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Posted

After the update, reapplied my mods. I couldn't open my recent mission that I'm working on, getting the error for "required mod needed to open mission". The mod is the Knuckle Buster ammo reloader by mithandra. I added the mod back to DCS, but still no dice. So I was wondering if there is a way I can open and modify the .miz file directly to remove this mod from the mission? Since ME won't open the .miz, because it's not recognizing the mod.

 

 

Posted

1st : Make a Backup of the MIZ file

 

2) Uncompress the .MIZ file, I use WinRAR for this, amongst the files that were inside the .MIZ there is one called "mission"

 

3) Open the "mission" file with notepad ++

 

4) Near the top of the file there is a section called "requiredModules", edit it and remove the lines corresponding to the offending Mod.

 

5) Put the edited "mission" onto the .MIZ file and test.

  • Thanks 1

 

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Posted
1st : Make a Backup of the MIZ file

 

2) Uncompress the .MIZ file, I use WinRAR for this, amongst the files that were inside the .MIZ there is one called "mission"

 

3) Open the "mission" file with notepad ++

 

4) Near the top of the file there is a section called "requiredModules", edit it and remove the lines corresponding to the offending Mod.

 

5) Put the edited "mission" onto the .MIZ file and test.

 

Thanks a million for the help Rudel! You saved me from starting from scratch.

 

:thumbup:

 

 

Posted

Side question, would that then simply ignore any of the content that was supplied by the mod and not show it after the edit ? could it be used as a simple way to strip out custom content from the mission ? and the re: save etc ?

Posted
Side question, would that then simply ignore any of the content that was supplied by the mod and not show it after the edit ? could it be used as a simple way to strip out custom content from the mission ? and the re: save etc ?
Jupp, may cause side effects, so always make a backup of the mission, but mostly it should work like that.

Shagrat

 

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Posted
Jupp, may cause side effects, so always make a backup of the mission, but mostly it should work like that.

 

Thank you, might be useful in case I need to strip something out in future :) :thumbup:

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