kievbsm Posted January 20, 2020 Posted January 20, 2020 Hello! Recently I tried to shoot different missiles at different ships. I got quite interesting results: 1. PAL mode confidently locks the target at a distance of about 23 miles. 2. I shoot a missile (AIM-54 or AIM-7) and continue to hold the target as locked. 3. If the target moves at least somehow, the missile always misses. 4. A missile always hits if the target stands still. This begs the interesting question: why do the missiles miss? If you follow via external view the flight of the missile, it is clear that it hits the point at which the target was at the time of the launch of the missile. In this case, it does not matter either I lock the target with the radar of the aircraft or not (i am talking about AIM-54 at least). I was always sure that the AIM-54 was capable (albeit theoretically) of shooting down anti-ship missiles that did not stand. But I saw that AIM-54 did not see a huge ship. The same thing happens with AIM-7. Aircraft radar locks the target throughout the whole flight of AIM-7, but it still misses. Yes, I understand that these missiles aren't anti-ship missiles, but if it possible to use it against sea targets... why not? :music_whistling:
Fri13 Posted January 20, 2020 Posted January 20, 2020 This begs the interesting question: why do the missiles miss? They are called as MISSiles, not HITtiles. ;-P i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Belphe Posted January 20, 2020 Posted January 20, 2020 They are called as MISSiles, not HITtiles. ;-P ^^ :megalol: Never say never, Baby! [sIGPIC][/sIGPIC]
jojo Posted January 20, 2020 Posted January 20, 2020 Some RIM-7 Sea Sparrow have anti-ship mode. I'm not sure if it would be possible on air-launched Sparrow ? Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
BonerCat Posted January 20, 2020 Posted January 20, 2020 I think (if you managed to lock up a ship in the 1st place IRL. Maybe radar to TCS slave would do the trick.), you could launch a fox 1 and have it guide to that target, however, this is likely a DCS limitation, having more to do with the fact that DCS doesnt think you'll shoot A/A missiles at ships. Modules: F-14, F-15C, F-16C, F/A-18C, M-2000C, A-10C, A-10C II, AV-8B N/A, MiG-29, Su-33, MiG-21 Bis, F-5E, P-51D, Ka-50, Mi-8, Sa 342, UH-1H, Combined Arms Maps and others: Persian Gulf, Syria, Normandy, WWII Assets, NS 430 + Mi-8 NS 430
QuiGon Posted January 21, 2020 Posted January 21, 2020 BonerCat is right. This seems to be a DCS limitation and shouldn't be a problem IRL. Pulse radars are excellent to pick up ships on the open sea. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
IronMike Posted January 21, 2020 Posted January 21, 2020 Yes, the missile hits on a static target, because it flies simply pointed directly at it. But in DCS it does not recognize a ship as a target. Our pulse radar does, because it is modeled as a ray casting radar, has thus ground radar abilities and does not care as much about what dcs says a target is or shouldnt be. Similar as to in the rwr, we try to ignore the information from DCS, and simply work with the signals and returns, which are then compared against thread databases (if existent like in the rwr), etc... And then recreate a report from that. So the radar knows "object" and locks it. this is of course a hugely simplified explanation. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Harlikwin Posted January 22, 2020 Posted January 22, 2020 Yes, the missile hits on a static target, because it flies simply pointed directly at it. But in DCS it does not recognize a ship as a target. Our pulse radar does, because it is modeled as a ray casting radar, has thus ground radar abilities and does not care as much about what dcs says a target is or shouldnt be. Similar as to in the rwr, we try to ignore the information from DCS, and simply work with the signals and returns, which are then compared against thread databases (if existent like in the rwr), etc... And then recreate a report from that. So the radar knows "object" and locks it. this is of course a hugely simplified explanation. You guys are badass! :thumbup: Also, from a technical perspective are you able to utilize the "ray trace" abilities of the new NVIDIA 2080 cards, or will you try in the future? New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Harlikwin Posted January 22, 2020 Posted January 22, 2020 They are called as MISSiles, not HITtiles. ;-P New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
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