Reflected Posted February 6, 2020 Posted February 6, 2020 Where metallic and non metallic parts meet, I'm seeing these artefacts. What I do is I click on the layer of the black stripe, it automatically selects it, then on a new layer I paint the non metallic roughmet color. It should therefore be exactly where the black stripe is. But it isn't. So the non metaillic rough met color reaches further, and results in these white edges. I tried to play around with "refine edges" by contracting the selection, but no joy. It's also visible around the "P" on the tail. Any advice please? Thanks! Facebook Instagram YouTube Discord
jocko417 Posted February 6, 2020 Posted February 6, 2020 I get ‘em too with GIMP, but not to that extent. Mostly when working with brighter colours. A trick I use is if the black is supposed to be glossy, I don’t bother putting the marking in the roughmet. Black will look just fine on the skin even without the roughmet version. A matte marking on a shiny surface is a different animal. Now you’ve just reminded me that my Mustang skins are (still) long overdue for an upgrade.
Reflected Posted February 6, 2020 Author Posted February 6, 2020 Thanks for the advice. I can’t not put it on the roughmet, because paint is dielectric not metallic. I wish there was an easy solution. I did an experiment: selected the layer the same way, then painted bright orange UNDER the layer. It didn’t stick out. So it cannot be the selection, can it? Facebook Instagram YouTube Discord
Magic Zach Posted February 6, 2020 Posted February 6, 2020 I've bad this problem before as well. I dont know why it happens, but it's super annoying Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S System Specs: MSI MPG X570 GAMING PLUS, RTX 4090, Ryzen 7 7800X3D, 32GB DDR5-3600, Samsung 990 PRO Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8 Maps: Normandy, Nevada, Persian Gulf, Syria, Germany
dali Posted February 7, 2020 Posted February 7, 2020 Reflected - maybe Skatezilla can answer this one - I would suspect, that the metallic and non-metallic parts in the 3d model are different bodies, thus enlarging the texture doesn't help. Maybe you should enlarge the texture for metallic part for few pixels and add dialectric texture there. I'm guessing.
NRG-Vampire Posted February 8, 2020 Posted February 8, 2020 (edited) ..that the metallic and non-metallic parts in the 3d model are different bodies... ▲ no, that's one body. one part of hte 3D model i am pretty sure that's because of the mipmap-ing (mipmap calculations in PS: hard separation, pixel degeneration) try to save the texture without mipmaps in the first round :smilewink: (both: diffuse and roughmet) Edited February 8, 2020 by NRG-Vampire
dali Posted February 8, 2020 Posted February 8, 2020 I forgot about mipmaps...you could be right! thx
Strut Posted February 11, 2020 Posted February 11, 2020 Great question Reflected ! Il try your method asap Vampire, thanks mate. All I have been doing is trying to smooth the edges and thinning them, which doesnt really work. Regards DL available skins here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Strut Pictures of my Skins here: https://imgur.com/a/bOQyQqW [sIGPIC][/sIGPIC] Win10 64bit, Intel® Core i7-5820K CPU OC @ 4.50GHz x6, X99A GAMING PRO CARBON, MSI RTX 2080 TI GAMING X TRIO 11Gb, 32GB DDR4 RAM, SSD 960 EVO250GB, SSD 850 EVO 500GB, JetSeat, MFG Crosswind Pedals, VPC Mongoose T-50, TMWH, DSD ButtonBox, Pimax 5k XR/BE
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