happens with AIM-7. Aircraft radar locks the target throughout the whole flight of AIM-7, but it still misses.

 

Yes, I understand that these missiles aren't anti-ship missiles, but if it possible to use it against sea targets... why not? :music_whistling:

Posted

 

This begs the interesting question: why do the missiles miss?

 

They are called as MISSiles, not HITtiles. ;-P

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Posted

I think (if you managed to lock up a ship in the 1st place IRL. Maybe radar to TCS slave would do the trick.), you could launch a fox 1 and have it guide to that target, however, this is likely a DCS limitation, having more to do with the fact that DCS doesnt think you'll shoot A/A missiles at ships.

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Posted

BonerCat is right. This seems to be a DCS limitation and shouldn't be a problem IRL. Pulse radars are excellent to pick up ships on the open sea.

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Posted

Yes, the missile hits on a static target, because it flies simply pointed directly at it. But in DCS it does not recognize a ship as a target. Our pulse radar does, because it is modeled as a ray casting radar, has thus ground radar abilities and does not care as much about what dcs says a target is or shouldnt be. Similar as to in the rwr, we try to ignore the information from DCS, and simply work with the signals and returns, which are then compared against thread databases (if existent like in the rwr), etc... And then recreate a report from that. So the radar knows "object" and locks it.

 

this is of course a hugely simplified explanation.

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Posted
Yes, the missile hits on a static target, because it flies simply pointed directly at it. But in DCS it does not recognize a ship as a target. Our pulse radar does, because it is modeled as a ray casting radar, has thus ground radar abilities and does not care as much about what dcs says a target is or shouldnt be. Similar as to in the rwr, we try to ignore the information from DCS, and simply work with the signals and returns, which are then compared against thread databases (if existent like in the rwr), etc... And then recreate a report from that. So the radar knows "object" and locks it.

 

this is of course a hugely simplified explanation.

 

You guys are badass! :thumbup:

 

Also, from a technical perspective are you able to utilize the "ray trace" abilities of the new NVIDIA 2080 cards, or will you try in the future?

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Posted
They are called as MISSiles, not HITtiles. ;-P

 

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