paco2002 Posted March 22, 2020 Posted March 22, 2020 (edited) Hello all. I've been flying the JF-17 since day 1, and I never had this FPS issues with the Cockpit, the big issue was with the last update of the Cockpit, that just ruined my FPS and experience. May I ask for a solution? Or a quick fix? Maybe a way to roll back to the older cockpit? Not sure if that's posible, but just letting you know that there are some FPS issues with the latest cockpit update of the JF, loving the plane! Thanks Deka Ironworks!!! (I'm in VR) Edited May 13, 2020 by uboats
paco2002 Posted March 22, 2020 Author Posted March 22, 2020 Please, delete this thread, I think it's not in the right place. :doh:
uboats Posted March 22, 2020 Posted March 22, 2020 (edited) Please, delete this thread, I think it's not in the right place. :doh: it's in the right place if you report any issue please attach any screen recording to show it no report from others so far, and i cannot reproduce significant FPS drop also we haven't changed any cockpit model edit: i don't have VR either.... Edited March 23, 2020 by uboats [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
foxwxl Posted March 23, 2020 Posted March 23, 2020 I don't feel any FPS hit, but I don't have VR in hand, so the experience maybe different. Deka Ironwork Tester Team
paco2002 Posted March 23, 2020 Author Posted March 23, 2020 (edited) it's in the right place if you report any issue please attach any screen recording to show it no report from others so far, and i cannot reproduce significant FPS drop also we haven't changed any cockpit model edit: i don't have VR either.... Here you got the screenshots, note the JF is turned off, and is a really demanding plane when you tuned it on due to the screens and all the lights it has. In VR fps are really important, when FPS vary in VR the user can suffer sickness, and thats not Good:( Other planes Works with higher FPS, that's why I speak about the cockpit, because I think that there's the problem. PS: I know that FPS may vary between aircrafts, maybe something between 4-5 FPS, but having 10, or even more than 10 FPS difference is quite a hard hit in VR. Edited March 23, 2020 by paco2002
Harke Posted March 23, 2020 Posted March 23, 2020 your screen said "out of focus" if dcs is not your focus app, your fps will be lower
paco2002 Posted March 23, 2020 Author Posted March 23, 2020 your screen said "out of focus" if dcs is not your focus app, your fps will be lower I know it's out of focus, and, at least for me, it doesn't lower my FPS :doh:
johnv2pt0 Posted March 25, 2020 Posted March 25, 2020 I have extreme fps loss when turning on AG radar. Using free flight instant action I go from 75 fps to 15. Just a datapoint for you guys. 2.5.6 is a complete mess, so I imagine it's not a deka issue per se, but it is a problem nonetheless. All graphics low/off except: Textures: high View Distance: high MSAA 4x Cockpit Display resolution: 1024
L0op8ack Posted March 25, 2020 Posted March 25, 2020 I have extreme fps loss when turning on AG radar. Using free flight instant action I go from 75 fps to 15. Just a datapoint for you guys. 2.5.6 is a complete mess, so I imagine it's not a deka issue per se, but it is a problem nonetheless. All graphics low/off except: Textures: high View Distance: high MSAA 4x Cockpit Display resolution: 1024 AG radar use shader, it DO hit FPS when turn on or aggressive maneuver: scanning new terrain.
johnv2pt0 Posted March 25, 2020 Posted March 25, 2020 AG radar use shader, it DO hit FPS when turn on or aggressive maneuver: scanning new terrain. Just to be clear, this problem for me is new to 2.5.6. I had no measurable fps loss in 2.5.5 at all. Also, the fps doesn't just tank when turning on the radar initially or during a maneuver. As long as the radar is on, the horrible fps is there, even if just flying straight and level (minimal new terrain processing) Hope the information helps!
paco2002 Posted March 25, 2020 Author Posted March 25, 2020 I've been doing testing, and I think the issues are on ED side, not on Deka Ironworks team hand… Every one of us we're fine befor the 2.5.6, but with the 2.5.6 patch the issues appeared.
mtd2811 Posted April 2, 2020 Posted April 2, 2020 I see my jeff cockpit stuttering and losing fps also since 2.5.6 actually with other issues and general performance So i blame ed for that not Deka Sent from my iPhone using Tapatalk
Sangusan Posted April 2, 2020 Posted April 2, 2020 Personally I am experiencing a massive FPS drop when using the center MFD for anything requiring a shader to work; WMD Pod or A/G Radar. Only since this patch, and weirdly enough I have zero issues putting them on the side MFDs. Sorry for being anecdotal, hopefully it helps somewhat identifying the problem, if it is indeed module specific.
uboats Posted April 2, 2020 Posted April 2, 2020 I've been doing testing, and I think the issues are on ED side, not on Deka Ironworks team hand… Every one of us we're fine befor the 2.5.6, but with the 2.5.6 patch the issues appeared. I see my jeff cockpit stuttering and losing fps also since 2.5.6 actually with other issues and general performance So i blame ed for that not Deka Sent from my iPhone using Tapatalk Personally I am experiencing a massive FPS drop when using the center MFD for anything requiring a shader to work; WMD Pod or A/G Radar. Only since this patch, and weirdly enough I have zero issues putting them on the side MFDs. Sorry for being anecdotal, hopefully it helps somewhat identifying the problem, if it is indeed module specific. Hi, Could you try attached device_init.lua in SP and see which MFCD with AG/TGP etc turned on can cause massive FPS drop? download it and put the file to Mods/aircraft/JF-17/Cockpit/Scripts/device_init.lua [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
Sangusan Posted April 3, 2020 Posted April 3, 2020 (edited) Using your .lua file the issue remained the same (albeit only in MP), with what I thought was a "workaround" no longer working; no matter which MFD I put it on, FPS would tank a tremendous amount. That said, I think I solved my issue: I turned off G-Sync for DCS in Nvidia control panel. G-sync, the way I understand it, compensates for low fps. Thing is, in SP my FPS are basically never below 80; it's just not very demanding in most cases. In MP however (in this case the hoggit servers) my FPS average around 40-50, which makes G-Sync inclined to try compensate. I'm assuming (a lot, I know) it has some weird interaction going on with the MFDs that causes it to freak out: When the FPS drop happens my GPU usage drops to about 40% from its usual 99-100%, and upon turning the MFDs off it hops back to normal. TL;DR: Turn G-Sync off and report back on the issue. Edit: Well, turns out the ground radar still murders my FPS, with the exact same symptoms as described above (GPU usage dropping down to ~5% even). Sorry for giving hope. So far still exclusive to Multiplayer. Edited April 3, 2020 by Sangusan
Deadpoetic6 Posted April 3, 2020 Posted April 3, 2020 Big FPS drop when turning the batteries on for me, no VR. Its weird, its only when the warning lights are flashing. I get 60 fps, then the warning light flash it drops to 30, they turn off it goes to 60, etc etc... and when all the warning lights are turned off and the plane is running, its stay at 30 if I look in front of me, even if MFCD are turned off
mtd2811 Posted April 4, 2020 Posted April 4, 2020 Using your .lua file the issue remained the same (albeit only in MP), with what I thought was a "workaround" no longer working; no matter which MFD I put it on, FPS would tank a tremendous amount. That said, I think I solved my issue: I turned off G-Sync for DCS in Nvidia control panel. G-sync, the way I understand it, compensates for low fps. Thing is, in SP my FPS are basically never below 80; it's just not very demanding in most cases. In MP however (in this case the hoggit servers) my FPS average around 40-50, which makes G-Sync inclined to try compensate. I'm assuming (a lot, I know) it has some weird interaction going on with the MFDs that causes it to freak out: When the FPS drop happens my GPU usage drops to about 40% from its usual 99-100%, and upon turning the MFDs off it hops back to normal. TL;DR: Turn G-Sync off and report back on the issue. Edit: Well, turns out the ground radar still murders my FPS, with the exact same symptoms as described above (GPU usage dropping down to ~5% even). Sorry for giving hope. So far still exclusive to Multiplayer. I tried it as well and still tanks. My game even froze when i turned ground radar on (in mp) and had to kill it in the task manager Sent from my iPhone using Tapatalk
MikeNolan Posted April 5, 2020 Posted April 5, 2020 I tried it as well and still tanks. My game even froze when i turned ground radar on (in mp) and had to kill it in the task manager Sent from my iPhone using Tapatalk Same issue here; frames tank in MP with AG Radar but my game drops to 1-2fps when turning on the TPOD in MP (vr). Happened multiple times to me now since the last update
Sangusan Posted April 5, 2020 Posted April 5, 2020 I will leave you with this comment: https://forums.eagle.ru/showthread.php?t=256850&page=3 Apparently it's Datalink related. When I did my G-Sync testing I must have forgotten to turn Datalink on, and thus had no issues.
Swordfish Posted April 7, 2020 Posted April 7, 2020 Massive Frame drops in A/G mode. Happens even if AG radar display or TPOD display is not up. Its worse when TPOD or AG radar is up.
Oceandar Posted April 7, 2020 Posted April 7, 2020 Massive Frame drops in A/G mode. Happens even if AG radar display or TPOD display is not up. Its worse when TPOD or AG radar is up.I can confirm. This same condition lead to stutter and paused then crashed in MP. I tested it on SP but only had momentarily stutter when switch to AG Mode but went fine. I suspect it AG radar need to be optimised ? Mastering others is strength. Mastering yourself is true power. - Lao Tze
paco2002 Posted April 7, 2020 Author Posted April 7, 2020 The radar uses ED API, and is still WIP with the Ground radar. Maybe is something related with that.
mtd2811 Posted April 7, 2020 Posted April 7, 2020 The radar uses ED API, and is still WIP with the Ground radar. Maybe is something related with that. So we know if ED changed/modified the API with the latest patch? Sent from my iPhone using Tapatalk
AeriaGloria Posted April 8, 2020 Posted April 8, 2020 They use ED API. He static detection we just got was probably an update from ED on the base API Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
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